Yee-har'd hat.
Strayce
The gates are tied to the cameras. They do motion tracking and gait recognition (but they swear they don't do facerec) to track you through the store, and attempt to recognise whether you've made a payment. If the system determines you haven't, they don't open.
Dunno about the legalities but I have had this happen. Walked in to check if they had a product. They didn't, so I left. Gates decided "Nope, fuck you. Spend some money, pleb." Staff member saw and swiped me out tho, total non issue.
I figure they malfunction often enough that it isn't a big deal for them to do that.
The cheaper ones will probably be a shitty NES-on-a-chip, and half the games will be ROM hacks of other games.
I feel like this one is just noise; mostly designed to piss people off and distract from something else, and/or add to the overall chaos.
Even if it did go ahead I'm not sure it'd make that much difference. I don't have stats handy but I don't think paper straws contribute that much to reducing overall plastic waste, it's just a nice visible way for people to think they're making a difference. I'm ready to be proved wrong on that one tho.
Entire Bee Movie script in 0.1pt white on white in the header
So how does reducing their range "add choice", exactly? This is the most balls-out corporate doublespeak I've heard in a while.
FWIW, I'm not deadset against this as a concept (because honestly, who needs fucking 50 different kinds of toothpaste or toilet paper), but there's no way in hell this is about customers. This is about exerting power over suppliers.
And it won't reduce their prices, either. They could just, you know, do that. They could always have done that. They just don't.
Any job is like this if your time management is bad enough
Not familiar with those particular games, but if you're lucky there might be a third party mod manager that takes some of the hassle out.
I just picked up Heart of the Machine. It's a turn-based RPG/4X/city builder (which apparently also includes multiversal time travel) in early access. You play as a rogue AI trying to survive in a dystopian cyberpunk city. If that sounds insanely ambitious, that's because it is, especially for a solo dev. I played the (surprisingly full featured) demo and got immediately hooked. The different systems seem to tie together surprisingly well; the RPG elements provide a bit of drive to engage with the strategy side, and choices influence how you build out your tech tree. Probably not for everyone but the demo is free and worth checking out if it sounds interesting to you.
I haven't been in the loop since 2016.