I like the "Free The Artist" side quest.
That is all.
The original vision for the game would have been better. EA was more interesting.
Pacing and toes of gear is done poorly. There's swords for days but only 2 interesting tridents, war picks, or hand axe for example. There's barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.
A lot of people are nitpicky only because it won so many awards and it's not their own perfect game (if such a thing exists).
I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.
I dislike most if not all party members. Like not always actively dislike, but don’t care much what happens to them. Even if the writing and voice acting is more than decent. Too grimdark and fucked up is how I would describe it. It’s like Larian took all the criticism about previous games being too lighthearted and overcorrected. And not in particularly relatable ways, feels more like they sat down and brainstormed intensely in nerdy excitement and with little depth or restraint about what would be cool and extreme and fucked up, and oh wouldn’t that be awesome… creating freakish caricatures with oh so dramatic and cursed backgrounds rather than you know, relatable flawed characters. Of course I only feel like this because much is done very well and so any missteps are more striking.
I kind of hate how you can not only nope out of nearly every puzzle with lockpicking but rogues get like half a dozen bonuses during the skill check so why are you even rolling the damn dice?
You can't be a cleric of any of the interesting gods: Umberlee, Gond, Bane, Bhaal, Loviatar, Myrkul
I'm annoyed you can't
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free Orpheus and have him protect you from the brain worm. Instead you have to forcefully ally with the dubious deceitful dumb hentai face dream guardian.
This game is great, but if it came out only a year or two after BG2, it wouldn't have been as highly praised being much smaller and also because contemporaries would have been on par mechanically.
The alternate party member NPCs are generic stereotypes, and far less interesting for that. They don't hold a candle to the NPCs in something like Wrath of the Righteous, who subvert expectations in a wonderfullly interesting way.
There is no point in fights. They are easy and eventually the game has you pass them either way.
There is no point in loot and items. You can win fights either way.
Its just a linear story telling game.. There are so many side quests and shit all over… your quests list has hundreds of quests you aggregated over the time and most of them are useless, easy, useless rewards and so on. The plot of the main story is so convoluted and complicated to follow especially when playing over a long period. Adding to that all the distractions of side quests…
Its not an rpg game where you progress with spells and items and and experience… you can have whatever bullshit items you find and still win every fight.
I don't like the main characters (except my character he is perfect in every way) but I love all the interesting side characters.
This game doesn't seem interesting enough for me to try it.
It's a glitchy, unpolished game that, while being fun and having amazing dialogue, did not necessarily deserve GOTY.
Haste isn't a great spell, even twinned by a sorcerer.
The moment the caster loses concentration, the recipients lose an entire turn. Even if the fight lasts a few turns and you manage to keep concentration, you're sacrificing a lot of action economy for that extra action. And if you do lose concentration, you're likely in a net negative for action economy.
At higher difficulties, it's even worse. The extra action only grants at most one attack (the extra action ignores the Extra Attack feature). And enemies are smart enough to do everything they can to pile damage on your caster until it drops.
It's not a bad spell, but it's not the gamechanger lots of people seem to think it is. Especially with items like haste potions and haste spore grenades, which can't be interrupted (though still need to be timed well).
The DnD aspect made the combat worse than Divinity's Original Sin's combat. DnD is probably fine on table top setting, but as a video game, it's terrible. Auto/normal attacking was the strongest build in BG3...
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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