211
submitted 6 months ago by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
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[-] domi@lemmy.secnd.me 117 points 6 months ago

I'm going to put Capcom on the same list EA and Ubisoft already are on. If the pirate has the better experience than the customer I see no reason to buy their games.

[-] DrPop@lemmy.world 11 points 6 months ago

The issue is monster hunter is a very community based game. I still do most missions alone but sometimes you want the squad to beat up on a Kulu ya ku. Now the drm is bullshit. I have rise on switch and was thinking of getting the expansion but now I'm not going to.

[-] Shirasho@lemmings.world 70 points 6 months ago

Thankfully this scenario is covered by Steam's refund policy. If Capcom wants to fuck around, let them find out.

[-] Oneeightnine@feddit.uk 15 points 6 months ago

How does that work if you're already over the 2 hours of playtime?

[-] Shirasho@lemmings.world 47 points 6 months ago

If the product you purchased no longer works on a promised platform due to a developer update you were sold a product that was not as advertised. Steam will refund you in this case, and it comes out of the developer's (publisher's) pocket.

[-] natecox@programming.dev 14 points 6 months ago

My two refund rejections from steam disagree with you.

[-] jacksilver@lemmy.world 4 points 6 months ago

Does that work for games run on proton. I don't think Capcom is making promises the games will run on Linux, so I wouldn't think this would count. The game does still run correctly.

[-] bionicjoey@lemmy.ca 38 points 6 months ago

Below two hours is the "no questions asked" interval. I believe what the above comment or was saying is that this is a valid refund beyond the 2 hour window.

[-] neshura@bookwormstory.social 54 points 6 months ago

I am so glad shit like this is covered by refund policies and consumer protection laws. Gotta check my library for any Capcom games because fuck them for pulling shady shit like this.

It seems the only big developer (well not really anymore) who got the message about Piracy is Steam itself. Everyone else just kinda missed the point entirely.

[-] Neato@ttrpg.network 32 points 6 months ago

Right. Steam figured out piracy ages ago. There's only 3 main contingent of software pirates:

  1. People who can't afford a game.
  2. People who won't pay for a game they can afford.
  3. People who can't easily access a game to purchase.

Steam mitigates #1 by having and promoting publishers to list regional pricing and encouraging/enabling sales. Steam can't really do anything concrete about #2, but they try by offering services like the Workshop and Remote Play/Together. And they solved #3 by having a store that actually works and doesn't add in invasive DRM (steam DRM is publisher-enabled).

[-] natecox@programming.dev 10 points 6 months ago

My refund requests got denied by steam because I have more than 2 hours in the game.

[-] neshura@bookwormstory.social 15 points 6 months ago

Then message support that the situation of the game changed and you are now unable to play it after an update. Unless you are in a lawless country that eill essentially force their hand in giving you a refund

[-] natecox@programming.dev 10 points 6 months ago

Yeah I’m not sure where you’re getting this from. Digital “ownership” has always been a hot mess, because you purchase the right to play the game on the publishers terms.

Ethically Steam should provide a refund, legally I can’t find any evidence that they are compelled to.

[-] NuXCOM_90Percent@lemmy.zip 5 points 6 months ago

They are not compelled to but Valve have generally been really good about providing refunds, even outside of the "contractual" window, if you point out there is a good reason.

I got a refund for mordhau with like 30 hours in by just linking to the pc gamer (?) article about the rampant anti-semitism and racism and "I would rather not give money to literal nazis".

[-] Sylvartas@lemmy.world 3 points 6 months ago

They are compelled to by Australian and french laws. (There are probably more but iirc those are the 2 that were actually fought in court and cost Steam money before they added their official refund policy)

[-] GreenAlex@kbin.social 25 points 6 months ago

It's rare for crap like this to hit a game I'm currently playing, but here we are. It is astounding to me that this company managed to absolutely bomb its reputation so quickly after building it back up over the last 10 or so years. I'm not even sure what any of this is supposed to accomplish, as people are reporting that mods still work if you have an OS that can even start the game.

[-] weston@techhub.social 5 points 6 months ago

@GreenAlex @Fubarberry That is hilarious... I mean that Enigma is failing at it's one job... HILARIOUS.

[-] bjoern_tantau@swg-empire.de 22 points 6 months ago

Posted half an hour after this: https://lemmy.dbzer0.com/post/12830175

As always pirates get the better product.

[-] ColeSloth@discuss.tchncs.de 3 points 6 months ago

I can do these all day in windows, but im not familiar enough with proton to make it work on steam deck. There any useful guides that could show how to do it on SD? I half just want to out of spite, rather than for wanting to play the game.

[-] nutcase2690@lemmy.dbzer0.com 3 points 6 months ago

I usually run the installers in bottles if it is a repack, then you can add the installed program to steam and make it look nice with steamgriddb. bottles lets you run just exe as well. if you name the game in steam to the steam id #, you can even get the official and community controller layouts

[-] ColeSloth@discuss.tchncs.de 1 points 6 months ago

It looks like the cracked version takes more steps to get it to work, though. Downloading extra files and adding the exe to firewall and such to keep it from phoning home.

[-] dumpsterlid@lemmy.world 16 points 6 months ago

These losers better not do it to Monster Hunter World.

[-] autotldr@lemmings.world 13 points 6 months ago

This is the best summary I could come up with:


Capcom have rolled out an update to MONSTER HUNTER RISE, and sadly it has broken it on Steam Deck.

Shame that Capcom didn't think to test their game considering it's Steam Deck Verified.

Although, verification is done by Valve directly, it doesn't actually mean a game developer supports it.

Hopefully Capcom will reverse the change, or Valve will find a solution in Proton to get it working again.

Previously, Capcom added Enigma DRM to Resident Evil Revelations (released on Steam in 2013), which caused problems for players and Capcom ended up reversing the update (but said they would fix it and re-release it).

This caused players to review-bomb the title with the most recent review score showing as Overwhelmingly Negative.


The original article contains 266 words, the summary contains 119 words. Saved 55%. I'm a bot and I'm open source!

[-] ColeSloth@discuss.tchncs.de 8 points 6 months ago
[-] Overzeetop@sopuli.xyz 5 points 6 months ago

Refund request time, you mean, right?

[-] LaserTurboShark69@sh.itjust.works 8 points 6 months ago

At least now I don't have to bother buying it

[-] 5714@lemmy.dbzer0.com 8 points 6 months ago

Would be funny if Valve would develop Anti-DRM software because of stuff like that

[-] helenslunch@feddit.nl 24 points 6 months ago

Valve pioneered DRM, my guy. That's why Steam exists. It just doesn't suck.

[-] Fubarberry@sopuli.xyz 13 points 6 months ago

Yes and no, I think some DRM was required to get game publishers to even consider digital distribution. Also Steam's DRM is entirely optional, many games use steam for distribution without any DRM.

[-] helenslunch@feddit.nl 5 points 6 months ago* (last edited 6 months ago)

I'm not talking about other publishers. I'm talking about Valve. Steam was invented as a way to distribute Valve's games with DRM.

If Valve didn't want DRM they simply wouldn't allow it in their store. But they'd be shooting themselves in the foot because virtually every publisher wants it.

[-] NuXCOM_90Percent@lemmy.zip 4 points 6 months ago

And it worked so well that people actively define DRM to include "Except for what Valve does"

As someone who "fought in the DRM wars" it is infuriating. But I have long since given up on convincing people that Steam's user based authentication for the purpose of downloading (and now uploading, since network transfers) game files is DRM.

[-] 5714@lemmy.dbzer0.com 6 points 6 months ago

Not a guy, but yes. Still, exactly because Valve is partially Big DRM, Valve developing Anti-DRM software as weapon of competition would be quite ironic. Mutually Assured Legal Hell.

this post was submitted on 22 Jan 2024
211 points (100.0% liked)

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