this post was submitted on 27 Feb 2026
33 points (100.0% liked)
Games
21249 readers
314 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Pokemon Gen 1: weird alien guys
Pokemon Gen (10?): A doge
gen1 starters: turtle, lizard, frog with plant on its back
I'm the exact age where gen 1 is hyper nostalgic for me but the way people act like the designs were somehow so much better gets to me lol
There's an experimental quality to gen 1 that people miss I think. It's not about the designs being "better" it's more about them being weird little creatures, there was no "pokemon" archetype yet, they were designing creatures for their RPG game, not trying to design "pokemon" if that makes sense.
These days pokemon designs, especially starters, almost feel "focus tested" to be as appealing as possible, it always feels like "animal but with a gimmick" which gen 1 had plenty of, obviously, but they also had weird nonsense and there was an inconsistency in the designs. And even a lot of "animal with gimmick" designs weren't even that gimmicky, like Ekans is just snake.
I think people who complain endlessly (and make the 3 hour long video essays about why pokemon sucks now) dislike how empty and corporate it feels, pokemon is being treated as a product to sell merchandise, and pokemon designs stem from that philosophy.
A lot of gen 1 designs come from what a bunch of Japanese 20 and 30 somethings though a "monster" should look like, so you get a lot of creatures that feel like they're played by a guy in a big rubber suit, like they could be fighting ultraman or godzilla. There's a "clunkyness" to the designs that doesn't really exist anymore. Everything feels so streamlined and smoothed over now, even mons that have a gen 1 feel don't feel like they're trying to capture the idea of a monster from an old cheesy tv show, they feel like they're trying to emulate what a gen 1 pokemon looks like. Pokemon doesn't represent anything other than itself anymore, and is just purely self-referential with the designs, and I think people just kind of miss when pokemon designs felt inspired by something other than how many plushie/figurine sales the company expects to see from them. But they don't realise this or examine it, so they just come away with the idea that the new designs "look bad" without really understanding why they feel that way.
To sum up, the problem is capitalism, but a lot of pokemon "essayists" and whining redditors don't understand that, or refuse to understand it, and so lash out at the designs, without actually analysing "why" the designs feel different to them these days.
seal named seel
Let's not forget Rock with Arms, and its evolutions, Rock with More Arms, and Lizard in a Rock.
pokeball with eyes, a string of rocks with eyes, a metal ball surrounded by magnets with eyes, three of them next.
Literally just sludge with eyes evolving into larger sludge with meaner eyes
I actually think Geodude is a neat design. The other two are eh.