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submitted 1 year ago* (last edited 1 year ago) by stopthatgirl7@kbin.social to c/gaming@beehaw.org

Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

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[-] DarkThoughts@kbin.social 91 points 1 year ago

Are we ignoring the PC as a platform?

[-] o_oli@lemm.ee 36 points 1 year ago

Is the PC a console? No. So it can be 'console exclusive' on PS5.

[-] DarkThoughts@kbin.social 9 points 1 year ago

No. If it were a PS5 exclusive it wouldn't be released on the PC.

[-] LetMeEatCake@lemm.ee 14 points 1 year ago

Topic title is "PS5 console exclusive" emphasis on "console". On consoles, it will be a PS5 exclusive for an indeterminate length of time.

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[-] storksforlegs@beehaw.org 6 points 1 year ago

But there are certain titles that are only on PS5 and not PC?

[-] o_oli@lemm.ee 6 points 1 year ago

Of course yeah. But more often than not PC isn't factored in when something is called exclusive or not because honestly PC and Consoles aren't in competition in the same way consoles are with each other.

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[-] OtakuAltair@lemm.ee 28 points 1 year ago

And kind of a console too lol with the steam deck

[-] DarkThoughts@kbin.social 15 points 1 year ago

The Steam Deck is a full fledged Linux PC in a handheld format.

[-] Master@beehaw.org 16 points 1 year ago

xbox one OS is windows 10 core. That doesnt make it "not a console"

[-] DarkThoughts@kbin.social 6 points 1 year ago

A console is a closed off system. The Deck is literally just a Linux PC in handheld format. You can do everything with it, Valve even explicitly encourages you to do that.

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[-] Warpedtwistedbody@sopuli.xyz 10 points 1 year ago

The Steam Deck is at least a console hybrid, and it works on that.

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[-] Feyter@programming.dev 26 points 1 year ago

Don't want to sound arrogant, but most people here (including OP and the writers of the article) don't seam to know much about video game development.

Because statements like "... Isn't about graphics or frame rate; it's memory" don't make sense at all.

Because if you fast memory is to small you would either more often read from a slower memory which results in less frame rate or you would need to make the stuff that fill up your memory (most often textures) smaller (lower resolution) which "reduces graphics"

The article says something more business politics related: "Microsoft requires all games to run, feature-complete and without changes in quality or mechanics" on both Versions S and X. I'm not really believe this to be true because this would make the existence of more powerful X version completely pointless. However what I think can be the case is that Microsoft QA is forcing the studio to adapt the game for the series S before it could be published. This needs time. Since there is no low spec version for the PS5 there is no need for additional adaptations.

[-] jordanlund@lemmy.one 31 points 1 year ago

Microsoft is OK with the S having a lower resolution and frame rate, that's why it exists.

They aren't OK with the X having a feature that the S does not, and that's what's blocking Baldur's Gate 3. Split screen is possible on the X, it's not (currently) possible on the S, that's what they're working on.

Removing split screen from both isn't an option because the PS5 version supports it. The Xbox version would get murdered if they do it.

The reason why split screen doesn't work on the S is, yes, due to the available memory. At it's best, it has 8GB that runs 1/2 the speed of the X, + another 2GB that are so slow as to be essentially useless for gaming.

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[-] acastcandream@beehaw.org 18 points 1 year ago* (last edited 1 year ago)

Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

I get what you're saying but it does make sense actually. The Series S has incredibly under-powered memory which has hobbled a lot of developers thus far. It's the core reason why they can't get split-screen working right yet. Framerate/graphics are more associated with GPU performance, which is not as big of an issue for the S. Everything bottlenecks on the very small, very weak memory they provided.

[-] Perfide@reddthat.com 7 points 1 year ago* (last edited 1 year ago)

Nah, the specific issue they're having is definitely a memory issue. Split-screen doesn't really require that much more processing power, but it does need more memory, and preferably faster memory, to buffer everything.

[-] sub_@beehaw.org 23 points 1 year ago

Wait, there's a split screen on Baldur's Gate III? Normally I'd expect split screen games are for games with shorter gameplay loop, e.g. FPS, racing.

It's kinda interesting that there's a split screen couch co-op for a long sprawling RPG. Also doesn't that make all the UIs and texts even more busy / cramped?

I just read that some people are trying out split screen. on steam deck, that's wild.

[-] KiofKi@feddit.de 13 points 1 year ago

Larian already did excellent split screen in D:OS2 (Maybe also in other games, no idea). The controller UI is very different from the M+K one and split screen is only available with controller input.

[-] Draedron@lemmy.dbzer0.com 9 points 1 year ago

Split screen really is the only way if the party can split up

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[-] Mothra@mander.xyz 18 points 1 year ago

Okay so after seeing the bot TLDR and the other comments, I actually went and read the article. It's a bit wishy washy as to why and mentions RAM could be the issue for S consoles.

When I read the headline I thought it meant it was also not viable for PCs either, which doesn't seem to be the case at all. Most PCs have at least 16GB ram these days.

Why are people upset at all? I don't get it. I actually think this is good, it will either force Microsoft to change their policy with consoles and/or release a line that can compete with PS. Or else. Meanwhile PC is still an option.

[-] K0bin@feddit.de 7 points 1 year ago

When I read the headline I thought it meant it was also not viable for PCs either, which doesn't seem to be the case at all. Most PCs have at least 16GB ram these days.

Also keep in mind that PC doesn't have unified memory. So there's usually at least 8GB of VRAM in addition to whatever amount of main memory you have.

[-] o_oli@lemm.ee 6 points 1 year ago

I don't think anyone is upset? Xbox players are of course disappointed because they want the game but Larian have been totally fair and upfront about everything.

Microsoft should really re-evaluate their policies here though I agree. I feel like split screen could be an exception to the rule specifically.

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[-] wrath-sedan@kbin.social 14 points 1 year ago

I’ve been debating which console I might want to get for awhile now and this may have been the final straw pushing me towards the PS5. Haven’t been this excited about this game in a long time and there are several other exclusives that look amazing too.

[-] Zoidsberg@lemmy.ca 11 points 1 year ago

I've been an Xbox Guy™ since the 360 launched, but I have a PS5 this generation. I don't want to shill it too hard but the exclusives are great, I'm glad I switched.

[-] uberrice@feddit.de 7 points 1 year ago

I mean the whole point that xboxers were making when the ps5 was released was 'but gamepass!'. Now that ps also has their 'game subscription', I do not really see the appeal of an xbox, especially if you also own a pc. PS has exclusives, xbox does not - at least not ones I'd be interested in and couldn't play on PC.

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[-] autotldr@lemmings.world 11 points 1 year ago

🤖 I'm a bot that provides automatic summaries for articles:

Click here to see the summaryBaldur’s Gate III is a highly anticipated role-playing game set in the Dungeons & Dragons universe, offering familiar classes and abilities in an expansive high-fantasy world.

Though Microsoft’s parity requirements have been in place since the Xbox Series consoles came to market in November 2020, Baldur’s Gate III is the ecosystem’s highest-profile loss directly attributable to these restrictions.

There weren’t a ton of concrete examples to prove this theory, and the Digital Foundry team argued against the idea, citing the existing variance in the PC market and saying that lower targets could actually help games run even better on higher-powered consoles.

“MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped,” Bossa Studios VFX artist Ian Maclure tweeted at the time.

Rocksteady senior character technical artist Lee Devonald similarly tweeted about his experience building Gotham Knights — a game that shipped on consoles with a framerate locked at 30 fps and no performance mode.

Regardless of whether the Series S is restraining the entire video game industry, Xbox parity requirements are literally holding back Baldur’s Gate III, and this system has accidentally created another console exclusive for the PS5, for now.

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[-] Gelcube69@reddthat.com 10 points 1 year ago* (last edited 1 year ago)

I ran split screen with my wife last night with my 6700XT which I think is probably pretty close performance wise to a series s. It ran great at 1080p. I wonder if the advertised 1440p is the hold up?

Lowering the resolution for split screen on a AAA game seems like a reasonable enough sacrifice for me.

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[-] worfamerryman@beehaw.org 9 points 1 year ago

I’ve played this game a bit and I really don’t understand why it can’t be scaled down visually to work. It’s not some game that needs to target high fps or something.

[-] stopthatgirl7@kbin.social 32 points 1 year ago* (last edited 1 year ago)

I really wish people would read articles before commenting. I went looking for an article like this specifically that talks about the issues involved and folks can’t even be bothered to read beyond the headline. 😞

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[-] jordanlund@lemmy.one 15 points 1 year ago* (last edited 1 year ago)

The problem isn't scale, the problem is rendering the game twice for split screen with only 10GB of RAM.

To put this in perspective, the Xbox ONE X has more ram than the Series S. 12 vs. 10.

If you want to solve that problem purely by scaling the graphics, yeah, I bet they could do it in 640x480...

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[-] astrionic@beehaw.org 7 points 1 year ago* (last edited 1 year ago)

What I don't understand is why they don't just release both Xbox versions without split screen and then try to patch it in later. That way they'd satisfy the feature parity requirement (as I understand it) and people could at least play the game. I love that they're still doing split screen despite it seemingly having fallen out of favour these days, but it's hardly an essential feature.

[-] Mothra@mander.xyz 9 points 1 year ago

The article says they're not allowed, legally, to do that, and the ball is on Microsoft's yard.

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this post was submitted on 14 Aug 2023
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