this post was submitted on 09 Jun 2026
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Showerthoughts

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A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted clever little truths, hidden in daily life.

Here are some examples to inspire your own showerthoughts:

Rules

  1. All posts must be showerthoughts
  2. The entire showerthought must be in the title
  3. No politics
    • If your topic is in a grey area, please phrase it to emphasize the fascinating aspects, not the dramatic aspects. You can do this by avoiding overly politicized terms such as "capitalism" and "communism". If you must make comparisons, you can say something is different without saying something is better/worse.
    • A good place for politics is c/politicaldiscussion
  4. Posts must be original/unique
  5. Adhere to Lemmy's Code of Conduct and the TOS

If you made it this far, showerthoughts is accepting new mods. This community is generally tame so its not a lot of work, but having a few more mods would help reports get addressed a little sooner.

Whats it like to be a mod? Reports just show up as messages in your Lemmy inbox, and if a different mod has already addressed the report, the message goes away and you never worry about it.

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[–] AnimalsDream@slrpnk.net 11 points 1 day ago (2 children)

Uhh, that doesn't add up. Cheat codes started getting used less, as far back as the PS1 generation - long before dlc existed. It was a pretty rapid shift from that point on.

It's weird hearing incorrect things about history from people who were evidently not born yet, when I was there. How do I go back?

[–] GeneralEmergency@lemmy.world 1 points 1 day ago (1 children)

Cheat codes were a debugging tool.

As development tools got better, they became obsolete.

[–] AnimalsDream@slrpnk.net 3 points 1 day ago

No, cheat codes as debugging tools is like 25% of the story at best. That may be how they got their start, but it completely misses how they were very much a wider cultural phenomenon for some time.

In 007 there's a cheat to make everyone's heads comically bigger. In Tomb Raider, entering a cheat input incorrectly causes Lara to explode. In Heretic, if you enter cheats from Doom you'll get the opposite of the intended effect. In Gauntlet: Dark Legacy there is an entire litany of secret character models you can play as, if you choose the right character and give them the right name. There's a cheat that turns Banjo-Kazooie into a washing machine. Another one that initiates a zombie mode in Scott Pilgrim. There was a golfing game where hitting the ball 100 times and then inputting a shortened version of the Konami code generated a completely different Fantasy Zone minigame.

Do those sound like helpful debugging tools?

There was a time when entire websites were devoted to cheat codes and easter eggs (of course the most enduring ones were the broader sites that included whole walkthroughs like GameFAQs), and entire books would be published just for cheat codes.

Ultimately cheat codes were far more about easter eggs and unique game experiences than they were for debugging purposes - especially since as plenty of people have already pointed out, it wasn't long before better debugging tools were invented anyway.

The end of the day it was just a trend. People had interest in these things, then interest subsided.

[–] Muehe@lemmy.ml 1 points 1 day ago (1 children)

IDK man, console access and cheats are still pretty common for PC games. Although there are exceptions too, at least one game series I know, first few titles had console access and cheats, then they removed it after they stupidly left DLC content accessible through console commands in the base game... Which is pretty much an example of what OP claimed. So maybe it's not always the reason, but it sure is sometimes.

[–] AnimalsDream@slrpnk.net 1 points 1 day ago

Which game was this?