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the_dunk_tank
It's the dunk tank.
This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.
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Bad news: check recent uploads on steam, like 1 in 10 new indie games is trying to be Ghibli. The problem is the games are usually bad, either on a technical level, or lacking in any ideas beyond what if there was no conflict and you were a small business owner of some kind?
realizing this technically describes stardew valley and getting upset
i mean that's the one that really inspired the trend, right? and i do think you could make the argument that, like most video games, it takes an essentially petty bourgeois perspective on the world. but at least it's fundamentally well designed and imaginative, and succeeds where a lot of its copycats fail at providing a full world for the player to exist in.
i'm not even opposed to games that are about chilling out, but i think the perception is that these games take less effort from a developer than an action-oriented game, when i think doing them well actually requires a greater quantity and quality of writing, system design, and visual assets, otherwise you end up with number-go-up-simulators with tacked-on dating sim mechanics that let you romance playmobil toys.
I got excited about that Ghibli-ish game where you fly a plane, fight sky pirates, and run a bar, but then they did AI voice acting for the whole thing and totally ruined my interest in it lmao.
Different genre, but certain parts of Dragon Ball: Kakarot capture this vibe perfectly.
Y'know the entire reason I skipped over DB:K was because I expected it to be just another rote runthrough of the Saiyan Saga up to like. The end of the Cold Dynasty, and just leave it at that; all without the same kind of Budokai or Xenoverse versus mode that could carry it past that; you mean to tell me it actually fluffs out the world some?
Yeah it does! There's a bunch of side quests with all of DBZ's forgotten characters: Pilaf, Launch, Yamcha, etc, and breaks in between major plot points where you can enjoy the side content and fly around the open-world Toriyamaverse. My only gripe is that the fighting gets kinda stale - fights against major characters will have multiple phases and unique mechanics which are fine, but you also fight a lot of generic henchmen just by mashing the light attack button.