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submitted 2 months ago* (last edited 2 months ago) by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] Reddfugee42@lemmy.world 32 points 2 months ago

It seems comedic but I would imagine when one in 50 of your users falls into a certain cohort you start to consider them in your designs.

[-] Trikami@lemmy.world 12 points 2 months ago

That is Valve's doing. I wouldn't have made the switch without proton.

The other part is... KDE is more "windows" than windows. Lol.

[-] chonglibloodsport@lemmy.world 7 points 2 months ago

And that’s the most naïve way of looking at it. With more data you may be able to see if Linux users favour certain genres of games over others, so the number may be a lot higher than 2% for your game in particular.

[-] ricecake@sh.itjust.works 6 points 2 months ago

There were some reports from game devs who said that the big reports from Linux users was worth it just for that.

https://playingtux.com/articles/developers-dv-rings-saturn-very-satisfied-bug-reports-linux-users?lang=en

He actually pulled together stats for it all, and it was 5.8% sales making 38% of the big reports, which tended to be high quality.
So from his experience as an independent game dev, he said it was worth it just for the QA you get out of it.

I think a lot of the libraries and tooling being updated to be more platform agnostic helps too. It's not "press button to support Linux", but it's getting a lot easier than needing to rewrite your engine for every platform.

[-] dillekant@slrpnk.net 3 points 2 months ago

English speaking it's a solid 5% now, so I'd say it's one in twenty.

this post was submitted on 02 Jun 2024
473 points (97.4% liked)

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