this post was submitted on 13 Feb 2026
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[–] Omegamint@hexbear.net 13 points 1 day ago (2 children)

Honestly the writing often felt a lot better when it was simpler combined with no voice acting. The convolution combined with the voice acting really makes a lot of modern jrpgs just impossible to bear.

[–] booty@hexbear.net 10 points 1 day ago (3 children)

I honestly think RPGs should by default have no voice acting. That should be the standard. Voice acting just so heavily constrains the writing, and bogs down the development. Writers can't just write as much bullshit as they want because every single line has to take up time in a fucking studio.

[–] LaGG_3@hexbear.net 10 points 1 day ago

The massive success of Baldur's Gate 3 and Clair Obscur Expedition 33 has me worried about this lol

[–] CrawlMarks@hexbear.net 4 points 1 day ago (1 children)

Animal crossing/star fox system is the way to go. The character gets a handful of chirps and one or two unique ones to really sell a big scene.

[–] WokePalpatine@hexbear.net 4 points 1 day ago

Pre-BOTW Zelda has my favourite implementation. You get a few soundbites that give a good impression what their voice would sound like and little more.

[–] jjjalljs@ttrpg.network 3 points 1 day ago

Another thing soiled by half the population being only semi-literate.

[–] Belly_Beanis@hexbear.net 11 points 1 day ago

There's so much more your brain fills in when playing the older DQ titles. There's maybe 100 lines of dialog in the first Monsters game, but holy shit did my imagination run wild.