Games

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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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It’s a funny case where it was pretty widely panned by diehard fans of the previous games, but it was extremely popular with basically everyone else. So there was a very vocal minority who shat on the game right after it released. But it hit a broad enough audience that the new/casual players overwhelmed the diehard fans.
Bioshock Infinite is basically the Fallout 4 of Bioshock games. If you played Fallout 4 first, you’d probably think it’s a great Fallout game. The gameplay is decent, you have roleplay choices for the story, there is lots of world building, etc… But if New Vegas is already your favorite game, you probably hated FO4 for not being enough Fallout. It doesn’t mean people enjoying FO4 are wrong. It just means the game didn’t deliver what existing fans were hoping for.
Speaking of FO4, my biggest gripe is just the loss of durability of everything, but power armor. That, and power armor becoming something anyone is able to wear and is all over, removing any speciality to it, IMO.
It's kinda unfair to compare FO4 to FONV, IMO, but it's still a decent game on its own.
I think that every Fallout game other than New Vegas and maybe 2 is like this. There are things that people like, but there are also changes that fans of prior games are really upset about.
Fallout 3 came out, and it was shifting a much-loved isometric game with fully turn-based combat into a pausable 3D shooter. Part of Fallout and Fallout 2 was that it had good world-building. I believe that "Fallout" was originally a play on words, referring not just to the radioactive fallout, but to the societal fallout. It showed a post-apocalyptic society. In Fallout 3 and on, a lot of that world-building made a lot less sense in favor of building little mini-stories.
Fallout 4 shifted from a tradition of being able to drastically affect the world to having dialog paths that almost entirely had no effect other than reputation with one's companion. Fans complained because the game felt like it was on rails. The skill system went away, which a lot of people didn't like.
Fallout 76, aside from being buggy at release even by Bethesda's standards, took a series with lots of characters to interact with and basically eliminated them until later updates brought them back in. It had a weaker plot (especially at launch). Fallout 76 had a bunch of design decisions around being a multi-player game that made it a rather weaker single-player game
in a series with an immersive world, constant reminders about multi-player events and such kind of don't fit in well. There was very limited ability to mod the game, whereas prior entries in the series had been extremely moddable.
There was also good new stuff that came with each, but if you went into the game wanting prior game in series but with just what you considered to be improvements and expansion, you were likely to hit some things that you didn't like.
I was a huge fan of the previous games. My friends were huge fans of the previous games. We all loved Infinite. Fallout 4 is another great example of that game being way better, and way better received, than the tone that you tend to see on forums. Perhaps because those people were so burned that they can't help but talk continually about how upset they were with it? I see this all the time in fighting game circles around Guilty Gear Strive. That series never broke 1M copies sold of a game before Strive, and Strive has sold like 4M+ by now. Not only that, but tournament entrants are consistently healthy at every major. If competitors weren't happy with it, they'd stop playing, and we know that from plenty of other fighting game scenes. Even if everyone who played a prior Guilty Gear also hated Strive (which isn't the case), it should be extremely rare to come across those legacy players' complaints, but even 5 years into Strive's success, those voices are quite loud in forums.