this post was submitted on 04 Dec 2025
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I've always found RPG's more immersive when the MC has no dialogue other than the lines you choose. It lowers the chances that anything they say will misalign with the way you're role-playing the character.
I liked Dragon Age The Veilguard a lot more than most people, but there was a point where your Rook makes a bunch of dad jokes about an Elven hand statue in found in Arlathan, I would never RP as someone who makes the tamest, most milquetoast of dad jokes.
Yeah it was very jarring in Fallout 4 when your character would speak some random dialogue options.