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[-] newthrowaway20@lemmy.world 97 points 6 months ago

Wow I didn't actually think they would backpedal

[-] fluckx@lemmy.world 18 points 6 months ago

Right? I thought they were getting ready to dog their heels in and suck it up

[-] Guy_Fieris_Hair@lemmy.world 31 points 6 months ago

I bet it was the incoming refunds/lawsuits in the non-PSN countries that was the decision maker. The refunds or litigation wasn't worth the $$$. The normal gamers that were just angry didn't change shit. They are used to angry gamers, they don't care.

[-] wolfshadowheart@kbin.social 14 points 6 months ago

PSN hates refunds so I can see that being a large influence.

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[-] takeda@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

For me, who has no idea about this, why Sony was so forceful with adding that PSN integration and what it would mean for the gamers, that they were so angry about it?

Edit: ok looks like Louis explained the POV of gamer to me: https://youtu.be/I2VA0eum6w4 though I still don't understand what was the motivation for Sony to start this shit show.

[-] GregorGizeh@lemmy.zip 22 points 6 months ago

The timeline is this:

  • game gets launched with psn requirement
  • huge demand and server load make linking psn for PC players buggy and difficult
  • psn requirements are disabled "temporarily" around that time to ease the load
  • the game becomes even more successful, tens of thousands of players buy and install it, without ever being prompted to make a psn account
  • Sony has wording in their PC requirements that said linking to psn is optional for PC users
  • now, months later, Sony decides they want more psn users for their metrics, and make a psn account mandatory retroactively
  • huge amounts of players feel duped out of their product, especially those from regions steam serves, but Sony doesn't, because they will essentially lose access to their product completely. Others are mistrustful of Sony's data protection record, they got hacked with disturbing frequency over the years, and dont want to give them their data on principle, especially with the knowledge that the game ran perfectly fine for months without psn
  • Players are up in arms, barraging the arrowhead (who were forced by Sony to do this) community managers with hate
  • players review bomb the absolute shit out of the game on steam, causing it to go from mostly positive to mixed over the course of a day
  • Sony half heartedly rolls back the requirement after a weekend of huge community backlash, poor press coverage, and depressed arrowhead CEO tweets
[-] Voyajer@lemmy.world 6 points 6 months ago

psn requirements are disabled “temporarily” around that time to ease the load

Within the first ~hour of release

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[-] Sibbo@sopuli.xyz 95 points 6 months ago

We're still learning what is best for PC players

lol

[-] cerement@slrpnk.net 47 points 6 months ago
[-] pivot_root@lemmy.world 17 points 6 months ago

To security shreds, you say?

[-] SirHenry@feddit.de 10 points 6 months ago

But they are free 👉👈🥺

[-] illi@lemm.ee 52 points 6 months ago

Am I the only one that reads "for now" between the lines?

[-] GregorGizeh@lemmy.zip 24 points 6 months ago

It is still a corporation. Think of them like sauron in lotr, a sort of evil giant you can successfully defy with concerted effort, but you can't really defeat them without throwing the ring into mount doom (destroying capitalism and intellectual property in this case).

[-] That_Devil_Girl@lemmy.ml 6 points 6 months ago

I came into this thread to say exactly that. "...for now."

I have no doubt Sony will try this again at a later date when the outrage calms down.

[-] PopcornTin@lemmy.world 5 points 6 months ago

Exactly. Their intentions have been shown. They will find another way before they change those intentions.

[-] eighty@lemmy.world 48 points 6 months ago

Years of cynicism got jumped by this announcement. Alongside with the community feedback, gotta give kudos to Arrowhead for dragging their feet with Sony instead of mindlessly becoming their sockpuppet and prioritise community goodwill.

Team effort where I trust the devs and be far more wary of Sony.

[-] Sonotsugipaa@lemmy.dbzer0.com 16 points 6 months ago

I can't say I will stop being pessimistic about publishers being publishers in the future, mybe a tiny little bit, but this news made my day

[-] tiberius@lemmy.ca 31 points 6 months ago* (last edited 6 months ago)

Great! Can we do something about kernel-level rootkits now?

[-] sploosh@lemmy.world 42 points 6 months ago

Linux. The "kernel" isn't a kernel when you're using Proton.

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[-] snooggums@midwest.social 16 points 6 months ago

That ship has sailed due to being present since release and most people being ok with an intrusive anticheat since that has an intended positive purpose.

[-] Wahots@pawb.social 27 points 6 months ago

Thank god, that was one of the more idiotic decisions in modern gaming history. Like the time the flappy bird dev took the game down right when it reached it's peak. I dunno if HD2 will really recover from this blow, that might have been the high water mark for the game. I will probably give it a whirl again sometime, though.

[-] Duke_Nukem_1990@feddit.de 30 points 6 months ago

I mean afaik the Flappy Bird Dev felt bad about how addictive his game was and took it down because of that. Wouldn't call that idiotic.

[-] copd@lemmy.world 14 points 6 months ago

Yep they were the last major trend stakeholder which actually gave a shit about people

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[-] 100@fedia.io 23 points 6 months ago

sony been thirsty for a live service cashcow made by them and when they accidentally have one they attempt to sabotage it

yeah

[-] inclementimmigrant@lemmy.world 24 points 6 months ago* (last edited 6 months ago)

Nice! Glad the devs listened and helped convince Sony they're dumbasses for this. I do hope Sony will realize this for their other games including Ghosts of Tsushima. Hell I hope all of these other dumbass publishers stop with the bullshit of external accounts and launches.

Still I'll add that I'll wait until there's and official announcement, after all it's still Sony and there may be some other side of the coin on this.

[-] krashmo@lemmy.world 21 points 6 months ago

Nice! I haven't done anything but bitch on the internet so far but I'm going to go write a steam review in celebration right now.

[-] snooggums@midwest.social 12 points 6 months ago

I gave it a negative yesterday, just switched it back to positive.

[-] inclementimmigrant@lemmy.world 22 points 6 months ago

Going to wait until it's official on the steam page before I flip back

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[-] copd@lemmy.world 9 points 6 months ago

Don't flip the reviews until the changes are actually made.

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[-] Jake_Farm@sopuli.xyz 15 points 6 months ago

They didnt require a psn account for Helldivers 1, I wonder why they thought it would be a good idea now.

[-] snooggums@midwest.social 24 points 6 months ago

Supposedly it was for 'player safety' which is a load of crap since steam already handles that.

[-] thejoker954@lemmy.world 13 points 6 months ago

Yeah the reality was probably that someone thought it would be a good way to boost some numbers somewhere to justify their position or get a bonus for 'increasing the user count' or other nonsense.

[-] spamfajitas@lemmy.world 8 points 6 months ago

I have a theory it's part of the same effort that's resulting in some Sony-published games getting PlayStation trophy support on PC. They probably want to eventually accomplish something similar to what Microsoft did with cross-platform services between the Microsoft store and Xbox.

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[-] ours@lemmy.world 7 points 6 months ago

Sony and safety do not go together. PS credit card leaks and Sony email leaks show they don't care about security.

[-] GregorGizeh@lemmy.zip 5 points 6 months ago

I thought the rootkit on my computer was for that.

[-] BmeBenji@lemm.ee 13 points 6 months ago

I don’t think I’ve seen this happen since or before ID backpedaled on adding anti-cheat to DOOM Eternal, and even backpedaled on adding an entire multiplayer mode because the players hated the anti-cheat so much.

Leave it to the communities of hell divers to force corporations to bend to their will. Fuckin awesome man.

[-] TehBamski@lemmy.world 12 points 6 months ago* (last edited 5 months ago)

Yeah... I don't like the idea of PSN having my information when they have had numerous hacks/breaches in the past. The 2011 PlayStation Network outage being well known.

Also, who the heck wants to sign in to one more launcher/platform just to play a game? I don't speak for everyone, but I sure as heck don't want it.

[-] liquidparasyte@pawb.social 10 points 6 months ago

Now this is what liberty looks like. Well done Helldivers.

[-] Souyo@lemmy.world 9 points 6 months ago

Nice, I look forward to changing my negative review and enjoying the game again.

[-] Jackcooper@lemmy.world 9 points 6 months ago

Whoa a thing happened

@reddit look, sony is capable of listening

[-] Glide@lemmy.ca 30 points 6 months ago

I feel like listening is a strong word.

I suspect someone ran the numbers and realized they're likely to lose more money on reduced future sales and microtransactions than they would have gained through data scraping.

A win is a win, but don't fool yourself into believing Stony listens to anyone but the almighty dollar.

[-] Jackcooper@lemmy.world 13 points 6 months ago

I feel like reddit is doing worse for having lost humans and good will. Wish someone ran the numbers there.

[-] TachyonTele@lemm.ee 8 points 6 months ago

Pretty impressive. Congrats

[-] QuadratureSurfer@lemmy.world 7 points 6 months ago* (last edited 6 months ago)

Pretty cool to see the swing happen.

Only 2-3 hours after Sony's announcement:

Compared to now:

A little unfortunate that the first Helldivers game was review bombed as well, but looks like that even came out above with more positive reviews than the negative ones in the end:

Edit: more fun numbers.

Yesterday's number of Positive reviews: 2,217

Today's total positive reviews (at the time of this edit about 15 hours after PlayStation announced the news on twitter): 47,743

[-] billbasher@lemmy.world 6 points 6 months ago

I really want to know why it was delayed in the first place. I’ve heard some rumors. One being the devs knew 6 months ahead but just messed up the deadline. Others said the servers were overloaded on launch. Does anyone know the answer? Maybe some sources?

[-] shuzuko@midwest.social 5 points 6 months ago

It wasn't "delayed", it was temporarily waived. The function was there on launch and had the game not blown up it would have remained, and anyone not in psn regions would have simply refunded the game enthusiasts they learned of the requirement. Instead, because it got so big, the PSN linking was a part of what caused the really terrible server issues early on and so it was disabled. I don't have easy access to the messages but some of the CMs and the CEO both confirmed this - I think someone shared the messages a few days ago here on c/helldivers2.

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[-] Statick@programming.dev 5 points 6 months ago

Amazing news. Already changed my review! Can't wait to dive back in tomorrow.

[-] Chozo@fedia.io 5 points 6 months ago

This is blowing up my feed, and I couldn't be happier. Hopefully Sony remembers this for a while.

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this post was submitted on 06 May 2024
456 points (97.7% liked)

Helldivers 2

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