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[-] TotallyNotADolphin@sh.itjust.works 82 points 10 months ago

Yep, bg3 implememted the optional rule of nat 20 always being a success and nat 1 always being a failure

[-] pyrflie@lemm.ee 19 points 10 months ago

Except for the one check in Act 3. That still fails even with a nat 20.

[-] bouh@lemmy.world 11 points 10 months ago

It actually succeed, and it has an effect later.

[-] bookmeat@lemm.ee 1 points 10 months ago
[-] bouh@lemmy.world 12 points 10 months ago

Spoiler

So I succeeded the DC99 check with a crit success (it was my only success in these checks). Later, at the end, in the very final fight, the netherbrain started with about 60 less hp and a debuff that said that it was very surprised I could succeed this check (not the exact words but you get the idea).

Iirc it started with 246hp instead of 300. I don't remember if the debuff did something else.

[-] bookmeat@lemm.ee 1 points 10 months ago

Ah, cool. Thanks 👍

[-] bjoern_tantau@swg-empire.de 8 points 10 months ago

Reduced health for the affected entity.

[-] kogasa@programming.dev 8 points 10 months ago

I savescummed a lot through my first playthrough. This time I didn't. Failed the first 2 rolls but hit the nat 20 on this one. That was cool.

[-] TheWildTangler@lemmy.world 4 points 10 months ago

I saved there and was tempted to go back and scum it after beating the game and now I'm glad I didn't sit there trying to get it

[-] TCBloo@lemmy.world 3 points 10 months ago
[-] Chailles@lemmy.world 3 points 10 months ago

I was kinda sad that failed.

[-] TheWildTangler@lemmy.world 3 points 10 months ago

I was tempted to scum that check (rollback after beating game) just to see what happened but I guess it would have been a waste of time

[-] Viking_Hippie@lemmy.world 1 points 10 months ago

And the one in Act 1 where you fail what you're trying to regardless of the check, making it pointless.

[-] Wermhatswormhat@lemmy.world 1 points 10 months ago

Is it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!

[-] TotallyNotADolphin@sh.itjust.works 1 points 10 months ago

It' probably one of the most used optional rules, but it is one. It is a lot of fun to have that nat 20 turn a hairy situation around :)

[-] jet@hackertalks.com 18 points 10 months ago

5% of the time it works... every time

[-] ono@lemmy.ca 12 points 10 months ago

I like how this simple mechanic keeps various challenges relevant at all levels.

It also feels amazing when you face an incredibly important check that's beyond the reach of your bonuses, and the d20 favours you.

[-] BrianTheeBiscuiteer@lemmy.world 9 points 10 months ago

I learned this the first time I had a 30 as a requirement. I think it was with Astarion who had a ton of bonuses but one was Guidance so there was still a chance I'd come up short. Glad the game took pity on me.

[-] Wermhatswormhat@lemmy.world 3 points 10 months ago* (last edited 10 months ago)

You can always use Knock if you’re failing one too many times! Burns a spell slot but sometimes it’s worth it for that sweet sweet loot! Edit* then sometimes it’s not and you feel terrible for burning that slot haha.

this post was submitted on 22 Sep 2023
117 points (95.3% liked)

Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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