this post was submitted on 18 Jun 2026
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[–] SnowzSan@lemmy.ca 13 points 2 days ago (5 children)

See, I don't mind AI if it's used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.

At least in it's current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.

I don't think I've played a game where I've seen AI but this definitely applies to other faucets.

[–] Tollana1234567@lemmy.today 2 points 1 day ago

only if the dialogue is already pre-written by people.

[–] everett@lemmy.ml 17 points 2 days ago (2 children)
[–] tacosanonymous@mander.xyz 27 points 2 days ago (1 children)

Bathroom sink, outdoor, utility…

[–] everett@lemmy.ml 14 points 2 days ago

Stop, I can only get so wet.

[–] SnowzSan@lemmy.ca 2 points 2 days ago (1 children)
[–] akwd169@sh.itjust.works 5 points 2 days ago (1 children)
[–] SnowzSan@lemmy.ca 6 points 2 days ago (3 children)

The more you know. I always thought faucet was used colloquially like "another faucet of information."

I stand corrected.

[–] LostCarcosan@lemmy.today 5 points 2 days ago (1 children)

Well... Not to confuse the matter but a 'faucet of information' could technically be correct, if you're referring to a source of information. A FACET is like another side of something. A different face, if you will

[–] JayGray91@piefed.social 1 points 1 day ago

Yeah, that could be a metaphor, I think. Or simile? I have forgotten my English lessons

[–] akwd169@sh.itjust.works 3 points 2 days ago

Yeah its more like different facets of the same diamond, in my head at least

I guess more appropriately would be the same gem cut in different facets

Idk English is weird lol

[–] Rai@lemmy.dbzer0.com 2 points 2 days ago

I never thought about that, but “faucet” in that context totally makes sense too! That’s delightful—my partner had a very similar thing where they thought “SMH” meant “so much hate”, or SMDH “so much damn hate”. In all contexts, it just kinda worked!

[–] errer@lemmy.world 6 points 2 days ago (3 children)

Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.

[–] MirrorGiraffe@piefed.social 3 points 2 days ago (4 children)

I don't know any coders who doesn't use any kind of llm help these days. From prompting a snippet to fill blown agents.

[–] mushroommunk@lemmy.today 11 points 2 days ago* (last edited 2 days ago) (1 children)

Then you're 100% living in a bubble. High. Full time software engineer who does not use LLMs. Most of my friends do not use LLMs. There's way more of us than you think

[–] MirrorGiraffe@piefed.social 4 points 2 days ago* (last edited 2 days ago)

I'm not saying you don't exist, and I'm happy for you that you have an opportunity to code yourself, but yeah where I'm at it's a slumbering art.

[–] Badabinski@kbin.earth 6 points 2 days ago (1 children)

Senior software dev here at a company you know of. I was forced to use Claude for a week at my job and it was absolutely miserable. I hate LLMs and don't use them in any way, shape, or form. I do spend a lot of time cleaning up the fucking slop written by some of my colleagues who have no qualms about unleashing them on our codebase which is already bursting with tech debt.

Like, it's gotten to the point where I check potential new dependencies for AGENTS.md/CLAUDE.md/Claude as a commit co-author/.cursor in .gitignore before I use them. It's obviously not possible to avoid using code written with LLMs, but I've had too many fucking problems at this point, so I'm going to try.

[–] MirrorGiraffe@piefed.social 1 points 2 days ago

Oh I agree it creates many problems, especially when going full vibe. I'm a tech lead at a company you will never hear about and we're being pushed to experiment with llms, trying to find ways to increase productivity.

[–] mnemonicmonkeys@sh.itjust.works 5 points 2 days ago* (last edited 2 days ago)

Engineer/programmer here. Me and my coworker have never used AI to code.

We have a mature codebase, there's no point to have an LLM make code for us.

[–] SnowzSan@lemmy.ca 2 points 2 days ago

That's why I've said "once you see it." I'm fully aware of vibe coding and I know it's useful to help speed things along and cut down development time.

I think I was more leaning towards assets than anything else, though I've seen people argue about mechanics and code, so I figured I'd include it.

[–] chunes@lemmy.world 0 points 2 days ago

It's more noticeable than you think in execution time, memory usage and file size

[–] Someonelol@lemmy.dbzer0.com 3 points 2 days ago (2 children)

Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it'd improve immersion but we're so beyond that level that I don't find it very appealing at the moment.

[–] taiyang@lemmy.world 7 points 2 days ago

Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.

Like, you don't get actors to ad lib whole scripts in a movie no matter how versed there are in the story.

[–] Zahille7@lemmy.world 1 points 2 days ago

Look up the Mantella mod for Skyrim.

General Sam has a great video showcasing what the mod can do. He literally ends up going on a couple random quests with a fuckin bear because some town guards killed the bear's friend. It was awesome.

[–] shininghero@pawb.social 2 points 2 days ago

The sad part is, it could with a little tweaking.
But that well has been so heavily poisoned by corporate bubble blowing interests, that attempting anything with it is a potential death sentence for your entire project.