this post was submitted on 21 Mar 2025
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Trails games are usually released in pairs, then there's a break before the next one. The developer works on a "one game per year" schedule, so they rotate between Trails, Ys, and sometimes a new/different game like the recently announced Tokyo Xanadu sequel.
The reason we've been getting so many of them in the west is because we were far behind on releases, Daybreak 2 has been out since 2022 in Japan! From what I heard NISA is very happy with the sales of the series, so they've been been rushing to localize the remaining ones.
Right now there's only one left until we're finally caught up (Kai no Kiseki, released in Japan last September), then we're probably waiting a couple years for the next one.
I actually went by the Japanese release schedule. Daybreak and Daybreak 2 released within year of each other. With trails game, I guess they can reuse assets from one game to next, at least within a series, so that should decrease the development time. Still, quite a feat in these times for a dev to release game each year.
Yup, there's a ton of time saving there since most of the games in the series are part of a "duology" that takes place in the same country, with the same characters and so on. Which is also good for players since waiting only one year makes it less painful when a game ends up in massive cliffhanger. 😆
Though I just double checked and Reverie -> Daybreak -> Daybreak 2 were all one year after the other which is highly unusual, even more because Reverie -> Daybreak not only takes place in a different setting but also marks a change of the in-game engines.
It is possible that they have multiple internal teams which are working on different games in parallel, with each game in different phase of development.
I'll see if I can find some interviews or details about how they develop games. Would be an interesting read.