this post was submitted on 14 Feb 2026
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Slop.
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Its so baffling that no one ever does last minute touchups on their AI images. The first thing I'd want from an AI image generator is the ability to highlight a section of a generated image and say "fix this". Or just do it yourself in gimp but I'm assuming they don't have that skill already.
Its also a model trained to produce bitmojis when the whole point of bitmojis is to be cheap to generate. Its like training an AI model to replicate South Park's style.
Putting literally any effort into it would spoil the "fun"
The UIs for running prompts directly on a locally hosted (or personal/private remote host) models can do that, especially if you fix it manually then feed it back in for inpainting to mesh the fix with the surrounding style.
The most "complicated" of those is comfyui, which is a simple flowchart UI that is completely trivial to use - the vast majority of the AI hobbyist/enthusiast community, the people dedicated enough to making slop that they figured out how to run it locally, finds making a simple flowchart along rote lines to be too daunting and confusing compared to just a simple prompt black box interface.
I mention this because I can only assume that the social media flunkies churning this stuff out so their bosses bark and clap like trained seals before giving them good boy treats are even more out of it than that and are just prompting a fucking bot for it instead of even using a simply black box prompt interface or a privately hosted model that would allow inpainting and corrections.
It's as baffling as the pixar and other 3dcgi looking ones, like someone's really going "finally! I have a computer program that produces dogshit CGI!" instead of just learning SFM or blender.
one does not "just" learn blender
Is there not some sort of motion-capture model already which does the actual animation of an existing 3D model? I guess getting that input data is difficult and hooking it to the actual control points on the model might be too nonstandard.
I'm not sure exactly what you're asking, but there are controlnet models that can be made from videos or images and used to guide how a compatible generative AI model poses figures, and there may be something that does functionally the same thing for trying to animate bones for a 3d model although I have to stress that a lot of this tech is at once surprisingly capable but still complete dogshit in practice. Generative AI research has been hard focused on making the shitty little black boxes less bad at churning out slop from simple prompts in a way that's meant a whole bunch of attendant tech that might make it less bad via human curation and guidance has just not been made.
The hobbyist sector wants its slop gacha, the management sector wants a fully autonomous worker replacer, and the whole thing's such a grift no thought's been given to how to actually make genuinely useful toolkits involving the tech.
I meant gen-ai that made an existing 3D move naturally, which is what you described.
Absolutely agreed that gen-ai is best suited as a smaller tool in a makers tool set. But you can't make it big selling tools like that. Basically anyone can compete with you and a free open-source model will probably win. You can only justify massive investments if the product will be scarce and that's done by requiring these massive data centers to rub huge models.
It's not AI, it's uh, a new branch of the military, yeah.