Why does he look like he's being played by Chris Pratt?
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Hey nice to meet you folks, Ray Tracing here - director of photography- nice to see my work appreciated
I've never considered raytracing a fad tech. It's always been extremely capable but you need a graphics card that's specifically built for it.
There are some strange mistakes in some of these images though. For example the lamp shadow in your last image is the most glaring one:
So I have always been a nerd for shiny games since the 90s and always sought out the latest hardware to look at shiny graphics. The move to ray tracing however for quite a while really disappointed me until this very game. The implementation of even path tracing in cyberpunk is just not that good and whatever unreal 5 is doing looks like noisy horeshit.
This game is the only time I've seen all of the last 6 years of developments come together into one coherent product that actually feels like a step up from what we had before.
I know it's cool to shit on Bethesda here but imagine a first person game in Beth's style looking this good. With the ability to pick up all the objects on that shelf in the last image and move them around.
Reminds me of how Skyrim has a special torch that casts environmental shadows and looks really good, that I can only assume isn't available in the final game because it tanked performance on 2011 PCs.
Rastercels seethe and cope, now is the time for Raychads
I don't hate raytracing. I hate having to buy a stupidly expensive graphics card that eats insane amounts of electricity
You can play Indiana Jones on a $200 card with a TDP of 175W or less. Path tracing will require a different class of hardware of course, but you don't have to use it
No, RETVRN to baked in lighting
Assassin's Creed Unity was kinda cooking with that ngl. Like surprisingly close to some of the screenshots here (but not quite and obviously lacking dynamism)
It is. 6 years into real time Ray tracing we get some great uses.
To be fair, that's how long it takes to make a game these days 🫠
Yep. Most of the ray tracing before 2024 games were “oh we can add this in!”
Not “we can design materials and world around this” and then work backwards for non-RT.
As I remember it being cool in Control. But that game had RT as a bonus.
Assassins Creed Shadows makes great use of Ray tracing with the light/shadow stealth. Yes it can be done without Ray tracing, in fact I think it is bubbles with light Ray tracing logic that isn’t much beyond splinter cell.. but it’s still impressive.
Critical support to Professor Jones's killing of fascists.
PS: Could just be the screenshot (specially if you were playing in HDR) or my phone, or any number of things, but your black level might be a touch too high.
I don't have HDR but it represents fine on my screen but the screenshots look a bit darker for some reason.
Get a load of Moneybags over here.
Looks like my rig meets the minimum requirements for "1080p 60fps." Isn't this game on the Xbox Series S though? Surely that thing has worse specs than what they've got listed as the minimum PC requirements
PC performance always has overhead due to targeting very broad combinations of systems. i can't think of a single time console performance has had parity with PC performance.
I have a 3070ti and could only manage 1080p 60fps if I used upscaling lol
Seems about right. The Series S isn't super behind a the listed 2060 and runs the game a bit worse (dynamic resolution drops and a very aggresive VRS). Still pretty impressive that they managed to get it to run at 1080p60 on that thing.
I'm honestly immensely grateful for the existence of the Xbox Series S since it being the baseline will hopefully mean I can play games like the next Gears of War without upgrading my system