Labour's entire strategy is to sit just to the of the most popular policy they been building upon this for years, they're now stealing ideas and policies from Reform and The Green Party.
They are a complete charade.
Labour's entire strategy is to sit just to the of the most popular policy they been building upon this for years, they're now stealing ideas and policies from Reform and The Green Party.
They are a complete charade.
Bloodborne
Having played this through including the DLC years ago on my PS4 I recently find that this can be emulated quite well on the PC now. When I say quite well I mean 3440 x 1440 at 60FPS, it's incredible!
I'm going for an Arcane build this time which is quite a different pkaystyle from the more frantic parry and dodge that you would normally have, but it's lots of fun.
Just killed the Bloodstarved Beast and got the first Chalice, so I'm entering the dungeons next.
Yeah they're fairly decent games, and as you notes there is quite a bit of workshop content.
As well as the original SNES game being reproduced someone has also remade Shadowrun Returns in either the Dragonfall or Hong Kong workshops, so playing Returns that way will help with a lot of that Janko you mentioned.
Canolo
Or "good gravy" which I guess is some kind of pasta and ragu
I think you misunderstand my point.
I'm not saying I want to have bad impractical controls.
I'm saying I enjoy it when devs take risks and put in more specific control schemes. A lot of Nintendo games try this for example and it works really well.
I'm a big tinkerer on Steam Input and will often change control schemes to help make it more comfortable and immersive.
Although I do miss interesting control schemes, everything is almost homogenous now and quite boring.
Too Human was an interesting case point. Though not a terribly successful game, they did try and make a control scheme to benefit their gamers.
The game is an ARPG which wasn't common on consoles at the time, and more often played on PC with mouse and keyboard. The developers knew that players would spend hours on the game and needed a low impact way of playing that type of game with a controller.
They created a control scheme that relied almost entirely on just the two joysticks, moving and attacking and some special moves could all be handled with small movements, this made long gaming sessions comfortable, and far better than button mashing and getting RSI in your thumb joints 😅
Elite had this too!
I think Flycast is the most popular one now
Awesome, thanks
Yes a long time ago and they don't, but the AI models and training data are two different things.
Also as they are open source, there's nothing stopping anyone from running these AI models locally with your own training data.
Not as bad as you think it sounds