this post was submitted on 19 Jun 2026
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Started Monster Hunter Stories. Have been itching to play a JRPG, and got this. I have played a few hours, and have 2 "monsties" now, but it still seems like a prologue. Unlike other Monster Hunter games, we are not hunters, but riders. People who forge bond with monsters instead of fighting them (but then use their bonded monsties to kill other monsters). The village though small is exactly like other Monster Hunter games, and they also give us in-game reason why riders are not mentioned in other games.

Enjoying it, but too early to say much about it. Playing this as my primary game on Switch 2.


Played some more Owlboy. Unless there is some story twist, I should be more than halfway through. It's a fun platformer. If you can fly, it feels like there wouldn't be much difficulty left in platforming, but the game is well designed for that.


Spent a good amount of time playing Fallout 4. I have explored most of the area north of Diamond City now, except for some area in the middle and extreme right. Came face to face with another Legendary Deathclaw, tried to kill it but it threw me in the sky. That was a fun scene, my character flying in the air.


Started Earth Defense Force 5!

I loved EDF, it's sometimes fun killing tons of bugs and aliens without worrying about anything else.

I generally play with Wing Driver class, it's the most fun class IMO. One issue I have with this time is the weapons. For most of them you hold the attack button to charge, and then release to attack. Once you release the button, you can't stop firing, it will release the whole charge. This is very in-efficient, and I can't get my mind around it, specially cause Wing Driver's have limited amount of energy that they also need for flying, and unfortunately that's how most (though fortunately not all) of the weapons for Wing Driver class work. Thankfully there are enough other weapons that it isn't a big issue yet, but if all high class weapons are like that, I'll probably have to switch to another class.


Also played some Yoshi and the Mysterious Book. Went back to starting levels to 100% them instead of playing the post game, but hardly played an hour or so. I probably won't mention this again unless I play it for significant amount of time, or reach some interesting milestone.


What about all of you? What have you been playing and/or plan to play?

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[–] Phelpssan@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (1 children)

Finished Horizon Chase Turbo!

An excellent arcade racer and a nostalgia trip for those who played those games during the 16-bit age of consoles. Loved almost everything about the game, with the only negatives being a handful of tracks that were annoyingly narrow or had horrible visibility.


Finished Witch on the Holy Night!

Absolutely stunning presentation, I haven't played any VN that comes close. Not only there's an immense amount of CGs, but the director also uses many tricks like panning, zooming, changing character placement and lighting to make the game more "fluid" - background and characters and never still, shifting every few lines of text in a way that feels very "cinema-like".

The main cast and story is also pretty good, though I think there's some pacing issues, in particular in the in the slice-of-life segments. I'll also drop some praise for the "Extra Chapter", a very fun mystery story taking place some time after the main game.

Definitely interested in playing more Type-Moon games after this.


Away from home for my brother's wedding so won't be playing much this weekend. Still undecided about which game I'll play next.

[–] slimerancher@lemmy.world 2 points 1 week ago (1 children)

Congratulations on the wedding!

You didn't feel any rubber banding in Horizon Chase Turbo?

[–] Phelpssan@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

You didn’t feel any rubber banding in Horizon Chase Turbo?

It's obviously there, but nowhere near enough to bother me.

I think the part I noticed the most was the CPU players in the lead slowing down considerably in the last lap, but it honestly felt like a reasonable implementation of this "feature", keeping the race from getting stale without being excessively punishing of mistakes.

Every single complaint or frustration I had with the game was related to the layout of some tracks - besides what I mentioned about narrow tracks or visibility there's also issues like awkward fuel placement in some of them.