Blimp, poo doo pi doomp boop.

[-] andrew_bidlaw@sh.itjust.works 1 points 1 day ago* (last edited 1 day ago)

Hard to say, hard to draw. It still feels I'm trying to piece myself together.

That's very dividing. For me it's probably

Squarepusher and friends playing academical and early jazz music live with a full orchestra.

Wolf knew this trick wouldn't work forever, yet he was surprised.

Nothing.

Not in a depressing way, I just adore the blank state when I don't have any responsibilities and worries to occupy my mind and I can build something from the ground. A sense of creative freedom not pre-shaped by external factors. That's very inspiring.

[-] andrew_bidlaw@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

If you think about it. - Says the dog. - You are not that different. That's the question of where to place your head on the throat-nose line. God probably thought what it would be if they put the slider to 0% and then 100%, and here you came. All before discovering the golden proportion in the canines.

Would you shut up for once? - The Elephant cried. - I'm tired of you.

I feel conflicted. - Said the Giraffe looking far away. - If I want to find the oasis or the end to your arguments first. I can handle the desert and whatever it sends me, but I'm troubled by my friends arguing. Let's keep going, for as the night comes it can become pretty cold there.

My morning commit to the job. I mastered some spidy sense as to when the bus approaches my stop, so I have extra time half-awake.

That's our exclusive, for regulars only.

Janus the Two-Faced tries to find a bridge between British and American English.

[-] andrew_bidlaw@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

Yggdraspoon, The Spoon of The Worlds

To fund his another adventure, this irish sailor promoted a fresh novelty: drinking shots made from frozen banana cuts. That's not like his idea failed per se, even though he didn't think of another way to produce them than spooning out the meat of banana and eating it himself before taking them to the freezer. But his generous soul made him give them off for free to everyone who walked by. He's not sad that it wasn't a working business model, but kinda afraid what many pounds of banana and booze would lead to the next time he wakes up.

I'm not mainstream! Not at all.

49
Star Trek's Putln (sh.itjust.works)
submitted 1 month ago* (last edited 1 month ago) by andrew_bidlaw@sh.itjust.works to c/tenforward@lemmy.world

Even Quark chose not to follow him.

21
submitted 1 month ago* (last edited 1 month ago) by andrew_bidlaw@sh.itjust.works to c/gamedev@lemmy.ml

As most of us play games, we sometimes encounter elements or routines that suck all the fun from a shipped product. They can be a dealbreaker, so it's better to be aware of them. I'd exclude platinum challenges and MTX as they are their own beasts, and start with a couple of examples I hated in older titles:

  • NFS: Hot Pursuit (2010). Before and after you enter a race, there are motivational unskippable cutscenes about your rating and unlocked vehicles. Instead of inspiring me to play more, it felt like visiting the web without an adblocker. Although it plays nice on Linux and I liked how vehicles drive, I deleted it after a couple of hours.

  • NFS: Underground. Besides a difficulty slider you have before every track, there's a trend to make every other race longer. 6+ 1.5 minute laps become a chore and make you notice how broken and random it is under the hood. The strenght of the game in the short flashy arcade runs, but as devs couldn't find any way to make it more difficult, they make it a useless test of endurance.

  • TES: Skyrim. Lots of quests are built on a premise of making you explore the global map more without any means of transportation, unlike Morrowind. They probably assumed there'd be some, or that fast travel would solve this, but I remember this one time I was to take the head from the witch and this region was completely unexplored at that time, and there was no obvious way but going there by foot.

  • CoD 2+. Replenishing health is a cool mechanic, but it isn't followed by a repercussion for sitting and recharging. Finite number of enemies makes it trivial. I feel like something akin to WW2 southern front could've used the mechanic of endless onslaught before you complete the objective.

  • FarCry. It've began as a tacticool shooter where you can choose where to start your infiltration, and it was good at that, but after introducing aliens it went weird. The latter levels are close-quarter skirmishes where only savescumming is a viable strategy. Game loses it's primal value to scale the difficulty in a wrong way once again.

What's your examples of wrong decisions?

28

I guess the meta is installing them via Lutris\Bottles and then launching them via Steam to have a modern controller support and overlay, is that's so? Does emulation make it better in any way (it seems easier)? What would you use playing them now?

I've watched a couple of vids on games from NFSU to Pro Street forming some kind of a saga, and felt nostalgic enough to once again jump in this cringe pool.

I won't spoil my own opinion on these games besides one point: Pro Street was probably the last one to have a decent, influential OST. Won't lie, they've introduced me to my current favs and made me research their genres further. For that I can excuse EA, or rather BlackBox from crticizing too much, although wanting to play their older games instead of new ones says it all.

13

For your civil discussions

1

I watch an episode of a series, and then it randomly starts to heat up my CPU. The most reproducible case is when the episode ended while I'm not looking at it, then the PC get locked and the screen gets turned off, and VLC then, on a pause, starts to use 20%+ percents of my CPU and get completely unresponsive before I kill the process of it. If it was in fullscreen before, it'd show just a dark screen before I alt+f4 out from it. It doesn't use as much resources when it plays videos, so I guess it's VLC not reacting right to some system conditions? I'm a noob so it's just a guess.

As a side note, what do you use for watching shows? I still can't find a player that I'm 100% comfortable with. MPC-HC is what I used on Windows for years and I'm too used to how it works it seems, but I'm open to try something lightweight with simple controls to choose languages on the go.

52
submitted 2 months ago* (last edited 2 months ago) by andrew_bidlaw@sh.itjust.works to c/tenforward@lemmy.world

The Gamma Quadrant is now the Kazakh Quadrant. I don't make the rules. Wait for Sasha Baron Cohen to film another movie about how we mistakenly see guests from the wormhole.

PS: Nechayeva is probably the most annoying character in the franchise.

44

For right there we see him stating he can not read clues from women or he's not signaled enough to notice it.

Does it mean he's more accustomed to signals from men or he's just completely senseless?

I don't really question my gay sadistic Odo headcannon, but I find that quote to be a welcome guest in many redpill threads,

85

I'm yet to do my first one if this post dosen't count, so I'm learning here.

103

After writing a lot about it referencing my last playthroughs, I started it once again via OpenMW with official expansions and nude mode only, for it became kind of a habit.

So, initially it looks like an RPG, and we see these stacks of numbers in a character sheet affecting our speaking capabilities or our impotency to kill a crab, okay. If we dive more into it, we'd learn our ways not only around that, but also to become the most potent mass killer Nirn ever had. Alchemy loops to boost your intelligence and brew a better potion of intelligence are known for 20 years already, even in Skyrim, and the ways this game is completely broken are meta-knowledge making us love it even more.

But is it only an RPG?

More, than in other TES games, I encountered a lot of NSFL content. No, I don't talk about Suran's harlots, but about customs of danmers and the Sixth House.

We can go back to the Planescape: Torment, the game that starts in a morgue that people don't play these days (sorrely), russian Pathologic that hbomberguy praised and where kids with dog heads exchange stuff for razors and drugs, or that cringe project called Hatred, but non of them combined have the same amount of what is now considered non-publishable.

Besides encountering racism and cop's attention at any step (even if you are a dunmer, because you are still not a native), we have stories of imperials coming from Ilunibi and dying horribly due to corprus, that seems like a radiation poisoning. We have a cult that eats flesh and is one second from overthrowing the government, killing everyone who doesn't meet their criteria. We have all dunmers having dreams that make them insane and irrate, one step from starting a murder spree. We have gods, who by a treachery took their powers, and the center of the island being guarded by their weakening powers and literal bone ash from local funerals. We have a real gestapo from local officials, and we can participate in glory kills that are a custom of this wicked land, with us still be a member of churches and guilds. And don't even start talkimg about Fyr cloning himself into daughers, fucking them, and having a whole dungeon for adventurers to find either their award or a sudden death. Or that one quest when you search for a sex slave. And that all continues in a completely corrupt world where a duel or a bribe can significantly change the political landscape.

There's so much I can put Horror, Thriller, Grindhouse lables on, or those I don't even know. I'm glad it happened in my life and I can replay it now on any system, even on mobile phone. But it's even more vile than Fallout and it's one of the reasons it clicked with me. Morrowind is very russian, and it's popularity on our 4chan clones cements this. If your friend ever get vocal about moving here, get them Morrowind as a testing experience and then ask, if they still want that. Guess, they wouldn't, for their own good.

I would love to hear your stories about how beautiful or grim this game is.

1
528

(Sorry if it's a miss, this community looked the most fitting)

After mentioning them somewhere in comments, I actually bought Shokz after years of sitting curious. There are a few brands that do them, so it doesn't matter what's the brand is. I bought what I've heard of and the cheapest model I could find at that.

So, what's the trick? As I'm cycling, walking and running a lot, I needed a headphone solution to be aware of my surroundings. They don't cover ears and don't actually emmit sound - they vibrate and make your bones serve as a membrane.

The obvious minus is that in a bus or other loud setting you can't hear shit. That's by design. And, logically but somehow absurdly, by shutting your ear with a finger, you can make yourself hear it okay. I did a full circle here, returning to the old headphones isolation problem, heh.

But what impressed me more, they do feel like some kind of a cyberpunk prosthetic. You can wear them all day and even the cheapest one that promises 6hr of activity lasts days on the idle. But as you call someone or watch a vid – here they are, with a little to no latency. Honestly, I feel like if there'd be implants, that's one of the basic ones we can try first. It's hands-free device with a bonus of being more stealthy and not isolating you from the world.

As a cheapskate audiophile who stayed with cords for a long time, I can say that the sound is okay. Keeping in mind that producers can't control the skull of a wearer, they can't nail the ideal sound, but I'm impressed with how nice IDM and metal plays on them - something akin to budget Senh, AKG and Audiotechnica. And unlike cheap Sony, they don't put up low freqs, that's a plus. BUT when I shared it with others, people in body reported less effectiveness due to thickness of skin and under-dermal stuff, so it's better to test it if you aren't skinny as a skeleton.

After being so open about plus sides, I'm to talk minuses. Since the software is proprietary, it doesn't have many controls and is very weird sometimes. As I bought a model that was for internal chinese market originally, it talked to me in Chinese, and it can only be switched to another language before any pairing, so only after unpairing I could've chosen English – and the same combination of button presses when paired was reserved to calling the last called number, so I fucked up a lazy weekend morning for a friend of mine calling them 4-5 times, damn it. Ah, and it supports dual pairing with a PC and a smartphone, but as I tested it this function worked weird and I sometimes manually disconnected them. Walking&working distance from a source device is around the second or third room, that fits most office and home listening cases. I could've probably wished for it to have an option to pick lesser distance since I don't usually have even a meter between my smartphones and them.

Ah, and going back to the bus problem - the obvious downside that you want to turn them to 100% volume that you don't feel, but your ears do. After the first day when I needed to move a lot in loud contexts and thus put them on max, I had a headache, because although I didn't register the volume, my head had a first row concert experience. So if you use these, keep that in mind too.

Have you tried them, is there a topic I haven't covered? As you can tell, I'm happy with them, so I would be biased. It's just with VR stuff, even from Apple, I feel like we underlook existing tech that already serves us as expander of our life experiences and powers.

1

Said a terrorist, securing a black plastic bag over one's head for their transportation.

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andrew_bidlaw

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