this post was submitted on 19 Feb 2026
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this shuts down rumors that bethesda will move to unreal engine for ES6

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[–] zecg@lemmy.world 90 points 16 hours ago (2 children)

Translation: it's the same shitty gamebryo they're always using.

[–] ampersandrew@lemmy.world 45 points 16 hours ago (1 children)

Not content to look outdated in 2015 or 2023, now they're going to look outdated in 2030.

[–] lime@feddit.nu 37 points 16 hours ago (4 children)

2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.

[–] Cethin@lemmy.zip 2 points 30 minutes ago

And Unreal Engine started on 1995. This argument always shows people's ignorance of software development. When the first pieces of the engine were built is not why it's shitty. It's because they haven't invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)

[–] ampersandrew@lemmy.world 32 points 16 hours ago (2 children)

I didn't think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur's Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.

[–] boonhet@sopuli.xyz 6 points 10 hours ago* (last edited 10 hours ago) (1 children)

It's not entirely out of question that they'll use Unreal for graphics while retaining Gamebryo for gameplay. That's kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don't fall for the photorealism trap

[–] ampersandrew@lemmy.world 7 points 10 hours ago (1 children)

I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don't animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.

[–] boonhet@sopuli.xyz 2 points 10 hours ago

Ah to be fair I haven't played Starfield or even watched too many videos. I also didn't like FO4 much so I was pretty much running with the assumption that they hadn't changed much since 2011

Still, they may not need as many engine programmers if they reduce what their in-house engine needs to do. Could free up finances to hire more people to work on the meat and bones of the game. Or they could just pocket the difference and not give a fuck about making a good game, that seems quite likely too.

[–] ChicoSuave@lemmy.world 12 points 14 hours ago

Todd Howard doesn't know how to make games any other way.

[–] mcforest@feddit.org 13 points 16 hours ago (1 children)

Morrowind? Gamebryo is the continuation of the NetImmerse engine. Development started in 1997 with the first game released in 1999.

[–] lime@feddit.nu 11 points 16 hours ago

yeah morrowind used netimmerse, first time bethesda used it.

[–] NachBarcelona@piefed.social 6 points 15 hours ago (1 children)

I think Gamebryo (neé NetImmerse) is even a bit older than Morrowind.

[–] lime@feddit.nu 5 points 12 hours ago

yeah it's not bethesda's engine. but my point was about where the codebase for the creation engine comes from, and that's the morrowind code.

[–] sudoMakeUser@sh.itjust.works 8 points 15 hours ago (1 children)

I love how the Gamebryo site is still up. I thought it was funny it was still up like 10 years ago when I looked last, and it's still up now without any changes.

www.gamebryo.com

[–] IronBird@lemmy.world 3 points 15 hours ago (1 children)
[–] sudoMakeUser@sh.itjust.works 4 points 14 hours ago (1 children)
[–] IronBird@lemmy.world 3 points 14 hours ago (1 children)

site doesnt load for me, says site account suspended

[–] sudoMakeUser@sh.itjust.works 6 points 14 hours ago

Works fine for me on mobile and desktop.