this post was submitted on 04 Jun 2026
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Lemmy Shitpost

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[–] Someonelol@lemmy.dbzer0.com 11 points 5 hours ago (1 children)

Towns in most RPGs have just like 4 or 5 buildings with a potion and some pocket change hidden inside them. The villagers would be lucky if they had a single bathroom in the whole place.

[–] Honytawk@discuss.tchncs.de 16 points 13 hours ago* (last edited 13 hours ago) (3 children)

They are also designed for one player to walk through them, instead of the millions of people a normal city has.

Like, how many of those cities have a functioning public transport?

[–] Rooster326@programming.dev 2 points 3 hours ago* (last edited 3 hours ago)

My city has millions of people and no functioning public transport.

What did you mean by this?

[–] bitjunkie@lemmy.world 3 points 4 hours ago

GTA and Cyberpunk are the only ones that come to mind

[–] Buddahriffic@lemmy.world 2 points 4 hours ago

WoW had it for intercity travel. Maybe it still does, feels weird that that game is still around lol.

[–] diaphragmwp@discuss.tchncs.de 5 points 13 hours ago

Racing games tho

[–] KurtVonnegut@mander.xyz 37 points 23 hours ago (1 children)
[–] kilgore_trout@feddit.it 5 points 10 hours ago (1 children)

Mate, I live in "Europe" and my town is a hellscape.

[–] Tortellinius@lemmy.world 5 points 10 hours ago

Average person living in Ludwigshafen

[–] Olgratin_Magmatoe@slrpnk.net 65 points 1 day ago (17 children)

Same goes for living on college campus dorms.

It's the one time in american life that anyone gets to live in a walkable community.

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[–] panda_abyss@lemmy.ca 81 points 1 day ago (3 children)

They’re beautiful because they’re fake.

They often have enough room for 12-50 people, yet in lore they house thousands.

[–] SkunkWorkz@lemmy.world 2 points 6 hours ago

I replayed Ocarina of Time recently, the entirety of Hyrule is basically the size of a small town. Someone did the math and it was something like 55 hectares or 133 acres. Like Monaco is 4 times larger. Felt so expansive when I played it for the first time 25 years ago.

[–] aketawi@quokk.au 5 points 18 hours ago

preeeetty sure that's just Bethesda games

usually there's at least an illusion of a larger settlement than what you can see

[–] KoboldCoterie@pawb.social 21 points 1 day ago (4 children)

Video game travel always has that weird feel to it, too. For instance, in the Morrowind / Oblivion / Skyrim, you can run from one city to another in roughly a minute. Even if we very generously assume you're running at ~15 MPH (which would be crazy fast for any distance), that would put them about a quarter mile apart. At more realistic speeds, 1/8 or so.

[–] dual_sport_dork@lemmy.world 35 points 1 day ago* (last edited 21 hours ago) (3 children)

There is (was) rather infamously a mod for Morrowind which removes the fog. Said fog was required to conceal the render distance limitations of the hardware of its time, but these days basically any random computer can render the entire Morrowind map in one go which reveals that in fact it's smaller than Disney World. Morrowind has the smallest map out of any of the Elder Scrolls titles to my knowledge, and it's surreal to see all the towns and landmarks all nestling practically shoulder to shoulder like that.

Skyrim does an excellent job of making its lands look vast, but the geography is similarly compressed. The climb from lush valleys to frozen windswept peaks is only something like the equivalent of two thousand real world feet, which wouldn't even qualify as anything more than a foothill to the Rockies here in reality. The Throat of the World which is canonically supposed to be the tallest mountain is actually only 766.5 meters or 2514 feet tall in map scale terms, which isn't even a third of the way to breaking the treeline in most places.

[–] red_tomato@lemmy.world 21 points 1 day ago

San Andreas has a similar effect when removing the fog. The map looks comically small.

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[–] AnUnusualRelic@lemmy.world 7 points 22 hours ago (2 children)
[–] HeyThisIsntTheYMCA@lemmy.world 1 points 4 hours ago

i remember playing the original DayZ and while it was fun, running for two hours only to have an individual to log in, snipe you from who knows where (and i haven't found beans yet let alone guns) and then log out in under five minutes really took the fun out of it.

[–] grrgyle@slrpnk.net 8 points 21 hours ago (1 children)

Running for an hour then getting dropped by someone you didn't even see

[–] YellowParenti@lemmy.wtf 5 points 14 hours ago (1 children)

I KNEW that fucking pixel moved!

[–] AnUnusualRelic@lemmy.world 5 points 11 hours ago* (last edited 11 hours ago)

Man.
Front.
Two hundred metres.

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[–] Steve@startrek.website 23 points 1 day ago (3 children)
[–] JayDee@lemmy.world 5 points 14 hours ago

You're kinda provin' the point. I don't go into GTA and think "yeah i'd live here".

They do also romanicize cities a bit. I don't think I've ever seen a traffick jam in GTA, for example.

[–] meekah@discuss.tchncs.de 30 points 1 day ago (1 children)

Smaller parking lots than building code requires

[–] Doom@lemmy.world 5 points 16 hours ago (1 children)

Wasn't there also a popular city sim that nerfed the size of parking lots because they realized if they made it accurate it would be really, really ugly?

[–] bountygiver@lemmy.ml 6 points 15 hours ago

Cities Skylines. So they decided cars that run out of parking space gets stowed into a pocket dimension.

[–] kbobabob@lemmy.dbzer0.com 14 points 22 hours ago (1 children)
[–] Bonje@lemmy.world 2 points 14 hours ago

One of the most walkable cities in video game history

[–] 666dollarfootlong@lemmy.world 1 points 13 hours ago

Uuhhm, ever played "Crossy Road"? Yea, lib owned!!!

[–] Sanctus@anarchist.nexus 17 points 1 day ago (1 children)

Videogame towns feel like an amusement park facade. Very few dont require you suspend your disbelief.

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