this post was submitted on 02 Jun 2026
80 points (100.0% liked)

Games

48718 readers
914 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 3 years ago
MODERATORS
top 10 comments
sorted by: hot top controversial new old
[–] audaxdreik@pawb.social 17 points 3 hours ago (3 children)

The game is absolutely fantastic, I plan to do a writeup here once I've progressed through a bit more of the game. I'm 14 hours in and partway through the 3rd of 7(?) main dungeons, largely because I've been picking every last scrap of meat off the bones. If I had to use one word to describe the game it would be dense. I didn't play the demo, so I was a bit surprised to find it has less in common with Link's Awakening and Castlevania than you might think, though it's certainly wearing their skin. I'd call it Saturday morning cartoon Bloodborne with a heaping helping of adorable, furry characters and I mean that all 💯 positively.

Unlike Link's Awakening, progression isn't tied to finding items in dungeons. A lot of traversal is tied to subweapons you find unceremoniously strewn about the world that opens things up for you and you can really go most anywhere you want if you can figure it out. Instead of simply navigating each screen there are secrets and bones tucked in almost every corner encouraging you to observe, explore, and platform every inch. Dense.

There's already discourse about the difficulty and if I give one concession, it's that the early game is perhaps a bit "overtuned" like Silksong was, partially because the early game power curve is just rough when you don't have a lot of stats or options to work with and part of it is maybe spending ~6 years in the oven. Stick with it, it's worth it. Go slow, be deliberate, and I promise you losing your bones is not that big of a deal. Grinding is actually fairly easy and painless once you figure things out and if you decide to go that route (grinding is not necessary but you can absolutely do it if you want to accrue an early edge with a lot of items). Other than that, use the build in modifiers. They disable achievements, but also some of those achievements are just ass anyways and there's no way I'm 100%ing this game (beat the game without ever entering the underlab, are you for serious?!)

Starter tips:

  1. The game moves fast in the beginning and doesn't run you through a tutorial but it WILL lead you into most things if you give it a chance, just pay attention and try everything on everything.
  2. There's a manual in the start menu! It's cute and informative, read it, it actually contains helpful info
  3. The game does a great job of pointing you down the optimal, beginner's path if you read the newspapers, listen to the NPCs, and just pay attention to clues. Knowing where to go is half the battle, but you can always explore and push into other places early and get some nice treats for it. Be creative, you'll be surprised the places you can go

Ultimately, this is a game for sickos. If you are a sicko, especially a Fromsoft sicko, then this is a no-brainer.

[–] chameleon@fedia.io 1 points 14 minutes ago

I didn't play the demo, so I was a bit surprised to find it has less in common with Link's Awakening and Castlevania than you might think

To me, the demo felt like it was setting up something resembling more of a Zelda game, even though the demo itself wasn't very Zelda due to its length. Which kinda made it worse to me, I thought I would get Legend of Mouse: Oracle of Slightly Souls and unexpectedly got Mouse Souls for the Gameboy Color.

That is a game I could ultimately find enjoyment in, but at 5-ish hours into the game, I was incredibly frustrated by the difference in expectations vs what I just played. The Zelda influence does show up a bit more later in the game as dungeon/world design improves a bit, but it remains thinner than I would've preferred. The "Souls mechanics" can mostly be turned off via the modifiers menu, but that doesn't really turn the game into what I would've preferred either.

For the right person, this is going to be a GotY candidate. I'm glad I did play it through to the end, but it's too soulsy for me to truly appreciate it. I will say that the soundtrack very well might be my soundtrack of the year though; easily Jake Kaufman's finest work (and the OST is pay-what-you-want on Bandcamp!).

[–] grinning_serpent@lemmy.world 2 points 1 hour ago

Matches my experience so far to a tee. Fantastic game.

It's concerning that "talk to NPCs and actually read the shit the game tells you" even needs to be said. How damn stupid are people getting that this isn't just normal operating behavior?

It makes me skeptical about the complaints about difficulty, too. It took me a few tries to get the hang of it but once I got comfortable with the controls, how burrowing works, etc it felt smooth and very well tuned. It's nice that they added custom difficulty options but I wonder if people aren't just too prone to giving up when challenged.

[–] popcar2@piefed.ca 4 points 3 hours ago* (last edited 3 hours ago)

This matches my thoughts as well, and I'm in the final dungeon of the game! Everything about the game is just brilliant. Dense is a good way of putting it, not only is the game as a whole really deep and full of secrets, the game is built to be INSANELY REPLAYABLE.

There's New Game+, and there are modifiers that drastically change how the game works, including "weird" modifiers like one that lets you jump super high and break the game. A lot of these modifiers make you access areas you shouldn't be able to early and that's intentional. There's also a built-in randomizer.

The achievements are also insanely deep if you are a psycho. There's an achievement for beating the game with 3 hard modifiers, one for beating with 3 weird modifiers, one for beating it without ever entering the underlab, one for beating at -1% completion (not sure what that means yet but I'm guessing beating the game without picking up anything), one for beating the game in under 4 hours... And so on...

Most people won't bother but it's wild how much they thought about longevity. I'm excited to start my 2nd playthrough after 100%ing my current one.

[–] setsneedtofeed@lemmy.world 31 points 4 hours ago* (last edited 4 hours ago) (1 children)

I'm very happy whenever a smaller studio (this game was developed by the Shovel Knight team) not just sees success, but becomes a stable small team able to put out multiple games.

This structure of small, but relatively stable and established teams seems like a much healthier gaming ecosystem than the bloated quadruple-A studio with hundreds of developers and a focus on mind numbing photorealism over actual gameplay.

[–] ampersandrew@lemmy.world 13 points 4 hours ago (1 children)

Not that stable. This game went through a form of development hell long enough that they had to lay off some folks to survive long enough to finish it.

[–] setsneedtofeed@lemmy.world 11 points 3 hours ago

Why I caveat with words like "relatively". I know game dev is a volatile industry, but that's why I'm happy to see a small team put out a second game.

[–] ampersandrew@lemmy.world 19 points 4 hours ago (1 children)

This game is very good, but boy is it stressful. I can't play for long sessions before I end up needing a break.

[–] hasnt_seen_goonies@lemmy.world 6 points 3 hours ago

Yeah, there are a lot of things i like about it, but the hostility towards the player can be tough.

[–] silentjohn@lemmy.ml 3 points 3 hours ago

This game slaps!