Coelacanth

joined 2 years ago
[–] Coelacanth@feddit.nu 5 points 2 days ago (1 children)

I feel like I'm way more critical of Deus Ex than some, but I'm not sure I agree that it doesn't need mechanical refinements. From gunplay to AI to stealth there is a ton of jank there and I'd hesitate to call any of it modern feeling. Even Warren Spector was aware of this at the time, with that quote about how it's basically a 7.5/10 FPS, a 7.5/10 stealth game and a 7.5/10 RPG, but its unique selling point is that it's all those things at once. Personally I think the story, world, atmosphere and concept still hold up incredibly well. The rest could do with modernizing. Not least the voice acting. But I guess with the Mankind Divided sequel being canned I should have limited hopes about a Deus Ex remake getting funding.

The funding bit makes sense, I thought you were referring to something Nightdive-specific, but the post-COVID slump is something we've been reading about for some time now. I had hoped SS1 Remake sold enough to merit funding for a full SS2 remake as well, but maybe I need to temper my expectations.

[–] Coelacanth@feddit.nu 3 points 2 days ago (1 children)

3rd best was from his previous lap. His last lap was ruined.

[–] Coelacanth@feddit.nu 2 points 2 days ago (1 children)

I think he just aborted his lap? Not sure. He wasn't really improving it looked like.

[–] Coelacanth@feddit.nu 5 points 2 days ago (1 children)

Classic corridor shooters fill this niche pretty well for me, if that kind of on-rails experience is what you're looking for. I recently played F.E.A.R. and it's first expansion Extraction Point (don't play any later expansions or games in the franchise though) and they're some of the best, tightest and most satisfying FPSes out there. Metro 2033 is also good for this.

If you want a no-nonsense RPG I want to put in a good word for Skald: Against the Black Priory which is very tight and linear with minimal fluff, focused on telling its story and doing a few things well rather than spreading too thin.

[–] Coelacanth@feddit.nu 4 points 2 days ago (7 children)

It ruined Piastri's lap I'm pretty sure. Maybe Antonelli's? I didn't watch his onboard so not sure if he got affected or he simply didn't make it in time on his outlap. He was last in the queue and it looked like it would be tight for him to get around to start his last lap.

[–] Coelacanth@feddit.nu 3 points 2 days ago (4 children)

I mean, I love Deus Ex but that game could also use a remake if we're being honest.

That combined with the endless funding faucet shutting off

Oh? I hadn't heard about this.

[–] Coelacanth@feddit.nu 5 points 2 days ago* (last edited 2 days ago) (1 children)

Anything of note? I am considering A Plague Tale Collection at 65% off. Dishonored: Complete Collection is also 80% off. I'm considering buying it to replay on PC, I only have it on PS4 and the performance wasn't great.

[–] Coelacanth@feddit.nu 7 points 2 days ago (6 children)

Nightdive have said something along the lines of "just because we made a remaster doesn't mean we won't also make a remake". I'm still holding out hope they will.

[–] Coelacanth@feddit.nu 4 points 2 days ago

Feels like a fair review. I'm still holding out hope for a full remake.

[–] Coelacanth@feddit.nu 1 points 2 days ago

Too true. It's depressing that this is the world we're living in.

[–] Coelacanth@feddit.nu 5 points 2 days ago

The most fun thing is doing both! I react like you do when I get a message, but I still turn into a puddle of anxiety when I'm left on read for more than 10 minutes.

Hypocrisy is just the best.

[–] Coelacanth@feddit.nu 6 points 2 days ago

One benefit of RTwP is (at least combined with the typically poor AI of the time) that you can sort of get past trash encounters rather quickly. In true turn based there is really no such thing as an easy and quick encounter. Unless you can literally one-shot stuff, I guess.

 

I know these are always terrible, but this strikes me as particularly bad. Yuki driving the wheels off that car and getting screwed by his team is definitely a solid 7 👍

 

Seems to occur until app is restarted. If I use search, then to back to my home feed, open a post and then swipe to go back my keyboard still pops up.

 
  • Neutral bounty increased by 5%
  • Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
  • Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
  • Restorative Locket: No longer grants +10% Spirit Resist
  • Divine Barrier: Shields reduced from 260 to 230
 

I used to go to BrrrakeF1 (an ex race engineer for Red Bull), and would listen to the Engine Braking podcast for my F1 analysis fix in podcast form because of him. It's been over a year since he's quit content creation by now though, and I'm feeling the void still.

Does anyone else know of a podcast with good technical knowledge? KYLE ENGINEERS is always good for aero analysis at the start of a season, but ideally I want something more regular than that.

 

cross-posted from: https://feddit.nu/post/8606907

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

The beautiful game.

 

As an early contributor to Disco Elysium, as well as a member of Kurvitz's tabletop sessions over the years, Martin Luiga discusses Elysium, as well as touches on his relationships with Robert and Argo Tuulik and more. He also confirms he, Robert, Alex Rostov and Helen Hindpere are in fact working on something for Red Info.

Worth listen!

 

This one has Argo Tuulik and Lenval Brown involved, which lends some serious credibility to the project in my eyes. Tuulik was one of the prominent writers of Disco Elysium, as well as one of the settings' co-creators as one of the players in Kurvitz's tabletop RPG sessions.

 

Pictured in this graph: what xG does to a motherfucker.

I thought this graph was super interesting as it is a near-perfect illustration of when data analytics and advanced statistics started to enter into football (2014-2016) and some of the effects it's had on the game.

EDIT: Forgot to paste a link to the complete article.

 

Post the match IDs of any games where you thought matchmaking was poor into the linked thread in order to help tune the algorithm.

DISCLAIMER: The past 24h (Oct 3-4th) have had extra poor matchmaking due to a bug, so omit any IDs from that time frame.

 

It's very sad to see one of the most high-effort Dota content creators stop. I completely sympathise with their reasons, but I will sorely miss their videos as there were so many heroes I wish they'd gotten to do videos about.

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