this post was submitted on 24 Jun 2026
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Rockstar said GTA 6 costs $79.99 across PlayStation 5 and Xbox Series X and S, confirming a $10 jump from the standard $70 we’ve seen this generation. The Ultimate Edition, meanwhile, is $20 more, priced $99.99.

GTA 6 physical copies do not include a disc, Rockstar has confirmed. They're just a code in a box

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[–] TheRealKuni@piefed.social 7 points 2 days ago (1 children)

used to make good games…

The last two new games they made were, if I am correct, GTAV and RDR2. The two games I mentioned as having loved. What “used to”?

stop defending these companies who have already proven to not give two fucks about you

Where was I defending anyone? I said I expect the game will be good because the last two they made I loved.

and want to extort more and more from you.

They haven’t gotten a dime from me for anything except game releases, so if you’re trying to complain about GTA Online or Red Dead Online…that ain’t me. As far as I’m concerned, they made products I liked that I paid for. And my guess is the next one will also be something I like.

grow a pair of balls FFS… actually stand up for what’s right

I don’t think falling in line and following your feelings on this topic would be me growing a pair of balls…

and stop caving to your simple mind of, oh but it’s kinda fun

RDR2 was art. That game made me cry. It told a beautiful, tragic story any told it incredibly well. “It’s kinda fun” is hilariously reductive.

But even if it were only kinda fun, it’s a video game. That’s the whole point, right? It’s supposed to be entertaining. It being a piece of art is just the cherry on top.

[–] socsa@piefed.social 3 points 1 day ago (2 children)

I didn't care for RDR2. Too much interactive movie. The endgame was fun but even then there's goddamn cut scenes for basically every major side quest as well. The main story was so fucking tedious, as there were sections where you had legitimately 50% cut scenes. So that means when you want to pick it up for an hour, you spend 15 minutes doing inventory management shit, 20 minutes of cut scenes, and 20 minutes of actual gameplay. If felt almost impossible to play if you didn't have 3+ hour chunks to dedicate to it.

I'm sorry, but I'll die on this mountain - game stories are just never very good. They feel special because you're a participant, but they'd be be c tier made for TV movies without that context. Tons of games used to tell stories within the gameplay just fine. I think resorting to lengthy cut scenes to move the narrative is honestly just lazy.

[–] ericwdhs@discuss.online 1 points 1 day ago

Kojima games are famously cutscene heavy. They may not be for everyone, but lazy is the last word I'd use to describe anything about them. I think it's perfectly fine for a story to lean on its medium or outside context to feel special, interactive movies included.

In fact, I'll even say it's perfectly fine for a game's presentation to force tons of people out of its audience in general, whether that's via extreme difficulty, reliance on senses not everyone has, not being pausable, or not being enjoyable in anything less than 3 hour chunks.

[–] TheRealKuni@piefed.social 1 points 1 day ago

I can’t fault you for your opinion. I loved the game, but it definitely isn’t for everyone and I know plenty of people who share your view. And I understand the complaint! It just doesn’t bother me the same way it does you. To each their own, you know?