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I just finished saving Duke Ravenguard and the first thing he did was complain about his son. Dude is kind of an ass. Is it too late to put him back in the prison? I kinda wish I hadn't saved him.

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[-] teft@startrek.website 19 points 10 months ago* (last edited 10 months ago)

He’s an ass until he finds out why Wyll did what he did. Then he’s tolerable.

[-] Fades@lemmy.world 3 points 10 months ago

This!! Don’t give up on the old man too quickly

[-] bjoern_tantau@swg-empire.de 2 points 10 months ago

Still kind of an assholish attitude to just assume the worst.

[-] coffee_poops@sh.itjust.works 3 points 10 months ago

Tip for anyone struggling with saving him: Have your cleric cast Sanctuary on him. Also, you can use the Help action to get him out of a kneel.

[-] teft@startrek.website 2 points 10 months ago

Pfft. Have two people go to the dukes room. Doesn’t matter who. It’s better if you haste potion first but depending on the difficulty you might not have to. Throw health potions at the duke. Then throw him from his cell. It gets him clear of the spiders. Then throw a haste potion on the duke and you’re good to go. Also the doors leading to the room with the respawning sahuagin can be shut with the lever beside the door. Keeps those fuckers away from your Gondians.

[-] Anticorp@lemmy.ml 3 points 10 months ago

Huh, I read about this mission before hand and was expecting it to be very difficult. Reading about it doesn't really give you a clear picture of what you're going to encounter, but it does let you know that you only have 6 turns to get everyone out. I had everyone drink speed potions as soon as their turns started. The Duke wasn't an issue at all. The spiders popped up and exploded, bringing his health down, but the spiders never got a round two. Astarion can attack I think 7 times in one round with speed potion, and I think 11 times if he uses action surge. He hits hard too. So I had Astarion run over and end those spiders. He killed all of them in 1 turn. I suppose a well placed fireball or other AOE could do the trick too. Once the spiders are dead then it's just a quick dash to the sub and the Duke is safe. The biggest challenge is making sure you don't get restrained by one of the Naga or whatever those things are. The second biggest is making sure that you send people down each of the correct 3 corridors. Send extra people to the corridor that is flooding since you will have extra NPC enemies pop up there. If you take Wyll and have an earth elemental summoned, you can leave it there and all of the enemies will pound on that thing while you make your way to safety.

[-] teft@startrek.website 4 points 10 months ago* (last edited 10 months ago)

Send extra people to the corridor that is flooding since you will have extra NPC enemies pop up there.

This is not a good strat for that part. Send your longest distance runner down there on turn one. Make sure they have a bow. Free the chair lady first and shoot the lever to free the other. Then go to the door and wait just outside. Once those two get past the door you can just close the door using the outside door lever and you don't have to deal with those Sahuagin at all. They can't get through the door. You only have to spend one turn and one person in there. Those sahuagin are menaces on tactician which is why I just lock them up.

[-] Anticorp@lemmy.ml 2 points 10 months ago* (last edited 10 months ago)

Oh, nice! I didn't realize you can close the door. Isn't there two levers to pull in that room? Did you miss a prison cell door? I can't recall off-hand. I guess just use this strategy and check if there's an extra door lever. I also didn't realize that you can just shoot the levers. That's brilliant.

[-] teft@startrek.website 1 points 10 months ago

Technically omeluum the mind flayer from the underdark is back there too if you did his quests but he can teleport.

But no there is just the lady in the chair and the dwarf lady (maybe halfling) locked in a cell in that room. There are two door levers to close the doors but they are one for each door. One is just outside the room with the respawning sahuagin and the other is on the opposite end of that corridor. You can’t really use that one to lock them out though since you’d be on the wrong side of the door.

I love optimizing my route through the iron throne. I’ve done it like 8 or 9 times now. If you have flying it makes the entire place a joke. Basically fly to everyone turn one, free everyone turn two, and escape on turn three.

[-] Anticorp@lemmy.ml 2 points 10 months ago

I tried casting fly one time. It seemed to just give me regular movement options and I couldn't figure out how to actually fly, so I've never looked into it again. It gives you a ton of movement distance? I'm on PS5 for the most part, so some of the interfaces are not readily apparent.

[-] teft@startrek.website 2 points 10 months ago

I'm on ps5 too. Basically for fly the interface lies. The best way to use it is fly to the edge of the circle it shows you, and then fly again. You can use it as many times as you like as long as you have movement left. I think fly is like 30 meters so with haste its 60 meters and that is basically the submarine to the rooms. The reason you have to fly to the edge of the targeting circle and then fly again is because there is a bug that doesn't show you the true distance.

[-] Anticorp@lemmy.ml 2 points 10 months ago

Thanks! Do you need to do anything to get off the ground, or will it just start hovering when you move?

[-] teft@startrek.website 2 points 10 months ago

As long as you only click to where the targeting circle ends you’ll float over to it. If you click past the circle you’ll walk first wasting some flight movement.

[-] teft@startrek.website 1 points 10 months ago* (last edited 10 months ago)

I think i misread this when I woke up. You have to click the fly action first (you get this action from illithid powers, grant flight spell, or potion of flying), then click to where you want to move. Don't click outside the giant circle or youll start walking first and that will use up some movement of flight. You can see how much movement you have left by looking at the bottom of your screen and that little yellow line is the amount of movement you have left relative to your maximum movement. Also if you have everyone use the astral touched tadpole they will get flight for free so you can have your whole squad flying if you pass a few persuasion/intimidation checks.

[-] Anticorp@lemmy.ml 1 points 10 months ago

Where is the flight button? I didn't see the option when I cast fly on my wizard. I only tried it one time when I was trying to get inside of lower city, and it just kept saying "can't find path", so I gave up and never cast it again. Does it appear in the radial menu?

[-] teft@startrek.website 2 points 10 months ago

It appears in the radial only if you have flight status. So you cast flight on yourself, then you click the fly action, then you have to choose where to land. The path can't be blocked which is why you were getting that message. Also the pathing can be weird so sometimes i have to rotate my camera to get the path right and then flight will work.

[-] Anticorp@lemmy.ml 2 points 10 months ago
[-] teft@startrek.website 1 points 10 months ago

Glad to help.

[-] coffee_poops@sh.itjust.works 1 points 10 months ago

You just left ::: Omellum::: ??

[-] teft@startrek.website 1 points 10 months ago

He can teleport so i dont count him. Also I almost never do his quests.

[-] coffee_poops@sh.itjust.works 1 points 10 months ago

He doesn't teleport when he's strapped to a chair...

[-] teft@startrek.website 1 points 10 months ago

Yes, but you can close the door and teleport with him. But again I almost never do his quests so for me he is almost never back there.

[-] Linuto@lemmy.world 2 points 10 months ago

Another thing you can do is have someone with dimension door free him, then yeet both of you to the ladder on your next turn.

this post was submitted on 18 Nov 2023
23 points (92.6% liked)

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