this post was submitted on 21 Jul 2026
125 points (97.0% liked)

Games

49727 readers
1235 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 3 years ago
MODERATORS
 

I just discovered this. Has anyone tried it?

Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!

  • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

  • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

  • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

  • A built-in store. Let users browse, filter, and collect games through a fully featured store.

  • Flexible authentication. Use simple accounts or hook into your existing SSO.

  • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

Website:
https://droposs.org/

Docs:
https://droposs.org/docs/admin/quickstart/

top 29 comments
sorted by: hot top controversial new old
[–] WolvenSpectre@lemmy.ca 8 points 19 hours ago (3 children)

I will still wait for the Linux Port of Playnite.Link . It is awesome on windows and is OSS, and they are finalizing a complete Linux rewrite as we are speaking so during the next release, Playnite 11, the Linux version should come out. Themeable, Extensible, and it has a good community.

[–] Bluefruit@lemmy.world 6 points 11 hours ago

I think something messed up with the link you posted. Shows me a Lemmy.world page with nothing on it rather than what I assume is this: https://playnite.link/

[–] Evoliddaw@lemmy.ca 1 points 11 hours ago

No save support? Couldn't find anything in the docs.

[–] SomethingBurger@jlai.lu 2 points 17 hours ago

they are finalizing a complete Linux rewrite as we are speaking

Where can I follow progress? Playnite is the only thing keeping my living room PC on Windows.

[–] stevles@aussie.zone 2 points 20 hours ago

Sounds cool, I could do with another way of managing my DRM ~~bypassed~~ free games

[–] sonalder@lemmy.ml 2 points 20 hours ago (1 children)

This is a very interesting project, I had some limitation with GameVault with my quite large library.

The main ones were no real Linux support and one game per platform (resulting in many duplicates). And the philosophy of AGPL-v3 is closer to mine than the "source available" commercial stuff of GameVault. For now I'll keep GameVault, I might run Drop in parralel using the compatibility flat thing so my library works on both and will switch completely to Drop once I have tested the experience and the project reach more maturity because their roadmap is hot as hell.

Thanks for sharing, I added it to AlternativeTo so more people can discover it.

[–] warmaster@lemmy.world 3 points 15 hours ago (1 children)

That's great! I hope this project gets more support!

[–] sonalder@lemmy.ml 1 points 14 hours ago (1 children)

Yeah I hope for the same! I wish they had other mean of support than Open Collective...

[–] warmaster@lemmy.world 1 points 11 hours ago (1 children)

What other ways? Why is OC not good enough?

[–] sonalder@lemmy.ml 1 points 9 hours ago

Not compatible with my option for online payments, which makes me not able to donate.

[–] 64bithero@lemmy.world 25 points 1 day ago (1 children)

I love the idea behind this but for me this is overkill. It be enough for an external HDD where I can just plug in.

What would be more wow factor for me would be a community hosted solution that’s lets you upload games and let anyone download them. But I realize that’s just piracy really.

[–] warmaster@lemmy.world 14 points 1 day ago (1 children)

but for me this is overkill

Yeah, some people don't even bother with Plex or Jellyfin. It's not for everyone. It's for people that like to hoard their stuff long-term, and access their stuff from anywhere, anytime.

[–] 64bithero@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

If I can run this as a local host and just pull in data on my machine this could be worth it. So long as the UI is to my taste. Otherwise I’ll stick with play nite or galaxy

[–] warmaster@lemmy.world 6 points 1 day ago (1 children)

The thing is... if this thing is any good, eventually someone will develop a plugin for Playnite and other launchers so that they can pull in games just like they do with commercial stores. This project is really interesting.

[–] silicon@lemmy.dbzer0.com 1 points 42 minutes ago

Well it is open source soo....

[–] Shayeta@feddit.org 1 points 21 hours ago (1 children)

Is this meant to be like an *arr component but for games?

[–] sonalder@lemmy.ml 4 points 20 hours ago

More like Jellyfin for your DRM-free game installers.

[–] ampersandrew@lemmy.world 10 points 1 day ago (2 children)

This looks great, but the one thing I need software like this to do in order for it to be useful is cloud saves (my NAS would be the cloud in this case), and I'd want those saves to be account-driven. Looks like it's "coming soon" on their feature comparison page, so I'll definitely check it out eventually. I'm months into a journey to self-host a bunch of other use cases, and this could be very nice for me.

[–] jws_shadotak@sh.itjust.works 2 points 10 hours ago (1 children)

You could set up SyncThing to handle saves between devices

[–] ampersandrew@lemmy.world 3 points 9 hours ago

I'm looking for a far more automated solution. Syncthing requires a lot of setup to get going, and the use case for this project is playing a lot of different games that store save files in all sorts of exotic locations.

[–] warmaster@lemmy.world 5 points 1 day ago

Yeah, cloud saves are a must have. This thing looks like a young project, I hope it grows big and gets enough support.

[–] SnailMagnitude@mander.xyz 6 points 1 day ago

ohhhh, this looks cool

[–] scrubbles@poptalk.scrubbles.tech 1 points 1 day ago (1 children)

Very cool! So is it a full launcher? Can I install my games and run them with proton?

[–] warmaster@lemmy.world 1 points 21 hours ago (1 children)

I haven't tried it yet, but their docs talk about proton, that makes me think it is a launcher.

[–] scrubbles@poptalk.scrubbles.tech 1 points 11 hours ago (1 children)

Good, I'll set it up tonight and see how it goes

[–] warmaster@lemmy.world 2 points 11 hours ago (1 children)

Post back your findings 🙏🏻

[–] scrubbles@poptalk.scrubbles.tech 1 points 8 hours ago* (last edited 8 hours ago)

So far it's hit and miss, it is early RC code so I expected some bumps.

I run in kubernetes, but any docker environment would work.

  • your data does need to be in a specific format, but it wasn't horrible to figure out how. From GOG games you essentially extract the .exe files into <>/<>/<> and then you do a dual import step. First you import the game, then you import the version. The game is just metadata, the version is essentially "Run this exe file"
  • I had to give it fairly hefty resources, 4 CPUs, this is so it has enough to shard out and extract files and pack them for distribution. I'd like to see this, and more developers in general, rely on using another container for jobs like this. In k8s it's very easy to say "Start a one-off job and run to the end" and let the container orchestration handle it. It's harder in docker compose, but I'd like to see a "This container runs the app, this other container runs heavy jobs".
    • Essentially I'm disappointed that I always have to have 4 cores reserved for this when imports happen very rarely.
  • OIDC from the start is very nice. I hooked it in easily with Authentik.

I'll update this as I learn more. Haven't gotten to the stage where I download and install yet.

[–] melfie@lemmy.zip 2 points 1 day ago* (last edited 1 day ago) (1 children)

This looks fantastic! I’m currently installing games manually on a few household gaming machines and this would help to simplify that. It looks like parental controls are a TODO, which would be an important feature in my case.

[–] warmaster@lemmy.world 4 points 1 day ago

another commenter shared this, you might be interested, seems more limited but more mature. https://gamevau.lt/