Parrying
Shields
Power-stanced Tower Shields
Parrying
Shields
Power-stanced Tower Shields
This is why I like easy games where I can turn my smoothbrain off
nods sagely Workers and Resources: Soviet Republic
(really though, I get black out drunk and play numbers games with low reaction requirements and wake up to half finished games ?? ?? )
(I am bad at react games)
is w+r easy?
No, it's probably the nerdiest city builder
who the fuck is scraeming "learn to evade lance" at my house, show yourself
i will guard lance until the day I die, which is never because i can't die
For me parrying is not about timing but staying calm.
I find Margitt one of the hardest bosses in the game as a pure melee player even after having cleared Castle Morne. The only way I have been able to best him without summons was by surviving phase one and then cheesing his second phase with Reduvia's weapon art.
I tried a parry strategy against him. There are countless videos on youtube killing him with nothing but parries and backstabs. ButI just couldn't because I am scared shitless during the fight. Dodge rolling gives a lot more margin for error when panicking.
The trick is to just use summons. It's the correct way to play Souls games.
It’s about feeling your asshole clench with each attack
True. If I had shoved coal up my bung before the fight I'd have diamonds by the time I was done.
sekiro fans in shambles
sekiro fans stay winning wtf
fr tho
Instructions unclear, tried parrying Rennala.
You can parry her soul stream and other magic attacks with thops barrier or Caria retaliation
Yeah, I know, my first run was a mage. Currently with a samurai DEX/ARC build though. Ironically even harder to kill her than it was with the mage.
Soy not included
And that's why I just don't play stamina bar games. You shouldn't still be able to get a punish off on me just because you wore down a bar when I was perfectly timing my parry inputs. If the parry and dodge mechanics aren't on Dante timing, I'm really just not about it.
In DS1 parrying is a joke and pretty much how you put it in your post. In DS2 and DS3 the delay between your input and the active parry frames makes it so it can't really be used reactively except against very slow attacks (like the Pursuer's dash attack). You have to proactively try and predict your opponents attacks to parry them. In Elden Ring I'm not sure since I've only learned to parry the dragon knights or whatever they are called.
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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