I've seen multiple people adapt Dragon Age to 5e, including reworking every class to fit into the "mages are rare" nature of the setting. Then I turned my head to the left and looked at the Dragon Age RPG on my shelf.
That sounds a bit funny since Dragon Age was Bioware's spiritual successor to Baldur's Gate, which was just AD&D/2e adapted digitally. Going from D&D to Bioware's homebrew system and then back to a newer D&D seems like a lot of steps.
Oh, and you can see the steps. Bioware condensed the mental stats into cunning, giving them space to add magic and willpower. Then the RPG needed to add two new stats just to keep cunning from being too bloated.
Then they made Fantasy Age, which is the Dragon Age RPG without Dragon Age, and they immediately got rid of the magic stat.
Does the TT version have rules for when a party member decides to be the one to climb up the big guys and get that sweet cinematic instant kill?
At least a way for you to vote to leave a party member at camp, so they have to put on the headphones and hear "ENCHANTMENT!" on a 10 hour loop?
Sadly, no, but I'm sure a classic "how do you want to do this" can fill the gap.
Grognards are people that play old war gaming systems and complain about new things.
They're exactly the sort of person that wants to hear "play Warhammer Fantasy."
Did you have some really specific things you wanted out of your game?
Just play GURPS.
Assembling the right mix of mechanics to perfectly match your setting/character concept is a whole game in itself. Sometimes I'll just build a character for the fun of it.
Only D&D fans don't want to hear "play a game better suited to what you want to do"
That said, I'd recommend Runequest over WFRP any day of the week, and twice on weekends
3rd edition WHFRPG Skaven only campaigns are hilarious though
5e, the game that's basically written around epic heroism isn't gritty and dark enough? Shock. Gasp.
Is there an official Dark Sun setting for 5e yet?
If it's written around epic heroism, why do we have levels 1-5? I don't think that's 5e's genre. It's also not low fantasy either, since even at low level you can't easily get rid of the magic-powered class abilities without a ton of homebrew.
In other words, I don't think 5e would run well in Dark Sun.
I can't speak to how well 5e would work with dark sun, but 5e is very much about epic heroism. Levels 1-3 exist entirely as an introductory system to avoid overwhelming new players - IIRC, there are official suggestions to just skip them if playing with experienced players. Additionally, they are designed to go incredibly fast. The meat of the game really starts after that, and the characters quickly catapult to functional super heroes.
I don't think 5e is an especially coherent game.
Changeling: the Dreaming fan here. Our system is better suited to the roleplay side of things, several sessions can go by without a single combat, and it's not the core focus of the system.
Haha, Mörk Borg go brrrr
Edit: any system that's described as "a pitch-black, apocalyptic TTRPG" and uses "scum" in place of "player characters" is ok by me.
FFS, the official tagline is "a doom metal album of a game. A spiked flail to the face. Light on rules, heavy on everything else;" what more do you fellow grimdank dorks want?
It's not gritty unless character creation includes backup/multiple characters
The Pathfinder game I'm in definitely has some of the grim dark from Warhammer. All of the PCs have at least major insanity now, most of the NPCs have a blown fuse or two also. My first character had a mental break down so bad I had to start a new character. Had to leave a party NPC behind because his PTSD was so bad he couldn't function. It's been fun times.
Might want to tell your DM to check out the Rotgrind setting for inspiration - one of the co-creators is Thurston Hillman, so it's as close to first party as Battlezoo is.
a new setting to check is always welcome
I'm really having a hard time understanding this meme
Basically people who complain you cannot make a gritty dark fantasy in style of Berserk or Game of Thrones in 5e be it because it turns PCs into op superheroes who cannot die or because there is abundance of easy and safe magic or (if they're covered bigots) because of the push for diversity in game's aesthetics and moving away from humanocentrism and always evil races...all these people would be happier if they dropped D&D and played Warhammer Fantasy.
:gestures at the entire OSR community:
I love my WFRP campaign. I'm playing a noble's servant who got sent on a dangerous quest by his lord to "man him up a little," and he wound up getting mixed up with a party is complete nutcase. The rules have an odd kind of crunch to them - there's tons of details for combat, but my GM says there's basically no encounter design guidelines, for example. Still, it's a great time and I can't recommend it enough.
@the_toast_is_gone @TheGreatDarkness WFRP is a blast, i wish I could make time and get a group together
If I turn out to have more time at my new job, I plan to start thrid campaign (alongside 5e and Blades in the Dark campaigns I'm running now), and make it WFRP for two people who ran it to me + maybe one other person
We as a society have evolved beyond the need for dungeons and dragons /hj
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