this post was submitted on 27 Jun 2026
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[–] Apepollo11@lemmy.world 1 points 2 days ago (1 children)

I realise that everything is designed by someone, and that there's always more to the story, but...

Even as a kid, I never liked the Armorcast Tyranid stuff - it never felt like they "got" what the Tyranids were. The things just looked like big generic mollusks.

[–] setsneedtofeed@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (1 children)

Tyranids had a whole mashup of influences, and mollusks were prominant in their early spaceship designs.

The 'nids were really any and every flavor of organic shape until the 3e look created the unified spiky-dinosaur-bug aesthetic.

[–] Apepollo11@lemmy.world 2 points 2 days ago

I'm not sure I agree... Even before the 2e version there was still some basic cohesion with the six limbs. The only real exceptions to this were the squigs.

By the time 2e came along, squigs were gone (along with zoats 😢) but the cohesion was increased even further - everything now had the Tyranid Warrior style exoskeletons, six limbs, teeth and shells. They looked like they shared a fundamental biology

I realise that the Armorcast models are based off the simplified cartoonier epic versions. I think the main issue is I didn't like them to start with either 😑