this post was submitted on 09 May 2026
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Old-school Star Fox had the best model, but the graphics in the middle photo are hands down the best of the three.
I remember thinking in the early 2000s that more polygons = better graphics, but that absolutely began changing when gaming went into the Xbox One / PS4 era. Especially now, I just want games that are well optimized and allow for more settings customization.
Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.
In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
Every few years I think "this is true photorealism; we can't go further". And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.
Though maybe it's just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Konami killed it would show a real video side-by-side with a render and they were nearly indistinguishable. (Edit: might have been this one?)
Skin and facial animations are what's really holding us back. Forget yet another lighting revolution, focus on the basics!