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submitted 1 year ago by flumph@programming.dev to c/dnd@lemmy.world

It’ll be out in 2026, and Starbreeze are being upfront with the fact it’ll be a games-as-a-service-type game.

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[-] entropicdrift 47 points 1 year ago

Boo, games as a service blow. BG 3 already has co-op

[-] pdxfed@lemmy.world 36 points 1 year ago

GaaS, GTFO.

I can just play legend of Zelda through Skyrim. Or I'll just learn actual DnD and not have to subscribe to shit.

[-] Kolanaki@yiffit.net 13 points 1 year ago* (last edited 1 year ago)

I'll just learn actual DnD and not have to subscribe to shit

Better hurry. It's only a matter of time before WOTC turns D&D into a service as well.

[-] Strit@lemmy.linuxuserspace.show 10 points 1 year ago

Almost there. Look at the progress of dndbeyond.com. It's just a matter of when they stop printing physical books.

[-] pdxfed@lemmy.world 2 points 1 year ago

For sure thought about that when typing. At least digital or even physical publishing is still pretty low barrier for the general public so companies can't really own imagination.

[-] Gradually_Adjusting@lemmy.world 13 points 1 year ago

I would literally rather pay humans to attend my games than GaaS

[-] Kolanaki@yiffit.net 3 points 1 year ago

I'll offer my services as a cleric for $20/session.

[-] Gradually_Adjusting@lemmy.world 7 points 1 year ago

Bold of you to assume my utterly terrible homebrew has healing magic

[-] Kolanaki@yiffit.net 7 points 1 year ago* (last edited 1 year ago)

Bold of you to assume my cleric is of Good alignment. 😈

[-] Gradually_Adjusting@lemmy.world 7 points 1 year ago

I'll be in touch.

[-] Aielman15@lemmy.world 3 points 1 year ago

I solved the martial/caster disparity by banning casters altogether.

[-] blackwateropeth@lemmy.world 23 points 1 year ago

I guess I’ll be up front with having zero interest in playing a GaaS game lol

[-] jantin@lemmy.world 18 points 1 year ago

Try Solasta. D&D ruleset, 4-player multi, 3 campaigns from devs and tons of custom content since there's an official campaign builder tool

[-] Hairyblue@kbin.social 5 points 1 year ago

Solasta is great and made by a small company. They know how to make a D&D game. Loved it. I did their survey about what game they should do next and asked for D&D Gothic horror like Ravenloft.

[-] cjoll4@lemmy.world 2 points 1 year ago

I love Solasta. It doesn't have quite the same narrative depth and player agency as (the first half of) Baldur's Gate 3, but I think it's a far better simulator of tabletop D&D. The mod support is awesome.

[-] SwiggitySwole@lemm.ee 16 points 1 year ago

I don't want to make a "lifetime commitment" to a game, I've already tried that with my ex-wife.

[-] Hairyblue@kbin.social 16 points 1 year ago

No gamers want to see Games as a Service.

Baldur's Gate 3 did a great job and made lots of money. Solasta also did a great job for a small company. Make good products that the players want and you'll be successful.

[-] caseofthematts@lemmy.world 13 points 1 year ago* (last edited 1 year ago)

I'm wondering why WotC are so committed to making plans that are so anti-consumer?

You'd figure they'd want to build back good will after the last year, but every move they make seems to just dig deeper into the "fuck you, give us more money" pit.

[-] overzeetop@lemmy.world 10 points 1 year ago* (last edited 1 year ago)

Q: why WotC are so committed to making plans that are so anti-consumer

A: fuck you, give us more money

I think you nailed it.

[-] MrPoopbutt@lemmy.world 8 points 1 year ago

Because shareholders are the real customers.

[-] deft@ttrpg.network 5 points 1 year ago

CEO doesn't care for d&d or nerds.

[-] cerevant@lemm.ee 4 points 1 year ago

When the rest of Hasbro’s business is tanking, they need to exploit the one property that is still making money.

[-] Yewb@kbin.social 9 points 1 year ago

Payday 3 was horrible, no trust in them anymore.

[-] FireTower@lemmy.world 0 points 1 year ago

Did you play launch payday 2? The only reason payday 2 is good is because they've spent so much time on it past launch.

[-] Gamoc@lemmy.world 4 points 1 year ago

This argument is nonsense. The same Dev that did all that work to improve Payday 2 then released the shit Payday 3. Maybe if they'd never made a similar game before there might be an acceptable explanation, but that's the exact opposite of what happened with payday 3.

[-] FireTower@lemmy.world -1 points 1 year ago

You're comparing a game on launch to a game with 10+ years of updates.

Play launch Payday 2 in 2023.

And you're ignoring the improvements they've actually made w/ 3 like having one of the most in depth stealth systems of any game.

Plus they built 3 on an entirely different engine because of the inherit flaws in the Diesel engine.

[-] Gamoc@lemmy.world 7 points 1 year ago

Yes. THEY realised these improvements were needed, made them, and then the same THEY released a sequel without those improvements. What are you defending here, failing to learn from mistakes? Inability to get better at their craft? They shouldn't need to go through another ten years of updates to get a decent game, especially when it's the third in the series.

[-] FireTower@lemmy.world 0 points 1 year ago

The only repeated error they've made was releasing a game with too few maps on launch. Which I can excuse them for not have 85+ hiests on launch. Other issues with the third game come from them changing the old formula in new ways in an attempt to make a better game.

[-] muse@kbin.social 8 points 1 year ago

A million DLCs and a state of bugginess at launch so bad that I can't play? I'm good

[-] AceQuorthon@lemmy.dbzer0.com 5 points 1 year ago

Don't forget what happened to Overkill's The Walking Dead

[-] hahattpro@lemmy.world 4 points 1 year ago

Nooooo, I have enough after payday 3

this post was submitted on 05 Dec 2023
61 points (95.5% liked)

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