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The taste of water (lemmy.world)
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[-] Interstellar_1@pawb.social 168 points 7 months ago* (last edited 7 months ago)

Woah this is my screenshot

that's crazy

It's neat how much the image has degraded

Edit: original image

[-] can@sh.itjust.works 111 points 7 months ago* (last edited 7 months ago)


xkcd 1683

Title text: “If you can read this, congratulations—the archive you’re using still knows about the mouseover text”!

[-] Pretzilla@lemmy.world 4 points 7 months ago

Close but the whole thing needs to be a progression of screen grab of phone cam shot of desktop monitor with full moire interference lines

[-] CptEnder@lemmy.world 80 points 7 months ago

Fun fact: what that audio guy was describing is called "room tone" and correct it's used for both patching and as a base sitting under all the other audio elements for the mix (music, dialogue, sound FX) and is a common practice after a on location shoot is wrapped to have the whole set "hold for tone".

The reasoning being it captures the 3D soundscape of the ambient noise in the space and how those noises bounce off surfaces and people that our ears definitely notice when it's missing like your post says! The reverb of a small office room and a gym would have very different room tones for example. And an absolute void in audio is extremely distressing and it's why you almost never have absolute 0dB in a sound mix unless intentional.

Source: work in professional production

[-] Natanael@slrpnk.net 19 points 7 months ago

This is also why all online meeting tools and teleconference systems also have a background tone. It tells you that you're still connected, you're live.

[-] brbposting@sh.itjust.works 10 points 7 months ago

I should know exactly what you’re talking about. But not sure I do. Will listen for the slight lack of nothing next time.

[-] humorlessrepost@lemmy.world 7 points 7 months ago

an absolute void in audio is extremely distressing

“Here, can you handle this?”

— Alanis Morissette

[-] YarHarSuperstar@lemmy.world 1 points 7 months ago
[-] humorlessrepost@lemmy.world 4 points 7 months ago* (last edited 7 months ago)

In her song All I Really Want, there’s a measure of complete silence after the lyrics “Why are you so petrified of silence? Here, can you handle this?”

[-] YarHarSuperstar@lemmy.world 3 points 7 months ago* (last edited 7 months ago)

Oh. I'm dumb, I was making a joke because I thought they were implying that listening to her was a bad time but it turns out it really was a quote. I got wooooshed this time.

Edited to add: I mean no offense to fans of Alanis Morissette, to be clear. I don't think I'm super familiar with her discography.

[-] Catoblepas@lemmy.blahaj.zone 5 points 7 months ago

Genuine question, what do you do for outer space? I know what you mean by a complete audio void being unsettling, and I’ve seen sci-fi movies where using complete audio void for space enhances the anxiety of the scene very well. But when it’s not a complete audio void, what simulates space silence?

[-] CptEnder@lemmy.world 7 points 7 months ago* (last edited 7 months ago)

Well if you mean creatively, there's lots of options. But yes, using a complete void of audio can also be an intentional creative choice to force you to feel certain things, I believe 2001 did this for a lot of the external space shots. Cut to black endings to a lot of movies use an empty block of audio too as a punctuation.

A lot of other movies/shows use a lot of different creative options. Like if you're exposed in space you'd hear your heart and blood pressure sky rocket before stopping, maybe your last breath of oxygen molecules vibrating in your cranium like The Expanse did. You could maybe create the sound of an exposed star bombarding you too. Star Trek often uses ambient engine noises or their ships to fill any empty space in the mix. Another common example is if you're in a space suit, you'd hear the internal machines and your heartbeat would be super loud. All of these are creative choices of course and not meant to be realistic, which nothing really is meant to be in a movie mix.

[-] sukhmel@programming.dev 7 points 7 months ago

It should be the sound of the machines on board, but now I also wonder what is used

[-] oce@jlai.lu 4 points 7 months ago

Is it not also useful to record the ambiant noise in order to subtract the noise from a record you want as clean as possible?

[-] sukhmel@programming.dev 10 points 7 months ago

It will not allow you to just subtract the noise, as specific sound will slightly differ each time, but knowing characteristics might help. But if you plan on doing this, you're better off with using several microphones in different places, afaik

[-] oce@jlai.lu 2 points 7 months ago

I remembered doing that during home recording. I had a tool that required to record the background noise and then I could apply it to my actual record to reduce the background noise on it.

[-] TheFonz@lemmy.world 3 points 7 months ago

Im confused. How exactly is the room tone used? Is replayed in the background during something like an A roll?

[-] SreudianFlip@sh.itjust.works 14 points 7 months ago

It's used in a number of different situations, but its most common use is as fill during dialogue cuts: let's say you want to put two different pieces of dialogue together, but have a natural pause between them, room tone is necessary to maintain continuity.

In a study during World War II regarding comprehensibility in radio communications, radio static was less destructive to understanding an interrupted statement than no sound at all.

[-] Ilovethebomb@lemm.ee 4 points 7 months ago

Also, one of the most effective forms of jamming was a recording of multiple voices all talking over each other, it made it virtually impossible to make out who you wanted to hear.

[-] TheFonz@lemmy.world 4 points 7 months ago

Oh wow. Really interesting. Thanks

[-] TheDannysaur@lemmy.world 7 points 7 months ago

Not a professional, but studied it in college. It's mostly to either fill in gaps or loud noises.

One thing you can often do is get a "noise print" of the room, and you can isolate someone's audio basically perfectly. From there you can create a room tone and slap it under the entire track. Now if you need to mute or something you just cut the talking track and the room noise carries over.

If you don't get a good room tone, say you want to use someone looking at the camera, but the director was talking. If you try to filter out the directors voice, it's likely going to sound weird because some of the tones overlap with the room. So you mute it and slap the room tone over and you're good. They often get too much, because room tones vary ever so slightly. If you get a tiny half second sample, unless you get very lucky you'll pick up that something is repeating or sounds weird. If you have 10-20 seconds you can loop that no problem.

[-] CptEnder@lemmy.world 2 points 7 months ago

Oof yeah noise reduction and frequency remover tools can be awesome or really frustrating.

[-] Evil_Shrubbery@lemm.ee 15 points 7 months ago

They say you can count the jpg artifacts to determine a memes age.

[-] Natanael@slrpnk.net 11 points 7 months ago
[-] Evil_Shrubbery@lemm.ee 5 points 7 months ago

It's not abut the memes, it's about how many tags & UIs it collects along the way.

[-] BenFranklinsDick@lemmy.world 4 points 7 months ago

Degraded and censored. Thanks for showing the original.

[-] brbposting@sh.itjust.works 1 points 7 months ago

Ouch, 181 KB.

OP’s 117 KB version loaded much faster over my BAUD.* (Now there’s a noise nothing like silence… brrrmmm dadung dadung)

*Uhh, “my 8000 BAUD” / “56k”? Not quite nerd enough here.

this post was submitted on 18 Apr 2024
1292 points (97.9% liked)

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