this post was submitted on 12 Jun 2026
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Videos

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[–] kokesh@lemmy.world 20 points 1 day ago

I hate these videos with some dude yelling somewhere in the corner.

[–] Peppycito@sh.itjust.works 11 points 1 day ago (3 children)

This guy doesn't talk fast enough and the editing is too slow to hold my attention. Sorry, didn't watch.

[–] s@piefed.world 6 points 1 day ago

0/10 no Subway Surfers underneath the video

[–] PlantJam@lemmy.world 3 points 1 day ago

They really should have only shown a single word at a time in the captions instead of four words and changing which one is highlighted every three frames.

and where are the Family Guy clips?

[–] Labna@lemmy.world 8 points 1 day ago (2 children)

Go check other paintings from the artist

https://alexcolville.ca/gallery/

And check the wiki page

What describe the video is just a style and painting technic. There is no "future vision" in this works.

[–] insomniac_lemon@lemmy.cafe 1 points 19 hours ago

Even if it were, I'd be inclined to say they'd also have to be from a different timeline where NURBS became normally-used tech early-on with games rather than polygonal meshes (and there must be something wrong with our timeline now considering live-rendered Bézier curves isn't really commonplace for 2D after the suffocation of Flash).

And yes, I know part of the feel is likely just mathematical concepts that has a lot of overlap with 3D rendering. Meticulous measurements, perspective, perhaps underlying math used for shading.

That said, I believe there a few other major reasons for the feel:

  1. Common lack of shadows (object-to-world) despite well defined shading, resembles early/stylized rendering
  2. Relatively smooth/consistent organic silhouettes, with said defined shading (applying to color/surface as well) mimicking a bitmap surface (for example with Dog and bridge, the fur is much more visible in the torso area)
  3. Some of the rendering choices seem to be stylized simplifications, like the binocular lenses

I suspect some of these would map really well to 3D (like via point cloud). Though I could also see the feel not being quite the same in-person (or even with a higer-res, non-JPEG image). And some of their art definitely does feel more like other more traditional art.

This feel might not even be most of their work, it might just be some sort of uncanny valley (but in a good way) where their techniques lined up perfectly.

[–] Midnight1938@reddthat.com 1 points 1 day ago* (last edited 1 day ago)

Isnt this that one analog horror game where the sun is a deadly laser

https://alexcolville.ca/gallery/alex_colville_2000_studio/

(Also it feels like someone painting like those medieval wall arts with modern paint skills)

[–] LodeMike@lemmy.today 2 points 1 day ago
[–] HeyJoe@lemmy.world 5 points 1 day ago (1 children)

Dog pic reminds me of Fallout 3.

[–] psx_crab@lemmy.zip 2 points 1 day ago

GTA San Andreas for me