this post was submitted on 18 Jun 2026
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Numen: Contest of Heroes is a game that sits at about 50% recommended on steam. I beat it years ago and really enjoyed myself, but I knew it was a unique fit for me. I only say “bad” so that we have common ground, but I value that experience.

What are “bad” games you enjoy?

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[–] B0NK3RS@lazysoci.al 1 points 3 minutes ago

The Lost World: Jurassic Park on the Playstation was bad and also quite difficult but I loved it.

[–] Phunter@lemmy.zip 1 points 20 minutes ago

Escape From Tarkov is so fun. It's such a shame that the game is a flaming pile of hot garbage. Runs like absolute ass. You can lose tons of progress from the game bugging out. The game is a huge grindfest. It's stupid expensive with predatory tiered pricing and addons. And the devs lie through their teeth about shit constantly.

No game has come close to matching its feel though.

[–] TheGoldenGod@lemmy.world 3 points 1 hour ago

Ultima 3 Exodus for the NES. Few games incentivize you to wait to level up as much as this one does, not to mention the drudgery.

pixel gun 3d, that game was my childhood it was a blatant ip infringing p2w bug ridden mess but damn was it fun and the gun designs were really cool too (although i'm not really sure whether or not they were fully original)

i don't play it anymore tho; it's gotten so bad these past few years that it isn't fun to play anymore, and the old version revival projects are run by a bunch of bigots

[–] brsrklf@jlai.lu 1 points 1 hour ago* (last edited 20 minutes ago)

Some of them born from my period of discovering Castlevania and having to play all of them.

First, the N64 Castlevanias. Ugly, terrible platforming, bad camera, but occasionally trying cool stuff. Oh, of course, bonus point for the second one being technically a sequel with new characters and a continuation of the story and basically the same game with a lot of reused and slightly tweaked levels.

And now for the worst one...Castlevania Judgment (Wii). A fighting game featuring several characters from the Castlevania series fighting in gimmicky arenas with a generic "I gathered you all from all over the timeline to fight the ultimate big bad". I loved to hate that game.

Most characters are unrecognizable. They got Obata of Death Note fame to redesign everyone, and it shows.

Simon Belmont has the usual beefy barbarian body with Light Yagami's head grafted on it. Death is basically Ryuk. Maria has a distinctly Misa Amane gothic lolita style that has nothing to do with any of her apparitions. Grant Danasti is... well it's not as much as he's a Death Note character, he just basically became Voldo from SoulCalibur for some reason. Eric Lecarde was brought into the game as a young boy and doesn't look anything like his two apparitions in the series, he's the token shouta brat in this.

Funnily enough, the game has Cornell, the werewolf from the aforementioned second Castlevania 64, despite those games being basically purged from the Castlevania canon in everything else. Likewise the boss is a very random reference to the Kid Dracula NES game, basically a Castlavania parody game featuring... a young Alucard? maybe? He technically already had a reference in Symphony of the Night, but in this game he's specifically referencing "lore" from the parody game.

Even the characterization is unsufferable. Maria is a teen from somewhere between Rondo of Blood and Symphony of the Night, and she spends the whole game envying other female characters who have bigger breasts. In fact almost everyone is obsessed with something they have to bring up in almost every line, and it's either a very basic background tidbit or completely out of place.

All in all it's very much bad SoulCalibur with an attempt at CV fanservice completely missing the point. I spent way too much time on that shit.

[–] edgemaster72@lemmy.world 1 points 1 hour ago

For me it would be Dungeon Siege III, specifically in co-op. From what I understand people dislike it for its differences from the previous games in the franchise, and even that aside it is fairly janky and unintuitive. But if you can laugh at the unintuitive jank then there's plenty worse games out there.

[–] Nomad@infosec.pub 3 points 2 hours ago
[–] Delphia@lemmy.world 1 points 2 hours ago

Theres a fun top down Ice Hockey game called "Tape to Tape"

Its not a GREAT game, its a bit shallow but it is very fun.

[–] Ephera@lemmy.ml 4 points 3 hours ago (1 children)

Oh man, mine is proper raw. The whole gameplay takes place on this map and like, two other locations:

Bird's eye perspective of a castle in a blocky game.

The gameplay is basically just:

  • resources appear over time in chests (near the quarry and such)
  • pick up those resources and walk to a building nearby
  • click "upgrade" on that building

Sometimes you also have to click in that second building a few times to craft something, then walk to a third building and click "upgrade" there.

This is a quote from the solo dev:

the game currently has only about 50% of the content I had planned [...] I’m still quite dissatisfied with many things. As feedback, I’ve often heard that the combat system isn’t intuitive and is rather boring, which I can completely understand. Resource gathering is also still quite dull. As long as I don’t have really good ideas for both, I don’t think it makes sense to expand the game with new content.

So, it's unfinished. The dev themselves says that it's kind of terrible. And it's an idle game, which many folks would hardly consider a game to begin with.

But yeah, I had fun. Every time you upgrade a building, it looks different afterwards. And so, just seeing how the map develops over time and what new things would get unlocked by each upgrade, was cool.

I think, in particular that it's such a niche game, where you really don't know what to expect, that kind of made it for me. It doesn't follow "good" game design rules, which make other games all feel quite samey. The rawness was kind of the appeal.

I guess, now I need to link to the game. But yeah, don't complain to me, if it is terrible. You have been warned: https://content.luanti.org/packages/1248/castrum/

[–] djdarren@piefed.social 1 points 27 minutes ago

It won't download for me ☹️

[–] specialseaweed@sh.itjust.works 3 points 3 hours ago

It’s got good steam reviews so everyone else liked it too, but Mad Max. I would describe it to people as just a great bad game. It’s not art. The story is crap. The ending was dumb.

The actual gameplay was amazing. Just really really great. Still love that game.

[–] Danitos@reddthat.com 1 points 2 hours ago

Hatred. I know it's edgy for the sake of being edgy, and is not top gameplay, but I enjoy it as a fun passtime from time to time.

[–] davidgro@lemmy.world 0 points 1 hour ago* (last edited 1 hour ago)

"Bad" is of course subjective, but the games I play most are gacha games - Genshin Impact and Honkai: Star Rail. Amazing graphics and music, etc. in a free to play* game, and every few months they release an entire paid game's worth of new content.

*Of course they are designed to inspire spending money, and I do somewhat: The fixed monthly IAPs only, if I would need to spend extra to get a specific character or weapon I wait for a rerun.

But I like anime girls, and these games are full of them.

[–] SharkWeek@lemmy.blahaj.zone 1 points 3 hours ago

I played the hell out of Screamer 4x4

It had nothing to do with the Screamer racing games (which were early 3D PC games), it was actually an off road 4x4 trials game. Not very good in terms of game mechanics or graphics, but the physics were satisfying.

[–] popcar2@piefed.ca 12 points 6 hours ago* (last edited 6 hours ago) (2 children)

Not sure if this counts because it's not that bad, but Final Fantasy 15.

I can't even begin to explain how much of a complete mess this game is. The combat consists of mashing buttons and teleporting away when you're low HP, the open world is very big and isn't that interesting, it's a mess of systems that don't work together because this game had a very troubled development, and the story is borderline incomprehensible - the last third of the game felt like I was skipping cutscenes. The few dungeons included were also terrible. Oh and there are parts in the game where you literally have to wait entire minutes in a car waiting to go from point A to B.

And yet, I played through the whole thing, it was weirdly relaxing. Whenever it wasn't trying to be a final fantasy game, it was actually pretty fun. Fishing, doing menial tasks, chocobo racing (and riding chocobos in general) were great. The game also has some of the most beautiful towns I've seen in gaming, and boy is that soundtrack perfect.

I enjoyed it a lot, but by all accounts I'd still call it a bad game.

[–] kahjtheundedicated@lemmy.world 2 points 2 hours ago

Agree, it’s a spectacular world to bop about in on your boys road trip. But a pretty junk final fantasy game outside of that

Gonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.

The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.

Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.

But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠

[–] Fizz@lemmy.nz 1 points 3 hours ago* (last edited 3 hours ago)

DMC devil may cry. I played it and it was fun. The someone showed me "the real dante" and I was like nah that guy looks cringe I like this Dante better. Then I played DMC 3 and I was like yep this game sucks Compared to DMC DMC. But I saw more from the franchise and I can definitely see why dmc dmc is so hated.

[–] tal@lemmy.today 2 points 4 hours ago (1 children)

The Close Combat series up through maybe Close Combat III really wasn't incredibly-well balanced. Like, if you're playing on defense, a lot of the game basically consists of having a badly-outnumbered force, setting up an ambush with as much of your force as possible, opening up all at once when the other side is badly exposed and doing as much damage as possible. Then watch the game, and maybe once things have mostly died down, one moves a few units to reinforce.

In III, retreating as far as possible without losing an operation to get a ton of reinforcements, then pushing back through, is advantageous.

A lot of the game is about sticking heavy tanks on hills with good lines of sight.

I mean, there are just ways to play the game that the AI does not deal with well.

But I still had an absolute blast playing it.

The AI for Wargame: Red Dragon is pretty disappointing, and I generally don't like playing games multiplayer, but I like the game enough that I was willing to just play against the AI. There were major improvements by Eugen in Steel Division 2


it's a far better game to play single-player. So...as a single-player game, I'd say that W:RD is a pretty bad game, but...I still really enjoyed playing it single-player.

[–] mech@feddit.org 1 points 3 hours ago

Those all sound like legit realistic tactics though

[–] Quetzalcutlass@lemmy.world 25 points 9 hours ago (2 children)

Alpha Protocol, a spy-themed RPG by Obsidian and probably their worst game. The gameplay was absolute garbage, but it had some of the best writing in games and your dialog choices actually affected the plot in dozens of ways. It was the first time I can remember since the old Sierra days where a minor choice you made ten hours ago could come back and screw you over.

In some ways it was the game that Mass Effect claimed to be, one that reshaped itself around your choices and let you lead the plot where you desired. It just sucks that in all other ways it was a buggy piece of crap, where everything from combat to stealth to hacking were miserable chores that weren't fun even when they did function properly.

[–] jtrek@startrek.website 4 points 4 hours ago

I remember being impressed when an NPC commented on how I wore combat armor to a clandestine meeting. There were a lot of little touches that were nice.

[–] luthis@lemmy.nz 7 points 8 hours ago

I bought this on a sale and never played it..

[–] rtxn@lemmy.world 28 points 9 hours ago* (last edited 9 hours ago) (5 children)

Bioshock Infinite. I wouldn't call it bad, but it gets a bad rep for not being the game that Bioshock superfans wanted. I hadn't been infected by the immersive sim brain worm when I played it and didn't judge games based on their box-stacking mechanics, nor did I care about how it fit into the lineage of *shock games. Evaluated on its own, It was a fair shooter with great visual style and okay story.

There are other cheap shot meme games that I enjoyed for how bad they were, like Mystery of the Droods.

[–] ampersandrew@lemmy.world 20 points 9 hours ago (3 children)

It's the #72 highest rated game of all time on Metacritic with a 94/100. I don't think BioShock Infinite really fits this thread.

[–] Carl@anarchist.nexus 6 points 7 hours ago (3 children)

It’s a funny case where it was pretty widely panned by diehard fans of the previous games, but it was extremely popular with basically everyone else. So there was a very vocal minority who shat on the game right after it released. But it hit a broad enough audience that the new/casual players overwhelmed the diehard fans.

Bioshock Infinite is basically the Fallout 4 of Bioshock games. If you played Fallout 4 first, you’d probably think it’s a great Fallout game. The gameplay is decent, you have roleplay choices for the story, there is lots of world building, etc… But if New Vegas is already your favorite game, you probably hated FO4 for not being enough Fallout. It doesn’t mean people enjoying FO4 are wrong. It just means the game didn’t deliver what existing fans were hoping for.

[–] tal@lemmy.today 1 points 4 hours ago* (last edited 4 hours ago)

Bioshock Infinite is basically the Fallout 4 of Bioshock games. If you played Fallout 4 first, you’d probably think it’s a great Fallout game. The gameplay is decent, you have roleplay choices for the story, there is lots of world building, etc… But if New Vegas is already your favorite game, you probably hated FO4 for not being enough Fallout.

I think that every Fallout game other than New Vegas and maybe 2 is like this. There are things that people like, but there are also changes that fans of prior games are really upset about.

Fallout 3 came out, and it was shifting a much-loved isometric game with fully turn-based combat into a pausable 3D shooter. Part of Fallout and Fallout 2 was that it had good world-building. I believe that "Fallout" was originally a play on words, referring not just to the radioactive fallout, but to the societal fallout. It showed a post-apocalyptic society. In Fallout 3 and on, a lot of that world-building made a lot less sense in favor of building little mini-stories.

Fallout 4 shifted from a tradition of being able to drastically affect the world to having dialog paths that almost entirely had no effect other than reputation with one's companion. Fans complained because the game felt like it was on rails. The skill system went away, which a lot of people didn't like.

Fallout 76, aside from being buggy at release even by Bethesda's standards, took a series with lots of characters to interact with and basically eliminated them until later updates brought them back in. It had a weaker plot (especially at launch). Fallout 76 had a bunch of design decisions around being a multi-player game that made it a rather weaker single-player game


in a series with an immersive world, constant reminders about multi-player events and such kind of don't fit in well. There was very limited ability to mod the game, whereas prior entries in the series had been extremely moddable.

There was also good new stuff that came with each, but if you went into the game wanting prior game in series but with just what you considered to be improvements and expansion, you were likely to hit some things that you didn't like.

[–] AceFuzzLord@lemmy.zip 3 points 6 hours ago

Speaking of FO4, my biggest gripe is just the loss of durability of everything, but power armor. That, and power armor becoming something anyone is able to wear and is all over, removing any speciality to it, IMO.

It's kinda unfair to compare FO4 to FONV, IMO, but it's still a decent game on its own.

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[–] ScriptSage@lemmy.zip 1 points 4 hours ago

I loved Black Survival back in the day. It was early in the Battle Royal wave and it somehow made a visual novel style multiplayer BR fun for me, but any of my friends I convinced to try it absolutely despised it

[–] Apeman42@lemmy.world 7 points 7 hours ago (2 children)

By all accounts, Quest 64 ranked somewhere between runny dog shit and aggressive bone cancer, but I was just enthralled with it as a kid. Actually kind of bummed when I got a Switch and it wasn't on the retro games subscription thing.

[–] SharkWeek@lemmy.blahaj.zone 1 points 3 hours ago

It's up there with Carmageddon 64

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[–] taiyang@lemmy.world 3 points 6 hours ago

I recently mastered Scooby Doo: Night of a 100 Frights for the Nintendo GameCube as part of a Collectathon event on RetroAchevements and... kinda liked it. Somehow a metroivania platformer with zany hijinx moves and dogshit physics.

But then again, it's intentionally bad sometimes to match the old cartoons Hanna Barbera style. It has a laugh track for crying out loud!

Actually most of these games in the event have some redeeming factors (I even liked Mort the Chicken)... except Mr. Beans Wacky World. That game is actually awful.

[–] Console_Modder@sh.itjust.works 21 points 9 hours ago (3 children)

Back 4 Blood. It was a zombie game marketed as "made by the same people who made Left 4 Dead" but they really didn't have any of that talent left after 15ish years and just seemed to be pretty unpolished all around. However, they had a card system where you make a deck of bonuses you want and after each mission you get one that you keep until the end of the campaign. But the devs, Turtle Rock, had a habit of nerfing any cards that were strong or fun into the ground even though the game was mostly PvE. Also they made a change halfway through the game's lifespan so that you get the entire deck at the start of the first level instead of building up to it. I still don't know if that was a good change or not, but they never rebalanced the game so the first couple levels of every campaign were just ridiculously easy. Unpolished game, horrible devs, but I had fun while it lasted

[–] Phunter@lemmy.zip 1 points 28 minutes ago* (last edited 26 minutes ago)

I definitely enjoyed my time with B4B. I don't think it's a really good game, but it also wasn't as bad as everyone was saying.

Haven't played in forever though so maybe it has gone to shit in the meantime.

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[–] Katana314@lemmy.world 8 points 8 hours ago

Something key to remember is that when a game gets “Mixed” on Steam, eg 50/50, that still means half the people who play it enjoyed it. Half is not nothing.

For instance, Aliens: Colonial Marines. To my knowledge, AI was kinda shit, but could be fixed in a text file, but apparently a lot of people still enjoyed it otherwise.

So there’s probably a lot of these that have niche appeal to people.

[–] unitedwithme@lemmy.today 5 points 7 hours ago (1 children)

I don't know that anyone will understand, but, Rogue Warrior on the Xbox 360.

A game about Dick Marcinko and is voiced by Mickey Rourke. Its gameplay and movement dynamics were trash, but the storyline, vulgar language, and achievements were fun to work on. Because it was so poorly received, hardly anyone played online, so I'm still missing 1 achievement 😓. But I made some good friends on Xbox live during this days.

Plus, I got to learn about SEAL Team 6 and its history. I've also meet Adm William McRaven who's spoken well of him and his accomplishments.

[–] villainy@lemmy.world 2 points 5 hours ago (2 children)

"April fool motherfucker."

The lines in that game are truly something else. It's really not a good game at all but I think that credits song makes up for a lot of it.

[–] unitedwithme@lemmy.today 1 points 3 hours ago* (last edited 3 hours ago)

For anyone who doesn't like YT

Rogue Warrior credits song: https://inv.nadeko.net/OVoyGUcXepc

BONUS: Killing Gunther end credits song https://inv.nadeko.net/M3s3oFddWI0

[–] unitedwithme@lemmy.today 1 points 3 hours ago

HOLY SHIT yeah I forgot about the credits!! Lmao 😅

[–] realitaetsverlust@piefed.zip 10 points 9 hours ago* (last edited 9 hours ago) (2 children)

Fallout 76

The game was a fucking dumpster fire on release, but honestly, I really enjoyed the item grind with nuclear bombs and the build system. I was building some really cool houses back then and I probably spend a vast majority of my time with that.

Haven't touched it in years tho. Idk how it is today.

[–] drcobaltjedi@programming.dev 2 points 5 hours ago

I know it was broken as all hell at release, but a buddy and I had a blast playing it. I still love playing with a friend, going around, then after a big fight looking at my friend, looking at a corpse, back at a friend... "You gonna eat that?"

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[–] AceFuzzLord@lemmy.zip 3 points 7 hours ago* (last edited 7 hours ago) (1 children)

Okay, as a Sonic fan, I can say with confidence that Sonic the Hedgehog ( Sonic '06 ) was a very rushed game and a lot of fans don't like it, but I love it. Partially nostalgia and partly loving buggy messes you can sometimes break in your favor.

Same could be said for Sonic Lost Worlds, which has my least favorite special stages on the 3DS version specifically.

Low bar to clear, but it answer the question easily.

[–] drcobaltjedi@programming.dev 2 points 5 hours ago

A lot of people who grew up with it do like it (it does hold a weird nostalgic spot for me too), and you can actually blame either the Wii's specs and/or management at Sega for it being as poorly held together as it is. It along with sonic heroes are arguably sonic adventures 3 & 4 since both follow a similar formula to the adventure titles.

Yeah, its pretty broken, but the ways its broken are consistent and if you know how its broken it can actually be a really fun sandbox to fuck around in.

[–] vividspecter@aussie.zone 2 points 6 hours ago

It's been years since I played it, but Ephemeral Fantasia was this kind of fever dream of a RPG on the PS2 that I remember enjoying that had a time loop thing like Majora's Mask. I think I was actually sick when I played it so that added to the fever dream vibe.

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