this post was submitted on 21 Mar 2025
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I actually went by the Japanese release schedule. Daybreak and Daybreak 2 released within year of each other. With trails game, I guess they can reuse assets from one game to next, at least within a series, so that should decrease the development time. Still, quite a feat in these times for a dev to release game each year.
Yup, there's a ton of time saving there since most of the games in the series are part of a "duology" that takes place in the same country, with the same characters and so on. Which is also good for players since waiting only one year makes it less painful when a game ends up in massive cliffhanger. ๐
Though I just double checked and Reverie -> Daybreak -> Daybreak 2 were all one year after the other which is highly unusual, even more because Reverie -> Daybreak not only takes place in a different setting but also marks a change of the in-game engines.
It is possible that they have multiple internal teams which are working on different games in parallel, with each game in different phase of development.
I'll see if I can find some interviews or details about how they develop games. Would be an interesting read.