this post was submitted on 26 Jun 2026
28 points (100.0% liked)

Godot

7702 readers
47 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 3 years ago
MODERATORS
top 5 comments
sorted by: hot top controversial new old
[–] rebelsimile@sh.itjust.works 3 points 19 hours ago

Maybe I’m missing some of the background behind this, I saw the thing about building apps, but isn’t the Godot IDE built with Godot?

[–] onlinepersona@programming.dev 4 points 22 hours ago (2 children)

For creating interactive applications of all kinds: at least in my experience, it's a little of a chore to create frontends with Godot. Creating components with predetermined behavior was not easy.

I do understand that it wasn't the original goal, but now that it's in the vision, that might change.

[–] KindaABigDyl@programming.dev 4 points 20 hours ago (1 children)

Really? I quite enjoy the UI system of Godot.

Stacking Margin, HBox, and VBoxes together feels quite intuitive to me

What did you not like?

[–] onlinepersona@programming.dev 3 points 20 hours ago

Making reusable components with actions wasn't fun to me. I tried it in GDScript and it worked somewhat, but doing it in Rust was a chore and barely worked. The major issue was that it couldn't be previewed.

Having the layout components was very nice, but they don't (or didn't?) support wrapping (once you add elements and reach the edge of the box, it doesn't add a new line).

And another issue was connecting events and having things update. For example editing a textbox and the value being displayed automatically in another UI component requires manually writing all that boilerplate.

There was probably more but I think I tried it a year ago. Things might've changed (I hope they did).

[–] RiQuY@lemmy.zip 3 points 22 hours ago* (last edited 22 hours ago)

If making apps is in the vision of the engine, I might bite the bullet and move my OBS overlay from JavaScript to GDScript, npm has been hell lately with the supply chain attacks, and CSS is a mess.