this post was submitted on 04 Dec 2025
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"PC Nerd, Likes story-driven games, For Common Sense."

Also, the platform "values you" and yet you have to pay the platform to boost your posts. It would seem like it is you who value the platform, and not the platform that values you. I guess that's just "common sense."

Link to post: https://x.com/Davefinito/status/1995786047884853551

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[–] Dort_Owl@hexbear.net 42 points 2 months ago (6 children)

would be more immersive if character had vocals.

Ffs read. FUCKING READ. FUCKING LEARN TO USE YOUR IMAGINATION TO GIVE VOICES TO THE WORDS YOU ARE READING.

[–] lil_tank@hexbear.net 27 points 2 months ago (1 children)

"Indie game fan" when a studio doesn't have hundreds of thousands of dollars to pay for voice acting

[–] PolandIsAStateOfMind@lemmygrad.ml 11 points 2 months ago

Best voice acting ever was in Mechanicus, where Admech dudes just emitted modem sounds for using binary lingua technis and Necrons speak normally (though i think devs missed the opportunity to make them sound like early voice syntesisers).

[–] mononoke 19 points 2 months ago (4 children)

I have no idea where this sentiment comes from. I remember voice acting in games being made fun of. Now it's mandatory?

[–] Goblinmancer@hexbear.net 10 points 2 months ago* (last edited 2 months ago)

Modern games spend 50 million on voice acting and now gamers are too lazy to read.

In the good old days voice acting was done by amateurs and so it was seen as annoying.

[–] GrouchyGrouse@hexbear.net 8 points 2 months ago

I was almost a Jill sandwich once upon a time

[–] SacredExcrement@hexbear.net 6 points 2 months ago (1 children)

People were pissed Fallout 4 had full voice acting for the main character because it really limited dialog options, especially compared to Morrowind

[–] Chronographs@lemmy.zip 5 points 2 months ago

Meanwhile bg3 has 10 quadrillion voice lines so it’s really just that bethesda didn’t want to spend the money.

[–] TheBroodian@hexbear.net 12 points 2 months ago

How dare you suggest I use my brain for thinking and not receiving an endless stream of slop entertainment

[–] Umechan@hexbear.net 11 points 2 months ago (1 children)

I've always found RPG's more immersive when the MC has no dialogue other than the lines you choose. It lowers the chances that anything they say will misalign with the way you're role-playing the character.

I liked Dragon Age The Veilguard a lot more than most people, but there was a point where your Rook makes a bunch of dad jokes about an Elven hand statue in found in Arlathan, I would never RP as someone who makes the tamest, most milquetoast of dad jokes.

[–] BakerBagel@midwest.social 9 points 2 months ago

Yeah it was very jarring in Fallout 4 when your character would speak some random dialogue options.

[–] Evilphd666@hexbear.net 6 points 2 months ago

Right? The vocals help in some games and situations, but a lot of the memorable impressions were the silent ones where we had to read and imagine in our heads. 'Aint no gettin' off this trian!

[–] Chronographs@lemmy.zip 4 points 2 months ago

I enjoy when the characters are voiced (well) but I wouldn’t expect it out of a game like octopath that’s targeting a retro aesthetic.