this post was submitted on 16 Jun 2025
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[–] OhStopYellingAtMe@lemmy.world 164 points 3 days ago (3 children)

The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
Has Cities Skylines inadvertently done the same?

[–] TheWizardOfOdd@lemmynsfw.com 96 points 3 days ago (1 children)

They did a lot more than that. The simulation in Cities Skylines 2 was so broken at the beginning that people couldn’t afford their rent but at the same time demanded better housing. The patch that fixed that essentially had „Removed landlords“ in its patch notes.

[–] Semi_Hemi_Demigod@lemmy.world 43 points 3 days ago* (last edited 3 days ago) (1 children)

Isn’t it also true that they tried to put realistic parking lots in the game but it made it ugly and impossible to play?

Edit: It was SimCity

[–] IsThisAnAI@lemmy.world 6 points 3 days ago (1 children)

I personally doubt it. They paid lots of attention to roads that mimick traffic well which has a similar effect.

[–] grue@lemmy.world 21 points 2 days ago (1 children)

No, it's true: the cars in Cities Skylines fold up like George Jetson's car when they arrive at their destination. The devs found that if they actually included realistic amounts of parking, it would ruin the aesthetics and urban feel of the city (much like it does in real life). Nobody wants to play "Suburbs: low-rise NIMBY edition!"

[–] Semi_Hemi_Demigod@lemmy.world 10 points 2 days ago (1 children)

A dystopian city builder with accurate parking and traffic and pedestrian fatalities would be kinda rad

[–] grue@lemmy.world 8 points 2 days ago* (last edited 2 days ago) (1 children)

I've been wanting to make a Free Software city building game that's accurate enough to also be a city planning / traffic engineering tool, but my lack of motivation has sabotaged me.

[–] Semi_Hemi_Demigod@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

Make one where you design a street system and vehicles to kill as many pedestrians as possible.

Make the victory condition look like the US.

Just have fun with it.

[–] carotte@lemmy.blahaj.zone 47 points 3 days ago (1 children)

to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)

[–] JackbyDev@programming.dev 12 points 2 days ago

It's so annoying that this incorrect fact is repeated so much. Thank you for correcting it.

[–] Trainguyrom@reddthat.com 40 points 3 days ago (4 children)

Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

People build extremely dense cities then go "wait but traffic" dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

[–] atomicbocks@sh.itjust.works 21 points 3 days ago (2 children)

The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

[–] HobbitFoot@thelemmy.club 20 points 2 days ago

And Cities: Skylines succeeded because EA shit the bed with SimCity.

[–] Trainguyrom@reddthat.com 2 points 2 days ago

I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn't want to be a city builder

Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.

[–] psx_crab@lemmy.zip 4 points 2 days ago

If only they have Afterdark, plaza, and park life build into the base game.

[–] OhStopYellingAtMe@lemmy.world 4 points 3 days ago (1 children)

SimCity was released in 1989. It’s essentially the same game as Cities Skylines.

[–] Gerudo@lemm.ee 2 points 2 days ago (2 children)
[–] HobbitFoot@thelemmy.club 4 points 2 days ago (1 children)

You can see design evolution. It wouldn't be too hard to describe C:S as Sim City 5.

[–] Gerudo@lemm.ee 3 points 2 days ago (1 children)

Same genre for sure, totally different game in how it functions. It's like saying Quake is the same as Call of Duty because you shoot things.

[–] HobbitFoot@thelemmy.club 1 points 2 days ago

C:S had a lot of similarities to the Sim City that was released as its contemporary.

[–] OhStopYellingAtMe@lemmy.world 1 points 2 days ago (2 children)

SimCity: open-ended city building game.

Cities Skylines: open-ended city building game.

[–] Trainguyrom@reddthat.com 7 points 2 days ago (1 children)

The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

[–] sheogorath@lemmy.world 3 points 2 days ago

One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.

[–] Lv_InSaNe_vL@lemmy.world 1 points 2 days ago

Call of duty: first person shooter

Doom 1993: first person shooter

They are essentially the same game!