[-] keepcarrot@hexbear.net 21 points 12 hours ago

Serfs and slaves are working class (as in, theyre doing the work in society), they're not proles though.

[-] keepcarrot@hexbear.net 12 points 13 hours ago

The American military memory of ww2 was heavily influenced by nazi officers writing books about the eastern front for Americans to "learn" about how to fight the soviets, accepted pretty uncritically

[-] keepcarrot@hexbear.net 13 points 13 hours ago

I was actually surprised that that company's 40k civ game was actually pretty fun.

No idea what their "simulations" consisted of in deadliest warrior though, biggest chunk head show

[-] keepcarrot@hexbear.net 4 points 13 hours ago

Badly, and it's close to an ideal job situation all things considered

[-] keepcarrot@hexbear.net 4 points 13 hours ago

Might work in a super cold place, but I feel like leaving food out in Australia like that would be pretty risky.

Could work with preheat, I guess

[-] keepcarrot@hexbear.net 3 points 13 hours ago

Humans like talking about themselves and relating their experiences to those they're talking to.

[-] keepcarrot@hexbear.net 2 points 13 hours ago

That looks heavier than it needs to be

[-] keepcarrot@hexbear.net 4 points 1 day ago

Wait, what? Why did I click this???

[-] keepcarrot@hexbear.net 10 points 1 day ago

I think glass goes in the recycling and the recycling centres don't like it when you put stuff in other containers

[-] keepcarrot@hexbear.net 9 points 1 day ago

haha yeah

I just find it bonkers that someone would get a few years into a marriage and find out that their husband believes that women shouldn't vote and kids are property. Like, what do people even talk about?

[-] keepcarrot@hexbear.net 24 points 1 day ago

A surprisingly high number of people will sleep with or even get married to people without even knowing their politics. Idk what's up

[-] keepcarrot@hexbear.net 10 points 1 day ago

Getting a response within 17 minutes on hexbear???

6
submitted 2 weeks ago* (last edited 2 weeks ago) by keepcarrot@hexbear.net to c/music@hexbear.net

Song about being "asked" to "move" by settlers

56
submitted 1 month ago* (last edited 1 month ago) by keepcarrot@hexbear.net to c/askchapo@hexbear.net

Emails: permanent written record I can refer to later

Can reply in my own time

Low labour

Low resource use

Phone call: Times/dates mentioned will be forgotten often

Active demand of time

I don't pick up because that phone number looks weird but also my phone's vibrate function is weak

High labour

High data cost per information

My shrink's office seems to want to keep billing information and past/present appointments secret. (This also seems to be worse in local industry, everything has to be a meeting instead of a two line email)

29

Not that it was good or there for good reasons, but it seems to happen quite rarely (say, shovelling weapons into Israel or whatever is not even tangentially on the ballot)

21
submitted 2 months ago by keepcarrot@hexbear.net to c/games@hexbear.net

A reply someone sent to me a while ago that annoyed me enough to respond. The vibe I got was: “Dune Spice Wars is just a palette swap of Northgard” with the implication that the devs are lazy and greedy for developing a game that is extremely similar to their previous game (asset flipping, I guess).

I hadn’t played Northgard at the time, but did watch the trailer. Northgard was on sale recently, so I gave it a shot after having played a bunch of Spice Wars.

Because this has bitten me in the ass a few times on hexbear, here’s a short list of things I’m not arguing in this post: Game Publishers aren’t using DLCs or low effort new games games as low labour sources of profit. Obviously, this is the case. Artist and programmer hours down, IP rent up is endemic to the games industry. The devs are “good”. I actually have no idea, I just think this particular charge was unwarranted. Dune: Spice Wars or Northgard are good. Idk, I’ve enjoyed at least one of them These are the two most different games, nay, nouns in human history. They are not. Idk why, but in my region of the world “completely different” gets used for “actually very similar, but legally distinct”. Comes up a lot in these sort of nitpicky nerd circles Devs are always right, publishers/critics are always wrong

Here is a short list of ways in which the two games are similar: Same engine Same genre (so, trad RTS, selecting units, giving them orders, building up an economy to ensure a healthy supply of units to defeat opponents in a roughly similar situation to you) Region-based mechanics (building limits, buffs, privileged starting zone etc) Diplomacy mechanics Variety of victory conditions rather than hunting down every last power plant

Having now played at least some of both, these games feel substantially more different than many other pairs of games from similar devs that don’t get targeted like this. The main differences I’ve found: What players spend a lot of their time doing. Northgard heavily preferences micromanaging of the core unit (peasants), whereas Dune feels more like a trad RTS with Northgard characteristics. Northgard feels more like a village building game that also happens to be an RTS. Personally, I find the removal of peasant micromanagement a substantial improvement and one of the more annoying aspects of Northgard (especially annoying because it takes up a lot of the game) Mechanics present in Northgard are tightened and simplified substantially in Dune. This makes sense as Dune comes after Northgard and the devs have had time to hone down what worked in Northgard. For instance, scurrying around with scouts and trade relationships in Northgard is now just a single interface in Dune where you can manage your relationships etc. This does make relationships with other factions in Dune a little bit simpler, it’s not necessarily “better”. Different resources. Obviously, the relationship with these and things you actually do can change with a button, but neither are just “Money” and “population”. They both have these, but Dune Spice Wars isn’t being accused of being a palette swap of Age of Empires or Act of Aggression. No permanent Alliances: My experience with Northgard’s diplomacy was everything generally felt more permanent, whereas Dune has much more ebb and flow (as well as a limited set of hostile actions you can perform on allies). There can also only be one winner per match (two minds about this personally, I like allying with my friends and stomping on the computer, but it does change the diplomacy part of the game a lot). Less factions, greater faction differentiation. Given Northgard’s bread and butter was making lots of small DLCs with minor player factions, I feel like making a different game with both less factions but more content per faction is important.

Beyond those, there are a lot of smaller changes that it would be weird to go over. There’s a couple of mechanics that are sorta tacked on (e.g. the Landsraad council/influence stuff) that are different, but I hope you get the idea.

I have played a lot of different RTSes and I would say that mechanically these two games are more different than C&C and Tiberian Sun, or C&C and Red Alert (two pairs from the pre-DLC times), Age of Empires and Age of Empires 2 (an example from another developer), Medal of Honour 1 and Call of Duty 1 (a pair of games from different developers with two different engines) etc.

I don’t really know why this annoyed me so much that I had to make a post. It might be touching on an extreme anti-DLC reaction that seems to want every single game to be entirely new despite most studios not having the resources to hire a network engineer every time they want to make a new game. The idea that a group of artists might commission a game engine (big, expensive, requires network engineers etc) and then write stories in that game engine (small, cheap, within reach for a group of artists) and not starve is apparently obscene.

30

I get pretty frustrated when someone walks slower than me and keeps lurching back and forth so I can't overtake. Idk why, might miss bus maybe.

I don't say or do anything, though sometimes I nip onto the road or between some tight terrain to overtake

48

It always seems to get deployed as a "The West are the only true innovators" and ignored if its like... The Islamic golden age or whatever. Also like some Arabian merchant couldn't have seen a steam train and gone "Oh, that's a good idea", it required colonialism to get ideas like plumbing etc. all over the world.

Bleh

27
submitted 2 months ago by keepcarrot@hexbear.net to c/videos@hexbear.net

I have not vetted the creator because I do not wish to go to twitter.

Marxist examination of malthusianism, "anthropocene", and the development of capital.

Rebuts the argument that this is a natural outcome of humans or "overbreeding" and more a specific productive system, and discusses why fossil fuels were uniquely over-exploited by early capitalists.

Should have more views.

Bleak tone

46

I live in an area where taking public transport to get food adds between 2 and 3 hours to get to the nearest shops. I avoid shopping on the weekend. There's a bulk food order that goes out on Friday or Saturday night but I can't imagine what I'll feel like eating on the following Monday, let alone Wednesday. Sometimes I'll do bulk food prep and by the time I've finished preparing the food I'm so disgusted by the idea of food (especially that food) that I don't eat it, which is also the case if I've eaten the same meal multiple times in a row. I apparently will just wait out the clock (food goes off) instead of eating food I don't want to. I don't like pasta (again, the main thing motivating me to eat pasta is the threat of someone yelling at me, hunger alone isn't enough).

Uber eats and taking ubers to go shopping is expensive. The freezer is full because there's five people living entirely separate lives in the household.

idk what I'm supposed to be doing. It's hard to eat at all even if I wasn't trying to be healthy, meat reduction etc.

I recently got a full time job after about a decade of no employment, so I pretty much don't have energy on weekdays either.

16

Best comic funny :rofl: :rofl: :rofl:

spoiler

11
submitted 4 months ago by keepcarrot@hexbear.net to c/freecad@lemmy.ml

Hey, I've just finished my diploma of mech eng and them and my new workplace use largely solidworks. Solidworks might have the most annoying subscription service integration I've ever seen, but also I've clicked with its interface.

Any guides or tips for switching over?

12
submitted 4 months ago by keepcarrot@hexbear.net to c/guns@hexbear.net

I've just finished my mech eng diploma and to keep up solidworks and drawing practice thought I'd dust off my silly "Bullpuppest Bullpup" idea. It's not really for ever actually making, but just exploring weird ideas based on some workshop experience and watching a lot of Forgotten Weapons and other gun disassembly. It's loosely based on the TBK-022PM, the F-2000, and some of those weapons that turn the bullet from the magazine to chambering. Awful complicated mechanics all around.

Anyway, I was going to make it in 5.56x45 NATO as I'm in a NATO country and assumed that would be the easiest ammunition to get (as well as pre-cut M16 or AR-15 barrels or whatever, and I didn't want to fiddle with ballistics really). However, I've had a heck of a time finding the technical drawings for the round (STANAG 4178)/chamber/magazine well dimensions to design around. (Yes, apparently it's not actually an accepted standard, but it would be nice to have something to work around)

I've also noticed that a lot of the supplied technical drawings are very old scans of very old drawings, with almost unreadable dimensions (and are often incomplete). Every AK-47M drawing that I seem to find, something that I feel must have an abundance of drawings, seems to be a tiny grainy picture maybe with cursive Cyrillic written all over it or something. M16A1 etc seems to also. Also, a lot of drawings have one or two dimensions missing that would be trivial to measure and include in a 3D model.

So I thought it would be a good practice project for me to take some of these old drawings and after much examination, interpretation, and discussion (and potentially measuring actual objects), reproduce the drawings in a very clear and readable format. The actual making of 3D models (especially if they are traditionally machined parts) does not take very long once dimensioned, and I can upload them here or where-ever. Solidworks is actually pretty intrusive with what details about your computer it includes in drawings/parts, so probably PDFs until I can work out how to scrub everything with the Admin tool SW has (if possible, hexeditors maybe).

I'm also pretty open to just changing the ammunition/magazine standard etc. to whatever, even a made up one. Can't do any physical testing, but would work fine for a "fantasy" gun for like... idk, an imaginary modern soviet Industrial Concern. The US Army seems to want its funny high powered 277 Fury with the stainless case base (is that really the best way of doing things).

It's also fine to roleplay as an engineer or end user with complaints and stuff around the design, but don't get too heated about it. This is mostly just a project to whet teeth on and get brain juices flowing.

What do I want from gun nerds? Interpretation of technical drawings Measurements for real parts (e.g. I could not find the STANAG magazine feed lip dimensions or how far the catch is from the lips etc, some parts could be reverse engineered based on the size of the round). Access to lots of parts is impractical, so we'd basically guess and decide what the tolerances were based on other parts. Design suggestions/comments (mostly for fun, this is a very silly design)

What does everyone get? Up to date, modern technical drawings with cut lists, welds, BOM, 3D modelled parts, tolerances (where possible) without having to squint at tiny pictures of scans and cursive cyrillic. I'm happy to do extra models/drawings for whatever "base gun" we're building off; models/drawings are pretty easy once details are finalised.

Current Decisions: Ammo/magazine standard. Probably based on ease of getting drawings, dimensioning, or models, but if there's an interesting set of old drawings we can use that as a standard we can go with that. Can hypothetically invent dimensions (and primers are standardised and interference fit, so that part is already "designed").

Odd features I'm including because I'm a weirdo (the absurd design is partly the point):

  • Pulls ammunition from traditional AR sickle mag that runs almost parallel to the main length, turns the bullet 90°-ish, and shoves it into the chamber, thus maybe reducing the distance between the rear of the gun and the chamber.
  • Funny membrane that pushes air out of the barrel when cycling
  • Different funny membrane that has a filter (for dust) that allows air in but not out, and no water in
  • Forward ejector for spent rounds (but like... yet another way of doing it)
  • Different bullpup trigger/action

By the end, I hope to have something of an absurd rube goldberg machine wrapped up in a modern (or whatever aesthetic) shell. But that might be a couple of years down the line.

Notes:

  • Could crib measurements from video game models for some looser fits maybe.
  • I'm not above stealing other people's ideas, patented or not. But this is partly practice for me.
41

It does often seem to be correlated to reactionary conspiracy sentiments. There is the "non-white people could not have possibly stacked rocks this big!" thing

I guess also flat earth?

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keepcarrot

joined 3 years ago