this post was submitted on 07 Jul 2026
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[–] chgxvjh@hexbear.net 5 points 5 days ago (2 children)

I don't know anyone who care about the doom reboots.

[–] Carl@hexbear.net 15 points 5 days ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[–] Orcocracy@hexbear.net 6 points 5 days ago (2 children)

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[–] chgxvjh@hexbear.net 6 points 5 days ago (1 children)

The newer engines after Quake3 weren't super relevant.

[–] vanDerVaartBlackenedRanch@hexbear.net 6 points 5 days ago (1 children)

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[–] chgxvjh@hexbear.net 4 points 5 days ago (1 children)
[–] ryepunk@hexbear.net 3 points 5 days ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[–] FourteenEyes@hexbear.net 4 points 5 days ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard