[-] OmegaMouse@pawb.social 6 points 2 days ago

I feel like the Game Boy Camera was quite unique at the time, because not many people had cameras back then. Nowadays nearly everyone has access to a camera on smart devices that are in all likelihood significantly better quality than something Nintendo could affordably release as a peripheral. What benefit would there be to a Nintendo specific product?

It's a cute idea but realistically I don't see it happening. There's nothing stopping you from making videos on your phone and playing around with some free/open source video editing software though!

[-] OmegaMouse@pawb.social 3 points 3 days ago

Cute! Clearly Shovel Knight inspired (or Ducktales I guess) with the sword jumping. Always happy to see more mouse-themed games :3

[-] OmegaMouse@pawb.social 11 points 3 days ago

Fucking hell America, what's going on over there at the moment?

[-] OmegaMouse@pawb.social 1 points 4 days ago

Admittedly I don't use the D-pad all that much - does it not register inputs well? I guess it's pretty important if you're playing a fighting or retro game that require precise inputs. For the games I've played, it hasn't been an issue.

[-] OmegaMouse@pawb.social 1 points 4 days ago

No the pro controller doesn't have hall effect sticks, but I've not experienced any drift. I did take it apart once to clean the insides however.

I had no end of problems with the joy cons, and have replaced those sticks with hall effect ones. Since doing that I've not had any problems, touch wood!

[-] OmegaMouse@pawb.social 2 points 4 days ago

To be fair I've had the pro controller for several years and it has held up really well. Really ergonomic and the vibration's good, plus it has gyro. Perfect for my needs on Switch. I think it was worth what I paid.

[-] OmegaMouse@pawb.social 8 points 4 days ago

The 8Bitdo Pro+ has been great - works really well with my Steam Deck and Switch. Sounds like the Pro 2 is the superior version with hall effect sticks.

The Switch Pro controller has always been good too. And the DualSense is really neat with the haptics and adaptive triggers - expensive, but not that much more than a Pro controller surprisingly.

[-] OmegaMouse@pawb.social 3 points 5 days ago

I love coffee but nowadays I tend to drink tea a lot more. I don't like the taste of instant coffee, and that's all I can get at work - so I stick to tea. I also can't handle caffeine as well as I used to, so I have decaff.

At home I've got a nice coffee machine. I buy decaff beans and grind them - it's all about the taste for me.

[-] OmegaMouse@pawb.social 58 points 1 week ago

Isn't this statement kinda backwards though? Surely the big cities developed along that line due to the natural geography (flat land, near bodies of water and with protection from the mountains) and then once trains first came along, it made sense to connect those cities. It's not that people happen to live within 5km of the trainline, but that the trainline was built there because that's where people lived.

[-] OmegaMouse@pawb.social 115 points 2 weeks ago

I feel like this was designed by the straightest committee

Follow-up question: As a gay guy, what gay drinks should I be drinking?

96

I always got the feeling that this game was seen as a classic. I never owned a Gamecube growing up, but I'm pretty sure I remember my friend having one and playing Sunshine a bit (although he was way more into Zelda and Smash).

Eventually I got round to playing Sunshine the other year when Nintendo released a triple pack on Switch. It was fun! I loved the aesthetic and interesting water spraying mechanics. However the other day I had a friend round and we were emulating the game, taking turns to beat levels. It struck us how frustrating the game was at points - especially those platforming levels in which you lose the FLUDD. You really notice how slippy and floaty Mario feels in this. In Mario 64 and Galaxy, the movement felt so precise in comparison and you knew exactly how the character would react to your inputs.

The levels too seem quite harsh at points. The Ricco Harbor level which introduces the rocket nozzle has frustratingly narrow platforms with constantly spawning wind enemies. My attempts to get back up to the top after falling off felt like cheating - i.e. lining up the rocket to land on different ledges rather than going all the way around the map again. I couldn't tell if that was what the developers intended.

Overall I do really love the game, but it feels like an awkward transition in the 3D Mario series. As if Nintendo were trying to innovate with new mechanics before they'd perfected the basic 3D platforming. Is it just me, or do others feel the same?

57

So, say I get a set of chromosomes from my Mum which contains the X chromosome and the same from my Dad, but with the Y chromosome. I now have two sets of the same 22 chromosomes, plus an X and a Y.

For chromosome number one for example, is everything from my Dad's side activated? My Mum's? Or is is a random selection of genes within each chromosome?

And does the X chromosome do anything for me, or is it turned off, and only used if I pass it on to the next generation?

Follow up question: I believe that women actually recombine their X chromosomes when passing these on, but men can't recombine X and Y. So everything on your Dad's side stays the same. Does this have any impact? For example are you more likely to inherit genetic defects from your Dad's side?

[-] OmegaMouse@pawb.social 75 points 2 months ago

I don't know, clam meditation sounds pretty chill

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submitted 2 months ago* (last edited 2 months ago) by OmegaMouse@pawb.social to c/casualconversation@lemm.ee

I was watching a video the other day that mentioned the cassava plant, and how it's a staple food in many parts of the world. I may have had it once or twice, but for some people it's something they eat every day. This got me thinking - how many things do I assume that everyone else in the world must come in contact with and take for granted, because they're so ubiquitous in my life? It's very easy to take a self-centred view, and particularly when you assume that we live in a totally globalised world. But the experience of life for someone elsewhere may be completely different.

One silly example, in the UK nearly every house would have an electric kettle for brewing hot drinks. But a lot of countries don't.

What items, food, clothing, buildings do you have that other people may never come across in their lives?

75

I've been trying to get my head around this and I've watched a few videos but they don't seem to specifically answer my question.

According to what I've found online, messages encrypted with a public key can only be decrypted with a private key. But in practice, how is that possible?

Surely a public key contains a set of instructions, and anyone could just run those instructions in reverse to decrypt a message? If everything you need to encrypt a message is stored within a public key, then how is it a one-way process?

It's likely that I'm misunderstanding a core element of this!

55

From what I understand, a lot of knowledge was lost following the collapse of the Roman Empire as manuscripts were no longer being copied at the established frequency and information that had lost relevance (for certain jobs etc.) wasn't being passed down.

If a catastrophic event were to happen nowadays, how much information would we theoretically lose? Is the knowledge of the world, stored digitally or on printed books, safer than it was before?

All the information online for example - does that have a greater chance of surviving millennia than say a preserved manuscript?

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I saw a map of undersea internet cables the other day and it's crazy how many branches there are. It got me wondering - if I'm (based in the UK) playing an online game from someone in Japan for example, how is the route worked out? Does my ISP know that to get to place X, the data has to be routed via cable 1, cable 2 etc. but to get to place Z it needs to go via cable 3, 4?

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submitted 3 months ago* (last edited 3 months ago) by OmegaMouse@pawb.social to c/steamdeck@sopuli.xyz

Over the last few days I've had issues connecting my SN30 controller. It seems to connect (the paired light is on on the controller, and Steam recognises it) but none of the inputs are recognised.

Weirdly enough this only seems to be the case whilst it's docked. Undocked, the Deck lets me use it as normal. I've tried both the Xbox and Switch pairing modes on the controller, with the same result.

I just tried pairing a regular Pro controller and it worked perfectly. So the issue seems to specifically be with the SN30. Has anyone else had issues, or do you have any suggestions to fix this?

*Edit: Updating the controller firmware has fixed this it seems! Over the last few days it has connected to my Steam Deck straight away, and also now seems to know when the Deck has been turned off which is cool, and subsequently turns itself off. I'm using the Xbox connection method.

86

Mirror's Edge - This is a game I've been meaning to play for some time. A few years back I played the first couple of levels on a friend's PS3 and recalled it being a fun experience. So when it went on sale for under £2 on Steam I couldn't say no. It holds up exceptionally well for a game from 2008! The stylised graphics look beautiful to this day, and the gameplay manages to feel fresh and unique. Parkouring around the landscape soon becomes second nature - you feel like such a badass by the end of the game.

Spyro Reignited Trilogy - Sadly I missed out on the original games, but this trilogy does a perfect job of remastering them for the modern era. The animations and art style are incredible; It really feels like a lot of love has gone into this remaster. All three games are a joy to play. The first one is a classic - basic but fun, the second tries out some new ideas, and the third one perfects them. Each instalment is fairly short, so packaging them in a trilogy was a great idea.

RealMyst - Myst is regarded as one of the original, archetypal PC puzzle games and was very clearly ahead of its time. I think it's the sort of game I would've appreciated a lot more if I'd played it 20 years ago (although there's no way I could've beat it back then). Some of the logic jumps in the puzzles felt tenuous at best, though others were very cleverly designed. This was a frustrating game at times and I was pleased to get it over with, but I did enjoy the interesting world-building and innovation for its time.

Bloodstained: Ritual of the Night - Symphony of the Night is the only Castlevania game I've completed*, partially because it's a bit easier than the others and partially because the music and graphics are so great that I wanted to see it through. Bloodstained continues this legacy and does an amazing job of it. Although graphically it's no where near as nice as the pixel art of SotN, I still found the graphics to be quite charming. The soundtrack is amazing, gameplay is smooth (with a lot of customisation in terms of equipment and spells) and exploring the castle is a treat. As with SotN, in order to beat the true final boss you have to find some items that would be near impossible to locate without a guide. Despite that, this is well worth playing.

*Mostly completed

Skyward Sword - Although I owed a Wii, I never picked up Skyward Sword. I think you had to buy an attachment for the Wiimote, and either way I wasn't a massive Zelda fan at the time. Since then I've played nearly every Zelda game and loved them all. So it was about time I got round to playing SS. Luckily a few years back they announced a Switch remaster which removed a lot of the clunky features from the original. Woo! I picked up a cheap copy and played though it late last year - And wow, this game exceeded my expectations. The dungeons in particular are some of the best I've played in a Zelda game (the time manipulation ones in particular stand out). Slashing around in specific directions is a neat mechanic, with the added benefit of now being able to do so by flicking a joystick. Surprisingly lengthy with a lot of great ideas! Give this one a go.

Spiderman (2018) - Not sure how I missed this one when it came out! I guess I've never really got into the Spiderman series. After watching the Spider-verse films though I decided to give this a try. And now I can't wait to play the sequels! Insomniac did a incredible job making web swinging around the city feel fun. There's plenty of side content littered over the map, which often side-tracked me on my way to a mission. The combat feels very similar to the Batman Arkham games, with lots of moves and tools to unlock. Whilst the story isn't anything special, it kept me entertained and I was particular impressed by the facial capture and voice acting. All in all, this was a incredible experience throughout.

Would be interested to hear what everyone else thought of these games! I've still got quite a large backlog so I'll continue onto the next ones :)

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submitted 4 months ago* (last edited 4 months ago) by OmegaMouse@pawb.social to c/nostupidquestions@lemmy.world

One of my colleagues visits China regularly and was given this tea as a gift. However they didn't see themselves making the most of it so offered it to me.

I have no idea what to do with it though. It's like a circular brick of compressed tea leaves. Do I just take off a chunk and leave it in hot water? Does the temperature matter, and do I need any particular tools?

I've only ever used tea bags so I'm a bit lost

Edit: also the expiry says November 2023... but it's just tea right?

[-] OmegaMouse@pawb.social 88 points 5 months ago

What a weird world we live in

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OmegaMouse

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