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Percentages (mander.xyz)
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[-] affiliate@lemmy.world 17 points 3 weeks ago

i wish it was more common to also indicate the precedence of a percentage increase, so that it’s easier to know if i’m dealing with (x + y ) * z or x + (y * z). although that’s admittedly a lot harder to communicate.

[-] CrazyLikeGollum@lemmy.world 6 points 3 weeks ago

Just include a glossary of formulas for figuring out stats/chances/whatever in your game. With clearly labeled variables. Then throw a reference to that glossary in your tooltips/helpful popups.

[-] ALostInquirer@lemm.ee 3 points 3 weeks ago

Wouldn't it be easier for everyone to instead not add such systems? After all, don't many go for the simple logic of bigger number is better instead of doing the math?

this post was submitted on 01 Dec 2024
1270 points (98.8% liked)

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