I hate these videos with some dude yelling somewhere in the corner.
Videos
For sharing interesting videos from around the Web!
Rules
- Videos only (aside from meta posts flagged with [META])
- Follow the global Mastodon.World rules and the Lemmy.World TOS while posting and commenting.
- Don't be a jerk
- No advertising
- No political videos, post those to !politicalvideos@lemmy.world instead.
- Avoid clickbait titles. (Tip: Use dearrow)
- Link directly to the video source and not for example an embedded video in an article or tracked sharing link.
- Duplicate posts may be removed
- AI generated content must be tagged with "[AI] …" ^Discussion^
Note: bans may apply to both !videos@lemmy.world and !politicalvideos@lemmy.world
This guy doesn't talk fast enough and the editing is too slow to hold my attention. Sorry, didn't watch.
0/10 no Subway Surfers underneath the video
They really should have only shown a single word at a time in the captions instead of four words and changing which one is highlighted every three frames.
and where are the Family Guy clips?
Go check other paintings from the artist
https://alexcolville.ca/gallery/
And check the wiki page
What describe the video is just a style and painting technic. There is no "future vision" in this works.
Even if it were, I'd be inclined to say they'd also have to be from a different timeline where NURBS became normally-used tech early-on with games rather than polygonal meshes (and there must be something wrong with our timeline now considering live-rendered Bézier curves isn't really commonplace for 2D after the suffocation of Flash).
And yes, I know part of the feel is likely just mathematical concepts that has a lot of overlap with 3D rendering. Meticulous measurements, perspective, perhaps underlying math used for shading.
That said, I believe there a few other major reasons for the feel:
- Common lack of shadows (object-to-world) despite well defined shading, resembles early/stylized rendering
- Relatively smooth/consistent organic silhouettes, with said defined shading (applying to color/surface as well) mimicking a bitmap surface (for example with Dog and bridge, the fur is much more visible in the torso area)
- Some of the rendering choices seem to be stylized simplifications, like the binocular lenses
I suspect some of these would map really well to 3D (like via point cloud). Though I could also see the feel not being quite the same in-person (or even with a higer-res, non-JPEG image). And some of their art definitely does feel more like other more traditional art.
This feel might not even be most of their work, it might just be some sort of uncanny valley (but in a good way) where their techniques lined up perfectly.
Isnt this that one analog horror game where the sun is a deadly laser
https://alexcolville.ca/gallery/alex_colville_2000_studio/
(Also it feels like someone painting like those medieval wall arts with modern paint skills)
No
Dog pic reminds me of Fallout 3.
GTA San Andreas for me