this post was submitted on 17 Mar 2026
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Gaming

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[–] krisevol@lemmus.org -5 points 1 day ago (2 children)

The same person that started dlss 1.0. everyone gave him shit. Dlss 4.5 looks amazing.

Same thing here. 5.0 is shit, but 6.5 going to be amazing.

[–] Swedneck@discuss.tchncs.de 2 points 7 hours ago (1 children)

if you know it looks like shit why show it off on a fucking stage

[–] krisevol@lemmus.org 2 points 7 hours ago (1 children)

Because all new tech gets showed off on state during the prototype stage

[–] Swedneck@discuss.tchncs.de 2 points 1 hour ago

so if your prototype sucks, you'd go up on stage to show off how terrible it is and publish videos showcasing the awfulness?

maybe i should become a CEO, it seems quite easy

[–] SparroHawc@lemmy.zip 7 points 23 hours ago (1 children)

In order for it to NOT be shit, it's going to need to be trained on different visual styles - which will utterly balloon the model size. It already takes a whole second GPU to run. Otherwise, everything that uses it will slide towards a single, generic pretty-people style.

If you WANT your game to look like airbrushed plastic surgery obsessed models with flawless makeup, then go hog, I guess - but I'd rather different games have different looks, myself.