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submitted 2 days ago by simple@lemm.ee to c/games@lemmy.world
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[-] ryedaft@sh.itjust.works 6 points 20 hours ago

The Last of Us is still selling.

[-] LouNeko@lemmy.world 4 points 18 hours ago

Which one? The original? The Remaster or the Remake? Or the 2nd or the Remaster of the 2nd?

[-] DankDingleberry@lemmy.world 43 points 1 day ago

thats a shitty excuse if i ever heard one

[-] _cryptagion@lemmy.dbzer0.com 13 points 1 day ago

More like it’s a shitty headline. The article shows there’s a little more to it, specifically that it was going to go over budget and they hadn’t figured out what they were gonna do.

[-] GhiLA@sh.itjust.works 77 points 1 day ago* (last edited 1 day ago)

man who normally buys "narrative-driven, story-rich games" forced to put his money back into his wallet

[-] viking@infosec.pub 5 points 1 day ago

Anything good you can recommend? Haven't seen much good since Witcher 3... And before that, maybe Gothic 2 or Oblivion.

[-] Damage@feddit.it 2 points 12 hours ago

Control? Horizon Zero Dawn and Horizon Forbidden West.

[-] SpiceDealer@lemmy.world 2 points 21 hours ago

I've been playing Outer Worlds lately. It's made by Obsidian so it's gameplay is similar to F:NV.

[-] ours@lemmy.world 1 points 22 hours ago

The new Indiana Jones game is really fun.

[-] logos@sh.itjust.works 20 points 1 day ago

Baldurs gate 3? One of the best games I ever played.

[-] frezik@midwest.social 7 points 1 day ago

I haven't played it, but based on everything I've read about it, that alone puts the headline to shame.

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[-] Earflap@reddthat.com 5 points 1 day ago* (last edited 18 hours ago)

If you liked the story driven elements of TW3 you might like Cyberpunk 2077. Its very similar story and engine wise since they're both made by CDPR, but obviously very different thematically. God of War is another story driven narrative driven game I enjoyed.

[-] Ashtear@lemm.ee 9 points 1 day ago* (last edited 1 day ago)

Since The Witcher 3 came out, my favorite video game stories have been Disco Elysium, Cyberpunk 2077, 13 Sentinels: Aegis Rim, Alan Wake 2, Citizen Sleeper, and Metaphor: ReFantazio. I also really liked Death Stranding, but Kojima's not for everyone.

[-] ICastFist@programming.dev 7 points 1 day ago

Divinity Original Sin 1 and 2, if you haven't played already. Think of them as the stepping stones for BG3.

Spec Ops: The Line is a 3rd person shooter with an incredible story, I think it takes 4-6 hours to go through the campaign. Short when compared to RPGs, but worth the time. People also talk about Titanfall 2's campaign being great, I haven't played it yet.

Mass Effect trilogy is also very good, mainly the 2nd game. The first game is the jankiest of the bunch and the 3rd is much better after all the DLC, though I still don't like how the optional Paragon/Renegade prompts from 2 became obligatory QTE in 3.

[-] GhiLA@sh.itjust.works 5 points 1 day ago* (last edited 1 day ago)

....Yakuza

Bros being bros forever.

[-] Mr_Dr_Oink@lemmy.world 4 points 1 day ago

You know, maybe i dont know enough about games as i am a casual these days, aside from baldurs gate 3 which is a fucking masterpiece, i really like the 2 (soon to be 3) star wars jedi games outcast and survivour. They are like a much easier souls mixed with the 3d prince of persia (sands of time, warrior within, two thrones) games but are very story driven. I am very excited to see what will happen in the final game in the trilogy qhen it comes out.

[-] Ellvix@lemmy.world 5 points 1 day ago

Currently sucked into Kingdom Come Deliverance, which is similar to TW3 in that it's a first person story driven game, but set in IRL 1403 Bohemia instead of the fantasy setting. Very good historical storytelling, I think.

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I've been loving Metaphor recently

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[-] Vipsu@lemmy.world 19 points 1 day ago

The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.

Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project's profitability.
-- TLDR by Microsoft copilot

While there's still demand for "narrative-driven story-rich games" one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.

[-] MajorHavoc@programming.dev 2 points 1 day ago

Oof.

"The COVID-19 pandemic made team stability difficult,"

Makes me suspect they were woefully behind the rest of the field in development practices. My team, and many others, gained productivity when all the wasteful manager ego stroking in-person meetings stopped.

Alternately, it tells us they rely on a weird dev kit with a lot of esoteric hardware. Though I would still call that out as being super out of date. Nothing is particularly hard to emulate today, for teams that prioritize having rebuildable test environmenta.

Just wild.

Bummer about the layoffs. Probably won't fix their agility problem, though.

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[-] dustyData@lemmy.world 20 points 1 day ago

Typical infantile C-suite logic “I didn't do X well, therefore X is impossible and no one can do X! It's not my fault, I swear!”

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[-] Bronzebeard@lemm.ee 166 points 2 days ago

Did we already forget that BG3 existed like once year later...?

[-] scrubbles@poptalk.scrubbles.tech 93 points 2 days ago

Cyberpunk 2077, RDR2 still wasn't that long ago, Dragon Age Veilguard was actually a success convincing even EA, Star Wars Jedi series, the list goes on. It just has to be a good story, you can't just slap some boring ass story in there.

[-] Grangle1@lemm.ee 35 points 2 days ago

Odd to say Veilguard was a success when from what I can tell, one of the few things uniting the very fractured and divided gaming community this year was that the writing in Veilguard was horrible. And you know that's true when the various members of that community can give their own varied reasons why the writing was horrible and they would all be valid.

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[-] SweatyFireBalls@lemmy.world 15 points 1 day ago

Obviously this is just me, but here is a list of the last 5 games I purchased that were not smaller indie titles:

Stalker 2, Elden ring, remnant 2, bg3, dragon's dogma 2

You could argue that remnant is intended for multiplayer and you could argue that maybe only bg3 and stalker and really narrative driven but the truth is, anymore I tend to buy single player and stream to my friends than I do actually play mp games. The only mp game i was tempted by was Helldivers and I was just too busy at the time.

Anything else are steam deck friendly indie games. I buy a lot of those, and bought a lot even before I had a deck.

In my anecdotal experience, when I see x game is multiplayer, or live service, or just not an experience I can enjoy on my own time I tune it out. For example, I always bought Diablo games but I don't own 4.

I also immediately think of some other big ones that I opted out of, like Wukong. People fucking love single player games when they are good games. I think the real issue is developing a good game is hard. Developing a game with dark practices and otherwise addicting (but not necessarily fun) gameplay is a much easier way to make uninspired games made by committee.

It's just easier to point the blame at the market than actually admit that upon self reflection you realized it is best to avoid the hard part of game development.

[-] AwesomeLowlander@sh.itjust.works 35 points 2 days ago

If Frostpunk is their idea of a "narrative-driven, story-rich game", I can see why they have concerns.

[-] _cryptagion@lemmy.dbzer0.com 2 points 1 day ago

That’s not how anyone describes that game, and if they did, I’m sure it wouldn’t have been canceled. Frostpunk did pretty well.

[-] Cornelius_Wangenheim@lemmy.world 27 points 2 days ago* (last edited 2 days ago)

I'm going to guess they mean narrative-driven "games" like Hellblade or Indika, which were all narrative and almost no game.

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[-] circuitfarmer 91 points 2 days ago

They sell fine. Look at BG3.

What they don't do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don't want to make good games. They just want to make good money.

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[-] Fades@lemmy.world 31 points 2 days ago* (last edited 2 days ago)

Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

[-] Bosht@lemmy.world 9 points 2 days ago

This is exactly it. They don't like their profit margin.

[-] Nastybutler@lemmy.world 42 points 2 days ago
[-] brucethemoose@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

To be fair, BG3 is like bottled lightning, and I think it’s unreasonable to expect many (if any) other studios to produce something like that.

Even the Divinity games were way above par, with a much more lukewarm (but not unsuccessful, I guess?) reception.

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[-] CheeseNoodle@lemmy.world 54 points 2 days ago

Honestly I can't think of a recent game I enjoyed that wasn't a narrative-driven story rich game.

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[-] Opisek@lemmy.world 61 points 2 days ago

Narrative-driven games made Valve into Valve. But ok, you do you.

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[-] bizza@lemmy.zip 42 points 2 days ago

Did these developers completely miss Baldurs Gate 3

[-] warmaster@lemmy.world 28 points 2 days ago

We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.

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[-] feedum_sneedson@lemmy.world 0 points 22 hours ago
[-] hperrin@lemmy.ca 33 points 2 days ago

Bad ones, sure. Wait, no, even bad ones sell. They’re just wrong.

[-] Mandy@sh.itjust.works 16 points 2 days ago

Thats the studio head talking bullahit.
Not the actual creators

[-] kryptonidas@lemmings.world 6 points 1 day ago

I liked Frostpunk and would have loved a story driven game in that universe.

[-] KeenFlame@feddit.nu 8 points 2 days ago

Ah, so managerial problems again who would have thought but that's OK we that make the things can suffer a little more

[-] socsa@piefed.social 44 points 2 days ago

Really? It feels like every other AAA game is an interactive movie these days.

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[-] BertramDitore@lemm.ee 41 points 2 days ago

If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

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[-] yesman@lemmy.world 36 points 2 days ago

Why does capitalist reasoning always sound like a prayer to an angry god?

We consulted the oracle and it seems that the dragon is tired of corn. So we've hedged our portfolio with wheat and virgins.

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this post was submitted on 19 Dec 2024
321 points (97.3% liked)

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