this post was submitted on 24 Dec 2025
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The gaming world appeared ablaze after the Indie Game Awards announced that it was rescinding the top honors awarded to RPG darling Clair Obscur: Expedition 33 due to the use of generative AI during development. Sandfall Interactive recently sat down with a group of influencers for a private interview session, where the French studio was probed about recent AI controversies. Game director Guillaume Broche clarified some of the misinformation surrounding the studio and reiterated what other Sandfall developers have said about generative AI usage during interviews held earlier in the year.

Transcription of the Q&A comes courtesy of gaming content creator Sushi, who was one of the handful of influencers who were present at the session. Twitch streamer crizco prefaced his question by recounting the storm surrounding Baldur's Gate 3 developer Larian Studios' admission about using generative AI during game development.

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[–] hildegarde@lemmy.blahaj.zone 85 points 3 days ago* (last edited 3 days ago) (3 children)

I see no issues here. These AI tools came out during the game's development. Its not unreasonable to try using new tools upon release. And its reasonable to be unaware of the harms of these new tools before the harms are widely reported on.

If things were as described, this seems fine. They now have a clear policy against AI. People, even in groups can be mistaken and learn and change their ways, which is what appears to have happened here. I can't fault anyone for making the occasional misstep.

So long as they stick to their commitment to not use AI.

Not only is AI bad it is also bad —

[–] yggstyle@lemmy.world 24 points 3 days ago (28 children)

Look I've seen the hours those studios and devs put into design... If they want to prototype using a tool? Nobody's losing a job over that. Its a couple hours saved from doom scrolling though your existing assets looking for something temporary.

Yeah, it slipped out though the cracks. But then how many games are loaded with "Unintended Easter eggs" because people are human. I don't get it. The event is no more novel than finding an untextured brick off the beaten trail or a picture of a dev left in following an in joke amongst the team.

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[–] Doc_Crankenstein@slrpnk.net 14 points 3 days ago

Want to mention that I really appreciate this reasonable, nuanced perspective of the situation that takes pains to see the humanity in the devs, that they are humans who make mistakes, and not ascribe malice to what can easily be ignorance.

The benefit of the doubt is lost in modern day and it's nice to see it still being given.

[–] nfreak@lemmy.ml 10 points 3 days ago

Yeah this is something that keeps getting completely lost in this conversation.

The assets in question were from development during 2022-2023 at the latest. GenAI image tools at that time were extremely primitive compared to what's out there now - remember DallE-Mini? That's the kind of thing they were using. And because these tools hadn't breached containment yet, literally no one was talking about ethical issues yet. Sandfall was basically just experimenting with brand new tech long before it was "good" and long before anyone was talking about it.

Now? It's good to see them committed to avoiding it. GenAI is a plague and should be treated as such. But 2022-ish was totally different than today.

[–] CallMeAnAI@lemmy.world 47 points 3 days ago (2 children)

The screeching over this is absolutely absurd. I can't believe people don't have better things to do than harass these people. Absolutely insane.

[–] Randomgal@lemmy.ca 9 points 2 days ago (1 children)

Fr. Witch hunting over fucking nothing.

[–] reksas@sopuli.xyz 2 points 1 day ago (1 children)

more like fighting against the ai slop. Such huge controversy should make other companies think again before using ai for creative process. Its either this or having more and more ai slop, voting with your vallet is the new pull your self up by your shoestrings.

[–] Contramuffin@lemmy.world 4 points 1 day ago

Fighting against AI slop is fine, but that's not what's happened here. The devs tested using gen AI for a brief time with the intention to make placeholders. They stopped using gen AI after they found problems with the outputs. They therefore continued to use humans to make the rest of the placeholders. They then replaced all the placeholders with finalized versions, which are entirely human made.

The issue is not that Expedition 33 has gen AI, the issue was that they used gen AI for a brief time in the game's development

[–] utjebe@reddthat.com 3 points 2 days ago

I have an idea for a game, I know how to code, but I'm clueless about gamedev. Hell yes I will use AI to help me with it. That is if I'll find time for it, because it will be insane amount of work to have something playable.

Some people seem think that you write a couple of prompts and you can ship it as an early access game.

[–] astropenguin5@lemmy.world 133 points 3 days ago (16 children)

So if I'm reading it right they basically just tried it out and then decided to not use it, removing anything that used it? I can see how technically that it 'was used at all in development', but also seems a lil silly to pull the awards based on it.

They probably should have clarified how they used it a lot earlier, but I also don't blame them for trying out a new tool.

[–] SpaceNoodle@lemmy.world 159 points 3 days ago* (last edited 3 days ago) (5 children)

The game was released with AI assets. The rules required disclosure, and they failed to properly disclose. Whether this was on purpose or by accident, they were disqualified quite fairly. It's a shame, but fairness must apply equally to all studios.

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[–] Cethin@lemmy.zip 27 points 3 days ago (9 children)

They used it to create placeholders during development. It wasn't something they decided not to use before. It's just something that was meant to be replaced. Usually these placeholders are a missing texture image or just a magenta texture, but they used generative AI to create something that fit into the world. Because it fit they forgot to replace it.

Honestly, I'm not opposed to this usage. It's not like it's replacing an artist. No one was going to create a placeholder to be replaced. However, it is obvious to see that occasionally you'll forget to replace items with this technique, like we saw here. The old style of incredibly obvious placeholders were used for a reason; so that you can't forget to replace them. It's probably smart to keep doing this.

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[–] Xenny@lemmy.world 30 points 3 days ago* (last edited 3 days ago) (6 children)

I hate AI with a passion. A burning passion. And there is some muddied reporting and stuff with how the Clair Obscure team handled the use of AI but ultimately it does look to be an innocent use.

It does start a slippery slope argument, but I don't see much wrong with using AI generated textures or models if they are truly truly 100% meant to be replaced by the product ship date. There are many video games that start out with stolen ripped assets as placeholders because it's a whole lot easier to throw in completed assets that work right now so you can get to your iterative phase of game development a lot sooner.

During game development, there is a lot of wasted effort you need to try to avoid. A game is not fully complete when it is planned out. When you start video game development, you don't know where you're going to end. If you do not approach the iterative process of game design carefully, you will end up wasting tons of effort and artist time just for things and features and levels that will never see the final release.

Tldr; I don't see a big problem with using AI as placeholders but you better fucking be honest about it and they better actually be placeholders

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[–] Mastengwe@sh.itjust.works 2 points 2 days ago

That’s exactly what I would expect AI would say.

[–] kazerniel@lemmy.world 9 points 2 days ago
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