this post was submitted on 04 Dec 2025
63 points (100.0% liked)
Games
21252 readers
171 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Ffs read. FUCKING READ. FUCKING LEARN TO USE YOUR IMAGINATION TO GIVE VOICES TO THE WORDS YOU ARE READING.
"Indie game fan" when a studio doesn't have hundreds of thousands of dollars to pay for voice acting
Best voice acting ever was in Mechanicus, where Admech dudes just emitted modem sounds for using binary lingua technis and Necrons speak normally (though i think devs missed the opportunity to make them sound like early voice syntesisers).
I have no idea where this sentiment comes from. I remember voice acting in games being made fun of. Now it's mandatory?
Modern games spend 50 million on voice acting and now gamers are too lazy to read.
In the good old days voice acting was done by amateurs and so it was seen as annoying.
I was almost a Jill sandwich once upon a time
People were pissed Fallout 4 had full voice acting for the main character because it really limited dialog options, especially compared to Morrowind
Meanwhile bg3 has 10 quadrillion voice lines so it’s really just that bethesda didn’t want to spend the money.
How dare you suggest I use my brain for thinking and not receiving an endless stream of slop entertainment
I've always found RPG's more immersive when the MC has no dialogue other than the lines you choose. It lowers the chances that anything they say will misalign with the way you're role-playing the character.
I liked Dragon Age The Veilguard a lot more than most people, but there was a point where your Rook makes a bunch of dad jokes about an Elven hand statue in found in Arlathan, I would never RP as someone who makes the tamest, most milquetoast of dad jokes.
Yeah it was very jarring in Fallout 4 when your character would speak some random dialogue options.
Right? The vocals help in some games and situations, but a lot of the memorable impressions were the silent ones where we had to read and imagine in our heads. 'Aint no gettin' off this trian!
I enjoy when the characters are voiced (well) but I wouldn’t expect it out of a game like octopath that’s targeting a retro aesthetic.