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submitted 1 month ago by BeamBrain@hexbear.net to c/art@hexbear.net

"Make it less square" isn't really an option, since the attack it's used for needs a square hitbox.

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[-] frogloom@hexbear.net 9 points 1 month ago
[-] FnordPrefect@hexbear.net 9 points 1 month ago

If you're not committed to the palette I feel like grey could give more of a rock/stone connotation. Something like maybe

[-] BeamBrain@hexbear.net 6 points 1 month ago

Thanks! Looking at the environment where the rock shows up, I think a more limestone-ish color would work better than what I have now. I'll give that a try.

[-] Coolkidbozzy@hexbear.net 6 points 1 month ago

I am not an artist, but rocks tend to have somewhat sharp edges because of their crystalline structure (and in art, to emphasize their 3D-ness). You clearly understand this because I can see it in your rock. If you could shade the center so it looks like it's sticking out a bit, it might look better/more rock-like

[-] BeamBrain@hexbear.net 3 points 1 month ago

I'll give it a try. Thanks!

[-] niph@hexbear.net 6 points 1 month ago

Fewer and bigger/more well defined facets

[-] WhatDoYouMeanPodcast@hexbear.net 7 points 1 month ago

I agree. I feel like the veins serve to make it busy instead of contributing to the form. If it had 2 rock climbing holds cut out of the square then you'd go "oh! it's a rock."

[-] ouRKaoS@lemmy.today 4 points 1 month ago

I would round off the corners a bit more

[-] Riffraffintheroom@hexbear.net 4 points 1 month ago* (last edited 1 month ago)

Chunkier, more defined shapes. Imagine that it’s a warhammer figure and you need to be able to “read” its shape from far away. After you have the basic forms defined, go in and add the textures like the cracks.

[-] casskaydee@hexbear.net 4 points 1 month ago

Does the hitbox have to map 1:1 to the sprite? I'm no expert but I thought usually they did not

[-] BeamBrain@hexbear.net 3 points 1 month ago

It will need to be reasonably close in this case.

[-] AmericaHaterSexHaver@hexbear.net 4 points 1 month ago
[-] plinky@hexbear.net 3 points 1 month ago

Shade borders?

[-] glans@hexbear.net 3 points 1 month ago
this post was submitted on 16 Sep 2024
21 points (100.0% liked)

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