Yeah. Easy enough game that can get more complicated with each unlock and rng picks.
Made it past the last boss on the first run. Did the same with the second ship, but I lost randomly with the third.
Plenty of ways to go at it with each unlock and bonus, while also increasing the difficulty, but it does get repetitive when you're not in the mood for repetition.
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It is also interesting how certain modules can actually discourage the upgrading of others whose upgraded forms would reduce synergy. Anyway, I think this game seems to be a bit of a better fit for me versus Cobalt Core or StarVaders; I guess grids just aren't that great of a fit with me, apart from true roguelikes, maybe.
I played a bit of it before bouncing off. Agreed that system complexity does build in a cool way, but I found that ultimately the actual combat 9 times out of 10 boiled down to "okay put the cards in the only places that make sense for your build and then you should have big number." That being the case, I would have liked to get back to the design part of the cycle more often and more quickly.
Though I did have fun, so maybe I'll give it another shot, talkig about it is warming me up to another round.
Make sure to post about stuff like this within the week they're up for grabs if you can, so others can grab em if they missed them
I couldn't get around to playing it until it was already the week of the next giveaway, but I'll try. Very few of these giveaways are good by my personal preference so I don't play often.
Try different modules that you don't normally get. It's really quite fun to get that random duplicator. My current run is focusing more on white and I got a module that doubles the whites in the 3-space module ahead of it; pretty wild!
I paid for it months ago lol, yeah it's great!