I'm a fan of the "just project a small wireless keyboard into VR". There are some things that are difficult to solve without tactile feedback, and having a 1:1 physical representation isn't that difficult or expensive - i.e flight sticks, gun stocks, and I'd say even keyboards. Mapping them to VR isn't that hard either.
Force feedback/haptic triggers and vibrations are amazing step-up for how things feel, but every time something needs to have it's fixed place in space, physical dummy is the way to go.
That is, as long as we don't have haptics for hand tracking. Virtual keyboard in the air would IMO work fine for handtracking once you have a per-finger haptics.
Shame that AI has killed any kind of research into VR. Tbh I'd rather take Zuck's Metaverse than whatever we're getting now with AI at this point...

