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submitted 2 weeks ago* (last edited 2 weeks ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca

Names such as Sierra, Lucas Arts, ID Software etc...

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[-] kometes@lemmy.world 31 points 2 weeks ago
[-] Kolanaki@yiffit.net 19 points 2 weeks ago* (last edited 2 weeks ago)

Right now? Valve.

Throughout history? Valve, ID, everyone bought out and shut down by EA throughout the 80's and 90's, EA, Ubisoft, Epic, Interplay, uh... There's so many I'm having a hard time remembering who did what.

Some of these aren't necessarily influencial or fundamental in a good way; the industry would not be what it is without them, though. 🤷🏻‍♂️

[-] zephorah@lemm.ee 15 points 2 weeks ago

Back in the day, Bioware. Original Baldurs Gate. Neverwinter Nights with its neverending modules and such.

Mass Effect and Dragon Age O were a new way to engage the RPG.

How far the mighty have fallen.

[-] lemmyng@lemmy.ca 7 points 2 weeks ago

Before Bioware there was Origin Systems: Ultima, Wing Commander, System Shock, BioForge...

[-] zephorah@lemm.ee 3 points 2 weeks ago

Not on my radar, but dnd always has been, hence my laser focus on Bioware when started.

[-] DmMacniel@feddit.org 13 points 2 weeks ago* (last edited 2 weeks ago)

John von Neumann,

John and Adrian Carmack,

Chris Sawyer,

Maddy Thorson and Lena Raine,

Jeremy Soule

[-] Taleya@aussie.zone 9 points 2 weeks ago
[-] mrfriki@lemmy.world 9 points 2 weeks ago

Any indies or AA studios really, those are the responsible for actually fun and finished products. Without them and their hits the industry will be a barren wasteland of predatory monetization and boring games-as-a-chore landscape.

[-] PlzGivHugs@sh.itjust.works 8 points 2 weeks ago

Valve is the obvious option if you're looking for more modern devs.

[-] HakFoo 7 points 2 weeks ago

Microprose.

[-] fckreddit@lemmy.ml 7 points 2 weeks ago
[-] BmeBenji@lemm.ee 6 points 2 weeks ago

Purely from a game design standpoint and ignoring all corporate and sales considerations, Valve.

Half-Life, Half-Life 2, and Half-Life: Alyx are literally three separate Citizen Kanes of video games. All took immense steps forward in the direction of removing the layers of abstraction between video games and human experience.

From a meta perspective that considers things like the process of game development and the accessibility of video games on PC, also Valve. Steam has done wonders in the way of unifying (to the best of Valve’s ability) the user experience of DRM into a very manageable interface. Proton has taken the barriers to entry into the realm of video games down to the fucking studs. The Steam Deck is laying the foundation for eliminating the dominance of any one video game hardware manufacturer.

I’d be hard-pressed to say any other development studio has been more fundamental to the gaming industry period, let alone PC gaming.

[-] bullshitter@lemmy.ml 5 points 2 weeks ago

Obsidian have some unique games under their belt

[-] edgemaster72@lemmy.world 4 points 2 weeks ago

Blizzard before they turned to shit

[-] tobogganablaze@lemmus.org 3 points 2 weeks ago
[-] DerisionConsulting@lemmy.ca 3 points 2 weeks ago

Interplay/Black Isle, pre-EA Bioware, Troika, Obsidian, Chris Sawyer, Larian, Lucas Arts, Valve, Gearbox had it's time in the sun, as did Mojang.

this post was submitted on 10 Dec 2024
14 points (88.9% liked)

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